Player Matchup

Mulan
Mulan
AtomShaft1
Mulan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,516 Elo+
Solo
Nike
Nike
BRUTBOOYAA
Nike
Level 145
God Stats
5W - 4L
1,675 SR
Queue Stats
287W - 293L
1,478 Elo+
Solo
Apollo
Apollo
ROB THE COB
Apollo
Level 145
God Stats
5W - 5L
1,786 SR
Queue Stats
334W - 311L
1,489 Elo+
Solo
Nu Wa
Nu Wa
issa_david0228
Nu Wa
Level 63
God Stats
7W - 4L
1,722 SR
Queue Stats
236W - 220L
1,531 Elo+
Party 1
Nemesis
Nemesis
issa_steven2020
Nemesis
Level 34
God Stats
2W - 8L
1,294 SR
Queue Stats
118W - 131L
1,386 Elo+
Party 1
Team Averages
Level 99
1,595 SR
1,480 Elo+

VS

Team Averages
Level 112
1,471 SR
1,458 Elo+
Odin
Odin
ChicknNoodlSoop
Odin
Level 80
God Stats
2W - 2L
1,408 SR
Queue Stats
97W - 93L
1,515 Elo+
Solo
Kukulkan
Kukulkan
Dallas222718
Kukulkan
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,449 Elo+
Solo
Xing Tian
Xing Tian
Dirty_danny5969
Xing Tian
Level 124
God Stats
26W - 29L
1,553 SR
Queue Stats
137W - 155L
1,426 Elo+
Solo
Fenrir
Fenrir
T00GRIM
Fenrir
Level 129
God Stats
7W - 6L
1,429 SR
Queue Stats
144W - 131L
1,422 Elo+
Solo
Chaac
Chaac
goldyartss
Chaac
Level 89
God Stats
60W - 67L
1,466 SR
Queue Stats
413W - 396L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
0 / 4 / 0
6,317
451
5,170
11,045
10,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
6,841
489
5,171
14,640
7,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
12
1 / 3 / 1
7,054
504
4,183
9,525
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 8 / 3
6,195
443
7,590
8,033
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 0
6,526
466
4,547
10,964
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,361
597
8,809
9,142
8,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Dallas222718
Kukulkan
12
1 / 2 / 6
7,498
536
5,106
7,955
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Dirty_danny5969
Xing Tian
13
0 / 0 / 5
7,576
541
4,708
8,388
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
T00GRIM
Fenrir
15
16 / 2 / 1
9,367
669
11,112
11,490
5,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chaac
12
3 / 0 / 5
7,007
501
10,340
10,810
5,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
24
24
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
4
0
0
L
0
2
0
0
W
4
0
4
6
W
Kukulkan
Dallas222718
Kukulkan
1
2
6
2
W
Xing Tian
Dirty_danny5969
Xing Tian
0
0
5
2.5
L
Apollo
1
3
1
0.5
W
Fenrir
T00GRIM
Fenrir
16
2
1
8.25
W
Chaac
3
0
5
5.5
L
0
8
3
0.19
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,661
Damage
40,075
54,207
Taken
47,785
26,174
Mitigated
27,243
11,711
Healing
11,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
5,170
671
0
2,428
11,045
10,524
0
534
9,792
0
34,692
L
5,171
274
0
5,453
14,640
7,294
0
2,984
11,656
0
36,850
W
8,809
1,706
0
2,901
9,142
8,113
595
538
8,450
121
55,184
W
Kukulkan
Dallas222718
Kukulkan
5,106
440
0
1,810
7,955
1,778
399
4,569
2,861
35,506
2,313
W
Xing Tian
Dirty_danny5969
Xing Tian
4,708
379
0
1,689
8,388
6,357
0
174
8,176
37,032
0
L
Apollo
4,183
2,440
0
1,893
9,525
3,268
0
1,724
7,801
0
44,752
W
Fenrir
T00GRIM
Fenrir
11,112
2,242
0
1,985
11,490
5,766
0
420
10,983
0
62,309
W
Chaac
10,340
1,593
0
3,009
10,810
5,229
237
987
9,725
0
48,662
L
7,590
1,326
0
0
8,033
1,833
0
2,265
5,355
31,242
0
L
4,547
1,536
0
1,937
10,964
3,255
0
1,887
8,831
0
30,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,933
Gold Earned
39,809
325
Minions Killed
405
0
Camps Cleared
0
1,314,599
Distance Traveled
1,391,200
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,317
451
69
5
0
203,358
0
L
Nike
6,841
489
56
4
0
280,993
1
W
Odin
8,361
597
100
7
0
257,066
0
W
Kukulkan
7,498
536
88
6
0
244,760
3
W
Xing Tian
7,576
541
61
4
0
298,217
0
L
Apollo
7,054
504
94
7
0
278,316
0
W
Fenrir
9,367
669
89
6
0
325,828
2
W
Chaac
7,007
501
67
5
0
265,329
0
L
Nu Wa
6,195
443
51
4
0
260,123
0
L
Nemesis
6,526
466
55
4
0
291,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role