Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Bowshox
Bastet
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,671 Elo+
Solo
Medusa
Medusa
KD14599
Medusa
Level 86
God Stats
5W - 1L
1,569 SR
Queue Stats
212W - 178L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
NoSupportPlease
Sun Wukong
Level 60
God Stats
93W - 91L
1,564 SR
Queue Stats
127W - 134L
1,523 Elo+
Solo
Neith
Neith
turtleyouscary
Neith
Level 149
God Stats
5W - 9L
1,519 SR
Queue Stats
21W - 20L
1,542 Elo+
Solo
Team Averages
Level 114
1,530 SR
1,567 Elo+

VS

Team Averages
Level 138
1,459 SR
1,548 Elo+
Bastet
Bastet
BraveEagle28
Bastet
Level 187
God Stats
0W - 3L
1,249 SR
Queue Stats
151W - 154L
1,499 Elo+
Party 1
Hachiman
Hachiman
CaseyAnthony23
Hachiman
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 66L
1,563 Elo+
Party 1
Cabrakan
Cabrakan
FigBrank
Cabrakan
Level 128
God Stats
112W - 96L
1,593 SR
Queue Stats
145W - 134L
1,562 Elo+
Party 1
Nox
Nox
Spikejolteon
Nox
Level 164
God Stats
12W - 14L
1,336 SR
Queue Stats
431W - 376L
1,583 Elo+
Solo
Rama
Rama
nanu4444
Rama
Level 205
God Stats
13W - 11L
1,618 SR
Queue Stats
284W - 261L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 2 / 5
6,161
560
3,703
8,949
8,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Bowshox
Bastet
12
6 / 1 / 1
6,956
632
5,211
8,181
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
KD14599
Medusa
13
1 / 0 / 3
7,194
654
3,827
6,896
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
NoSupportPlease
Sun Wukong
12
2 / 1 / 1
6,903
628
5,371
9,609
5,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

11
4 / 2 / 1
6,222
566
7,640
6,205
1,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 2 / 1
5,829
530
3,891
8,966
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
11
1 / 4 / 1
6,155
560
2,300
7,789
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
FigBrank
Cabrakan
11
1 / 2 / 0
6,273
570
4,286
8,999
8,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 4 / 1
6,011
546
5,271
9,015
4,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Rama
11
1 / 1 / 1
6,404
582
3,593
5,713
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
5
6
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
5
1.25
W
Bastet
Bowshox
Bastet
6
1
1
6.5
L
Bastet
1
2
1
0.75
L
Hachiman
1
4
1
0.38
L
Cabrakan
FigBrank
Cabrakan
1
2
0
0.5
W
Medusa
KD14599
Medusa
1
0
3
2.5
W
Sun Wukong
NoSupportPlease
Sun Wukong
2
1
1
2.5
L
1
4
1
0.38
L
Rama
1
1
1
1.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,752
Damage
19,341
39,840
Taken
40,482
20,062
Mitigated
19,671
13,991
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,703
974
0
3,442
8,949
8,450
0
2,413
6,480
14,956
2,742
W
Bastet
Bowshox
Bastet
5,211
665
0
3,502
8,181
2,462
0
1,303
6,856
0
44,305
L
Bastet
3,891
775
0
4,111
8,966
2,645
0
463
8,503
0
38,189
L
Hachiman
2,300
1,057
0
2,940
7,789
2,028
0
242
7,547
0
38,803
L
Cabrakan
FigBrank
Cabrakan
4,286
222
0
2,717
8,999
8,738
0
248
8,751
36,216
0
W
Medusa
KD14599
Medusa
3,827
1,022
0
1,927
6,896
2,266
0
1,289
5,607
0
64,951
W
Sun Wukong
NoSupportPlease
Sun Wukong
5,371
1,415
0
3,268
9,609
5,079
0
3,051
5,994
0
47,894
L
5,271
632
104
2,830
9,015
4,456
0
1,176
7,839
20,678
0
L
Rama
3,593
2,811
0
3,381
5,713
1,804
2,160
1,348
4,365
0
50,066
W
7,640
2,326
0
1,852
6,205
1,805
200
859
5,346
0
42,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,436
Gold Earned
30,672
379
Minions Killed
357
0
Camps Cleared
0
1,215,786
Distance Traveled
1,144,334
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,161
560
21
2
0
242,708
2
W
Bastet
6,956
632
82
7
0
278,361
0
L
Bastet
5,829
530
68
6
0
305,094
0
L
Hachiman
6,155
560
72
7
0
215,350
0
L
Cabrakan
6,273
570
89
8
0
168,862
3
W
Medusa
7,194
654
111
10
0
254,897
2
W
Sun Wukong
6,903
628
87
8
0
205,134
0
L
Nox
6,011
546
34
3
0
220,631
4
L
Rama
6,404
582
94
9
0
234,397
3
W
Neith
6,222
566
78
7
0
234,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role