Player Matchup

Neith
Neith
Silver II
Keyz Hprk
Neith
Silver II
Level 126
God Stats
20W - 22L
1,479 SR
Queue Stats
70W - 97L
962 MMR
Solo
Nike
Nike
Silver I
ODDBREAKER94059
Nike
Silver I
Level 139
God Stats
2W - 0L
1,340 SR
Queue Stats
54W - 64L
1,017 MMR
Solo
Persephone
Persephone
Silver III
x864x gkopf
Persephone
Silver III
Level 113
God Stats
4W - 3L
1,468 SR
Queue Stats
21W - 32L
1,033 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,429 SR
1,004 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,504 SR
981 MMR
Jing Wei
Jing Wei
Silver IV
Jachi2325Loul
Jing Wei
Silver IV
Level 65
God Stats
0W - 2L
1,421 SR
Queue Stats
273W - 300L
841 MMR
Solo
Ix Chel
Ix Chel
Bronze I
herling_jav
Ix Chel
Bronze I
Level 164
God Stats
3W - 4L
1,559 SR
Queue Stats
36W - 41L
1,036 MMR
Solo
Charon
Charon
Silver III
stonecoldhellyt
Charon
Silver III
Level 88
God Stats
8W - 19L
1,533 SR
Queue Stats
30W - 52L
1,067 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Keyz Hprk
Neith
19
4 / 0 / 6
11,964
798
14,554
10,029
3,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

15
5 / 7 / 4
10,855
724
13,148
17,970
18,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Persephone
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Persephone
17
2 / 3 / 6
11,154
744
9,808
7,756
2,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CthulhuNe ZhaMulanVulcanBacchus

VS

Bans
Cu ChulainnMedusaBastetThorCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jachi2325Loul
Jing Wei
14
2 / 5 / 5
9,924
662
5,390
13,299
4,483
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ix Chel
herling_jav
Ix Chel
15
1 / 3 / 4
9,841
656
8,281
12,800
4,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 3 / 2
10,518
701
12,105
15,752
14,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
11
Kills
9
10
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Jachi2325Loul
Jing Wei
2
5
5
0.9
W
Neith
Keyz Hprk
Neith
4
0
6
7
W
5
7
4
1
L
Ix Chel
herling_jav
Ix Chel
1
3
4
1
L
6
3
2
2.33
W
Persephone
x864x gkopf
Persephone
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,510
Damage
25,776
35,755
Taken
41,851
24,708
Mitigated
23,857
7,582
Healing
8,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Jachi2325Loul
Jing Wei
5,390
3,724
0
681
13,299
4,483
0
2,673
10,297
0
34,808
W
Neith
Keyz Hprk
Neith
14,554
1,572
0
3,597
10,029
3,703
1,575
4,821
4,508
0
62,741
W
13,148
731
0
2,796
17,970
18,354
240
7,910
8,702
0
33,991
L
Ix Chel
herling_jav
Ix Chel
8,281
988
1,075
3,069
12,800
4,620
0
2,640
9,628
41,574
0
L
12,105
1,319
0
3,603
15,752
14,754
0
4,463
10,724
24,034
1,754
W
Persephone
x864x gkopf
Persephone
9,808
0
0
1,189
7,756
2,651
468
4,720
2,505
44,416
595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,973
Gold Earned
30,283
197
Minions Killed
175
0
Camps Cleared
0
901,528
Distance Traveled
804,914
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,924
662
51
3
0
252,622
0
W
Neith
11,964
798
89
6
0
306,903
4
W
Nike
10,855
724
36
2
0
288,457
0
L
Ix Chel
9,841
656
96
6
0
291,521
0
L
Charon
10,518
701
28
2
0
260,771
0
W
Persephone
11,154
744
72
5
0
306,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role