Player Matchup

Eset
Eset
Platinum IV
 
Eset
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
ALEXVALL11
King Arthur
Gold I
Level 128
God Stats
47W - 43L
1,602 SR
Queue Stats
97W - 97L
1,662 MMR
Solo
Kali
Kali
Gold I
Cxlte
Kali
Gold I
Level 127
God Stats
12W - 2L
1,944 SR
Queue Stats
44W - 39L
1,680 MMR
Solo
Charybdis
Charybdis
Platinum V
Swarmoflemmings
Charybdis
Platinum V
Level 177
God Stats
16W - 16L
1,546 SR
Queue Stats
173W - 159L
1,752 MMR
Party 1
Geb
Geb
Gold IV
WingWom
Geb
Gold IV
Level 138
God Stats
12W - 1L
1,768 SR
Queue Stats
35W - 28L
1,561 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,672 SR
1,631 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,609 SR
1,665 MMR
Rama
Rama
Silver I
Adjuncts
Rama
Silver I
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,677 MMR
Solo
Janus
Janus
Gold I
Fish1n
Janus
Gold I
Level 145
God Stats
31W - 28L
1,363 SR
Queue Stats
459W - 452L
1,644 MMR
Solo
Ares
Ares
Platinum V
NightShade6415
Ares
Platinum V
Level 152
God Stats
6W - 2L
1,888 SR
Queue Stats
203W - 201L
1,634 MMR
Solo
Ravana
Ravana
Platinum V
ZelDUUUUUH
Ravana
Platinum V
Level 169
God Stats
11W - 5L
1,643 SR
Queue Stats
328W - 318L
1,574 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum II
scalpingsnake
Sun Wukong
Platinum II
Level 161
God Stats
6W - 12L
1,652 SR
Queue Stats
213W - 179L
1,795 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
12 / 1 / 3
9,940
710
15,557
7,292
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
ALEXVALL11
King Arthur
14
0 / 1 / 4
8,209
586
9,468
14,172
7,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
Cxlte
Kali
13
3 / 0 / 6
7,961
569
5,510
12,501
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
Swarmoflemmings
Charybdis
15
2 / 1 / 4
8,490
606
7,118
7,711
2,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
14
1 / 0 / 8
8,222
587
4,989
11,700
8,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ix ChelMedusaAthenaAo Kuang

VS

Bans
ThorArtioAgniSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
0 / 4 / 0
6,582
470
5,558
10,474
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Fish1n
Janus
12
0 / 6 / 0
6,808
486
3,342
7,834
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
7,186
513
2,270
11,900
9,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ravana
ZelDUUUUUH
Ravana
14
1 / 4 / 0
7,092
507
4,229
9,386
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
scalpingsnake
Sun Wukong
13
1 / 2 / 0
7,581
542
9,362
16,119
15,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
18
Kills
3
3
Deaths
18
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
12
1
3
13.5
W
King Arthur
ALEXVALL11
King Arthur
0
1
4
2
L
Rama
0
4
0
0
W
Kali
Cxlte
Kali
3
0
6
6
L
Janus
Fish1n
Janus
0
6
0
0
L
1
2
0
0.5
W
Charybdis
Swarmoflemmings
Charybdis
2
1
4
4
W
Geb
1
0
8
5
L
Ravana
ZelDUUUUUH
Ravana
1
4
0
0.25
L
Sun Wukong
scalpingsnake
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,642
Damage
24,761
53,376
Taken
55,713
26,639
Mitigated
34,041
20,206
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
15,557
1,368
943
2,156
7,292
2,623
113
1,440
5,708
73,135
0
W
King Arthur
ALEXVALL11
King Arthur
9,468
1,296
0
3,160
14,172
7,992
3
444
13,728
0
63,390
L
Rama
5,558
4,148
0
3,148
10,474
2,999
0
3,559
6,915
0
50,388
W
Kali
Cxlte
Kali
5,510
2,266
0
8,387
12,501
4,578
47
1,822
10,469
0
57,358
L
Janus
Fish1n
Janus
3,342
0
0
633
7,834
2,222
0
5,492
2,342
48,881
976
L
2,270
29
0
1,733
11,900
9,957
0
4,315
7,585
17,193
0
W
Charybdis
Swarmoflemmings
Charybdis
7,118
3,274
0
3,496
7,711
2,738
351
706
7,005
0
72,310
W
Geb
4,989
514
0
2,064
11,700
8,708
0
1,035
10,585
28,030
1,821
L
Ravana
ZelDUUUUUH
Ravana
4,229
1,042
0
3,820
9,386
3,156
0
4,717
4,669
0
55,915
L
Sun Wukong
scalpingsnake
Sun Wukong
9,362
1,136
0
4,683
16,119
15,707
0
2,514
13,605
0
58,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,822
Gold Earned
35,249
493
Minions Killed
430
0
Camps Cleared
0
1,527,576
Distance Traveled
1,325,854
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,940
710
111
8
0
294,267
1
W
King Arthur
8,209
586
116
8
0
288,426
5
L
Rama
6,582
470
97
7
0
260,859
0
W
Kali
7,961
569
97
7
0
341,072
6
L
Janus
6,808
486
105
8
0
223,430
0
L
Ares
7,186
513
19
1
0
232,215
4
W
Charybdis
8,490
606
125
9
0
277,890
1
W
Geb
8,222
587
44
3
0
325,921
4
L
Ravana
7,092
507
101
7
0
327,659
0
L
Sun Wukong
7,581
542
108
8
0
281,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role