Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AltF4Bunny
Izanami
Level 8
God Stats
6W - 5L
1,353 SR
Queue Stats
6W - 5L
1,334 Elo+
Party 1
Nox
Nox
krampus_bratEatr
Nox
Level 60
God Stats
2W - 2L
1,485 SR
Queue Stats
278W - 279L
1,342 Elo+
Solo
Team Averages
Level 57
1,446 SR
1,392 Elo+

VS

Team Averages
Level 84
1,583 SR
1,398 Elo+
Danzaburou
Danzaburou
Kasakonu
Danzaburou
Level 106
God Stats
27W - 23L
1,640 SR
Queue Stats
481W - 496L
1,408 Elo+
Solo
Bacchus
Bacchus
TH0RIUM
Bacchus
Level 80
God Stats
5W - 3L
1,633 SR
Queue Stats
80W - 85L
1,363 Elo+
Party 2
Hercules
Hercules
ThatsMeTheKid
Hercules
Level 67
God Stats
130W - 128L
1,476 SR
Queue Stats
142W - 135L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 0 / 4
8,237
824
8,242
6,632
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Izanami
AltF4Bunny
Izanami
11
1 / 1 / 5
7,147
715
3,401
3,593
1,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 5
7,908
791
6,520
3,926
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kasakonu
Danzaburou
9
0 / 3 / 1
5,830
583
706
3,872
1,005
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
TH0RIUM
Bacchus
11
1 / 3 / 1
6,780
678
3,406
9,681
9,074
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
ThatsMeTheKid
Hercules
10
1 / 3 / 1
6,636
664
3,373
10,109
5,543
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
4
7
W
Izanami
AltF4Bunny
Izanami
1
1
5
3.5
L
Danzaburou
Kasakonu
Danzaburou
0
3
1
0.17
L
Bacchus
TH0RIUM
Bacchus
1
3
1
0.5
L
Hercules
ThatsMeTheKid
Hercules
1
3
1
0.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,163
Damage
7,485
14,151
Taken
23,662
7,269
Mitigated
15,622
2,120
Healing
1,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,242
1,764
89
1,385
6,632
4,620
292
1,822
4,810
0
23,951
W
Izanami
AltF4Bunny
Izanami
3,401
2,330
0
195
3,593
1,189
352
1,063
2,530
0
17,591
L
Danzaburou
Kasakonu
Danzaburou
706
132
0
660
3,872
1,005
0
1,012
2,762
0
4,726
L
Bacchus
TH0RIUM
Bacchus
3,406
235
0
319
9,681
9,074
0
2,461
6,858
16,698
290
L
Hercules
ThatsMeTheKid
Hercules
3,373
1,132
0
770
10,109
5,543
0
2,313
7,510
182
16,225
W
6,520
554
0
451
3,926
1,460
538
987
2,939
26,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,292
Gold Earned
19,246
113
Minions Killed
73
0
Camps Cleared
0
577,327
Distance Traveled
447,017
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,237
824
17
2
0
210,404
0
W
Izanami
7,147
715
41
4
0
187,209
0
L
Danzaburou
5,830
583
10
1
0
110,575
0
L
Bacchus
6,780
678
36
4
0
164,428
2
L
Hercules
6,636
664
27
3
0
172,014
0
W
Nox
7,908
791
55
6
0
179,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role