Player Matchup

Rama
Rama
 
Rama
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Clark97
Set
Level 159
God Stats
4W - 1L
1,719 SR
Queue Stats
88W - 93L
1,528 Elo+
Party 2
Bacchus
Bacchus
DevinTT
Bacchus
Level 102
God Stats
5W - 5L
1,447 SR
Queue Stats
197W - 149L
1,565 Elo+
Party 1
Janus
Janus
Thetroid
Janus
Level 151
God Stats
8W - 8L
1,604 SR
Queue Stats
60W - 60L
1,599 Elo+
Party 2
Mulan
Mulan
Zуper
Mulan
Level 150
God Stats
8W - 6L
1,589 SR
Queue Stats
32W - 38L
1,498 Elo+
Party 2
Team Averages
Level 122
1,572 SR
1,538 Elo+

VS

Team Averages
Level 129
1,594 SR
1,479 Elo+
Apollo
Apollo
 
Apollo
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DeepSeaGabe
Hera
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,316 Elo+
Solo
Bacchus
Bacchus
NLEsloppa
Bacchus
Level 122
God Stats
2W - 2L
1,650 SR
Queue Stats
270W - 253L
1,520 Elo+
Solo
Artemis
Artemis
Omuk
Artemis
Level 131
God Stats
2W - 1L
1,854 SR
Queue Stats
197W - 151L
1,541 Elo+
Solo
Nemesis
Nemesis
XxWolfKroneXx
Nemesis
Level 45
God Stats
3W - 4L
1,466 SR
Queue Stats
77W - 73L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 1 / 1
3,357
671
1,067
3,022
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Set
7
4 / 0 / 0
3,873
775
1,947
3,280
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
DevinTT
Bacchus
5
0 / 2 / 2
3,390
678
1,310
4,845
2,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Thetroid
Janus
6
2 / 0 / 1
3,763
753
1,883
1,440
348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Zуper
Mulan
7
1 / 0 / 0
4,342
868
1,358
2,858
829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
2
0 / 1 / 0
2,539
508
378
1,075
182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 3 / 0
2,996
599
1,058
2,546
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
NLEsloppa
Bacchus
6
1 / 1 / 2
3,679
736
2,148
3,576
2,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Omuk
Artemis
6
2 / 1 / 1
3,434
687
3,232
1,716
464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
6
0 / 1 / 0
3,093
619
503
3,811
1,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
3
3
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
1
1
0.5
L
Apollo
 
Apollo
0
1
0
0
W
Set
4
0
0
4
L
0
3
0
0
W
Bacchus
DevinTT
Bacchus
0
2
2
0.5
L
Bacchus
NLEsloppa
Bacchus
1
1
2
2
L
Artemis
Omuk
Artemis
2
1
1
2.5
W
Janus
Thetroid
Janus
2
0
1
2.5
L
Nemesis
0
1
0
0
W
Mulan
Zуper
Mulan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,565
Damage
7,319
15,445
Taken
12,724
5,652
Mitigated
4,249
5,413
Healing
4,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,067
965
0
1,332
3,022
798
0
1,184
1,838
0
20,135
L
Apollo
 
Apollo
378
138
0
409
1,075
182
0
0
1,075
0
2,319
W
Set
1,947
1,167
0
490
3,280
1,119
0
511
2,769
0
16,381
L
1,058
43
0
280
2,546
528
0
1,327
1,017
10,679
0
W
Bacchus
DevinTT
Bacchus
1,310
176
0
1,565
4,845
2,558
0
886
3,959
7,708
0
L
Bacchus
NLEsloppa
Bacchus
2,148
494
0
1,704
3,576
2,039
0
992
2,584
10,526
0
L
Artemis
Omuk
Artemis
3,232
1,407
0
80
1,716
464
0
318
1,398
0
16,318
W
Janus
Thetroid
Janus
1,883
149
0
870
1,440
348
0
625
815
14,104
512
L
Nemesis
503
132
0
1,634
3,811
1,036
0
307
3,464
0
13,491
W
Mulan
Zуper
Mulan
1,358
350
0
1,156
2,858
829
0
0
2,858
0
22,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,725
Gold Earned
15,741
156
Minions Killed
92
0
Camps Cleared
0
552,794
Distance Traveled
473,562
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,357
671
45
9
0
98,911
0
L
Apollo
2,539
508
6
1
0
26,428
0
W
Set
3,873
775
31
6
0
123,129
0
L
Hera
2,996
599
18
4
0
102,603
0
W
Bacchus
3,390
678
10
2
0
128,793
0
L
Bacchus
3,679
736
13
3
0
110,716
1
L
Artemis
3,434
687
30
6
0
98,675
0
W
Janus
3,763
753
30
6
0
103,638
2
L
Nemesis
3,093
619
25
5
0
135,140
0
W
Mulan
4,342
868
40
8
0
98,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role