Player Matchup

Geb
Geb
Chilledvibes56
Geb
Level 147
God Stats
3W - 1L
1,587 SR
Queue Stats
4W - 12L
1,321 Elo+
Solo
Surtr
Surtr
GlaciumVulpes
Surtr
Level 147
God Stats
2W - 2L
1,431 SR
Queue Stats
104W - 98L
1,483 Elo+
Solo
Yemoja
Yemoja
Mlmikyu
Yemoja
Level 99
God Stats
115W - 87L
1,584 SR
Queue Stats
231W - 215L
1,521 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShinobiX990X
Tsukuyomi
Level 51
God Stats
4W - 5L
1,603 SR
Queue Stats
97W - 108L
1,461 Elo+
Solo
Medusa
Medusa
kakashidlv
Medusa
Level 147
God Stats
2W - 8L
1,187 SR
Queue Stats
203W - 196L
1,515 Elo+
Solo
Team Averages
Level 118
1,478 SR
1,460 Elo+

VS

Team Averages
Level 111
1,508 SR
1,479 Elo+
Nut
Nut
 
Nut
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ChaoticMilk
Janus
Level 129
God Stats
2W - 0L
1,726 SR
Queue Stats
56W - 51L
1,505 Elo+
Party 1
Eset
Eset
Hawks Boba
Eset
Level 125
God Stats
1W - 1L
1,248 SR
Queue Stats
7W - 10L
1,428 Elo+
Party 1
Horus
Horus
rcpenia
Horus
Level 73
God Stats
6W - 3L
1,565 SR
Queue Stats
283W - 276L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,441
444
3,368
8,015
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
2 / 5 / 0
5,591
559
3,808
8,723
4,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Mlmikyu
Yemoja
11
4 / 1 / 1
6,355
636
2,761
5,643
1,692
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ShinobiX990X
Tsukuyomi
9
1 / 1 / 2
4,965
497
3,724
7,118
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Medusa
kakashidlv
Medusa
9
0 / 2 / 0
4,544
454
3,893
7,163
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
4 / 0 / 1
5,724
572
6,300
4,216
1,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
 
Arachne
11
1 / 0 / 1
5,510
551
2,959
6,644
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
3 / 4 / 1
6,279
628
5,007
6,059
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 4 / 0
5,295
530
3,242
4,714
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
rcpenia
Horus
9
1 / 0 / 4
5,219
522
4,766
8,780
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
7
Kills
11
12
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
0
1
4.5
W
Arachne
 
Arachne
1
0
1
1.5
W
3
4
1
0.88
L
0
3
0
0
L
2
5
0
0.4
W
2
4
0
0.5
L
Yemoja
Mlmikyu
Yemoja
4
1
1
4.5
L
Tsukuyomi
ShinobiX990X
Tsukuyomi
1
1
2
2
L
Medusa
kakashidlv
Medusa
0
2
0
0
W
Horus
rcpenia
Horus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,554
Damage
22,274
36,662
Taken
30,413
13,444
Mitigated
10,712
12,237
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
6,300
3,753
0
1,496
4,216
1,251
0
754
3,315
0
37,989
W
Arachne
 
Arachne
2,959
1,996
0
3,230
6,644
2,421
0
400
6,244
0
39,915
W
5,007
212
0
450
6,059
1,559
0
688
5,078
32,645
1,260
L
3,368
323
0
1,694
8,015
3,954
0
0
7,680
15,183
0
L
3,808
1,011
0
2,876
8,723
4,294
0
3,810
4,471
806
32,410
W
3,242
70
75
793
4,714
1,127
0
1,895
2,756
22,220
0
L
Yemoja
Mlmikyu
Yemoja
2,761
61
177
1,062
5,643
1,692
0
2,308
3,292
33,545
1,303
L
Tsukuyomi
ShinobiX990X
Tsukuyomi
3,724
858
0
3,769
7,118
1,876
0
1,357
5,685
0
31,387
L
Medusa
kakashidlv
Medusa
3,893
1,542
0
2,659
7,163
1,628
0
0
6,972
0
32,389
W
Horus
rcpenia
Horus
4,766
2,656
1,197
5,462
8,780
4,354
55
2,296
6,313
0
25,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,896
Gold Earned
28,027
272
Minions Killed
292
0
Camps Cleared
0
971,281
Distance Traveled
980,713
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,724
572
59
6
0
178,940
0
W
Arachne
5,510
551
75
8
0
220,446
2
W
Janus
6,279
628
80
8
0
182,510
0
L
Geb
4,441
444
27
3
0
186,012
0
L
Surtr
5,591
559
60
6
0
155,670
0
W
Eset
5,295
530
38
4
0
198,763
0
L
Yemoja
6,355
636
77
8
0
194,717
6
L
Tsukuyomi
4,965
497
61
6
0
253,780
3
L
Medusa
4,544
454
47
5
0
181,102
0
W
Horus
5,219
522
40
4
0
200,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role