Player Matchup

Cthulhu
Cthulhu
Tennessee615
Cthulhu
Level 57
God Stats
41W - 38L
1,491 SR
Queue Stats
200W - 214L
1,437 Elo+
Party 1
Anhur
Anhur
Vashgungod
Anhur
Level 49
God Stats
8W - 7L
1,352 SR
Queue Stats
210W - 220L
1,473 Elo+
Party 1
Chang'e
Chang'e
xRxma
Chang'e
Level 67
God Stats
5W - 1L
1,735 SR
Queue Stats
156W - 160L
1,363 Elo+
Solo
Team Averages
Level 58
1,526 SR
1,424 Elo+

VS

Team Averages
Level 36
1,461 SR
1,428 Elo+
Ymir
Ymir
BrettRude
Ymir
Level 27
God Stats
12W - 9L
1,568 SR
Queue Stats
99W - 93L
1,444 Elo+
Party 2
Chaac
Chaac
b33tle
Chaac
Level 46
God Stats
0W - 4L
1,376 SR
Queue Stats
99W - 115L
1,440 Elo+
Party 2
Janus
Janus
katsuieee
Janus
Level 34
God Stats
43W - 53L
1,439 SR
Queue Stats
48W - 62L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tennessee615
Cthulhu
16
4 / 2 / 12
11,073
791
11,849
15,482
14,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
18
14 / 3 / 6
13,528
966
18,133
12,578
4,156
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
xRxma
Chang'e
16
3 / 2 / 14
10,849
775
9,969
13,739
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 6 / 5
9,090
649
7,877
19,732
18,426
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chaac
b33tle
Chaac
15
2 / 7 / 4
10,649
761
13,601
18,046
13,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
katsuieee
Janus
16
5 / 8 / 2
11,333
810
10,660
12,123
3,669
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
21
Kills
7
7
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
5
0.42
W
Cthulhu
Tennessee615
Cthulhu
4
2
12
5
W
Anhur
14
3
6
5.67
L
Chaac
b33tle
Chaac
2
7
4
0.57
L
Janus
katsuieee
Janus
5
8
2
0.75
W
Chang'e
xRxma
Chang'e
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,951
Damage
32,138
41,799
Taken
49,901
23,072
Mitigated
35,351
15,819
Healing
5,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,877
1,625
0
0
19,732
18,426
0
8,683
10,966
26,916
0
W
Cthulhu
Tennessee615
Cthulhu
11,849
831
110
250
15,482
14,157
453
7,639
7,419
29,700
3,722
W
Anhur
18,133
10,108
0
3,670
12,578
4,156
1,700
6,000
6,321
0
71,023
L
Chaac
b33tle
Chaac
13,601
1,607
0
5,025
18,046
13,256
0
7,134
10,853
0
41,631
L
Janus
katsuieee
Janus
10,660
656
0
0
12,123
3,669
0
3,709
8,360
41,751
0
W
Chang'e
xRxma
Chang'e
9,969
465
4,559
7,230
13,739
4,759
763
4,922
8,461
35,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,450
Gold Earned
31,072
188
Minions Killed
149
0
Camps Cleared
0
760,851
Distance Traveled
726,103
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,090
649
35
3
0
229,695
0
W
Cthulhu
11,073
791
34
2
0
267,269
0
W
Anhur
13,528
966
91
7
0
222,994
3
L
Chaac
10,649
761
48
3
0
258,737
0
L
Janus
11,333
810
66
5
0
237,671
0
W
Chang'e
10,849
775
63
5
0
270,588
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role