Player Matchup

Chaac
Chaac
BastetToes
Chaac
Level 152
God Stats
7W - 7L
1,396 SR
Queue Stats
135W - 138L
1,527 Elo+
Solo
Ares
Ares
EESON57
Ares
Level 156
God Stats
40W - 28L
1,636 SR
Queue Stats
476W - 482L
1,518 Elo+
Solo
Janus
Janus
LunarisLacrima
Janus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 35L
1,627 Elo+
Party 2
Surtr
Surtr
MythraSaber
Surtr
Level 159
God Stats
4W - 3L
1,545 SR
Queue Stats
85W - 50L
1,600 Elo+
Party 2
Apollo
Apollo
Tatemag4
Apollo
Level 149
God Stats
3W - 2L
1,629 SR
Queue Stats
234W - 226L
1,529 Elo+
Solo
Team Averages
Level 155
1,541 SR
1,560 Elo+

VS

Team Averages
Level 143
1,575 SR
1,576 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Eusebey
Skadi
Level 155
God Stats
1W - 3L
1,554 SR
Queue Stats
161W - 121L
1,635 Elo+
Solo
Sun Wukong
Sun Wukong
MoiBoi
Sun Wukong
Level 140
God Stats
1W - 1L
1,497 SR
Queue Stats
131W - 90L
1,606 Elo+
Solo
Hades
Hades
Superbia7
Hades
Level 154
God Stats
8W - 5L
1,683 SR
Queue Stats
179W - 146L
1,562 Elo+
Solo
Chang'e
Chang'e
VIP 720
Chang'e
Level 158
God Stats
4W - 4L
1,639 SR
Queue Stats
207W - 211L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 1 / 4
5,709
571
5,499
7,742
3,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
EESON57
Ares
10
2 / 0 / 2
5,660
566
3,496
6,468
2,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
1 / 2 / 2
5,210
521
3,699
3,847
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 1
6,877
688
5,136
8,093
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Tatemag4
Apollo
11
2 / 1 / 0
5,545
555
3,427
5,508
1,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 1 / 3
5,460
546
2,963
6,379
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
Eusebey
Skadi
11
3 / 1 / 0
6,049
605
5,202
5,831
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MoiBoi
Sun Wukong
10
2 / 3 / 0
6,013
601
4,371
7,966
3,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
Superbia7
Hades
7
0 / 4 / 2
4,483
448
660
5,632
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
VIP 720
Chang'e
10
1 / 2 / 0
5,421
542
4,698
6,395
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
6
6
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
3
1.5
W
Chaac
2
1
4
4
W
Ares
EESON57
Ares
2
0
2
3
L
Skadi
Eusebey
Skadi
3
1
0
3
W
1
2
2
1
L
Sun Wukong
MoiBoi
Sun Wukong
2
3
0
0.67
W
4
2
1
2.25
L
Hades
Superbia7
Hades
0
4
2
0.25
W
Apollo
Tatemag4
Apollo
2
1
0
2
L
Chang'e
VIP 720
Chang'e
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,257
Damage
17,894
31,658
Taken
32,203
12,021
Mitigated
12,960
11,735
Healing
14,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,963
782
1,936
3,790
6,379
3,788
21
1,973
4,324
13,950
0
W
Chaac
5,499
1,070
0
4,599
7,742
3,869
0
814
6,928
0
42,228
W
Ares
EESON57
Ares
3,496
460
882
1,869
6,468
2,554
0
3,400
3,068
14,243
906
L
Skadi
Eusebey
Skadi
5,202
2,023
0
2,347
5,831
1,766
0
2,157
3,480
28
43,867
W
3,699
649
0
620
3,847
942
0
882
2,965
25,368
0
L
Sun Wukong
MoiBoi
Sun Wukong
4,371
615
0
1,877
7,966
3,947
0
1,063
6,903
0
39,759
W
5,136
1,673
0
2,699
8,093
3,042
0
0
8,093
1,529
42,086
L
Hades
Superbia7
Hades
660
139
55
1,774
5,632
1,679
0
1,437
4,111
15,547
0
W
Apollo
Tatemag4
Apollo
3,427
1,597
0
1,066
5,508
1,614
0
3,163
2,345
0
40,504
L
Chang'e
VIP 720
Chang'e
4,698
272
393
2,085
6,395
1,780
438
561
5,834
38,878
1,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,001
Gold Earned
27,426
305
Minions Killed
295
0
Camps Cleared
0
1,042,238
Distance Traveled
934,167
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,460
546
24
2
0
191,623
2
W
Chaac
5,709
571
74
7
0
232,968
2
W
Ares
5,660
566
23
2
0
202,484
6
L
Skadi
6,049
605
96
10
0
219,673
2
W
Janus
5,210
521
48
5
0
206,261
2
L
Sun Wukong
6,013
601
73
7
0
206,789
2
W
Surtr
6,877
688
90
9
0
208,806
2
L
Hades
4,483
448
30
3
0
133,064
0
W
Apollo
5,545
555
70
7
0
191,719
0
L
Chang'e
5,421
542
72
7
0
183,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role