Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hannibal5553
Fenrir
Level 147
God Stats
10W - 6L
1,577 SR
Queue Stats
81W - 89L
1,483 Elo+
Party 1
Terra
Terra
J0NJ0Nxx
Terra
Level 129
God Stats
9W - 8L
1,441 SR
Queue Stats
306W - 299L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
JoBidenold
Zhong Kui
Level 62
God Stats
8W - 7L
1,527 SR
Queue Stats
84W - 87L
1,462 Elo+
Party 1
Tiamat
Tiamat
SSFCaliboi
Tiamat
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 93
1,509 SR
1,487 Elo+

VS

Team Averages
Level 113
1,428 SR
1,452 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Brojas
Izanami
Level 65
God Stats
2W - 4L
1,148 SR
Queue Stats
40W - 59L
1,438 Elo+
Party 2
Hun Batz
Hun Batz
JooZee018
Hun Batz
Level 148
God Stats
2W - 7L
1,401 SR
Queue Stats
229W - 215L
1,441 Elo+
Solo
Zeus
Zeus
T00GRIM
Zeus
Level 129
God Stats
3W - 2L
1,437 SR
Queue Stats
144W - 131L
1,440 Elo+
Solo
Charon
Charon
beanjameen
Charon
Level 119
God Stats
14W - 15L
1,654 SR
Queue Stats
86W - 112L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 1 / 2
6,068
506
4,870
5,628
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
13
5 / 2 / 0
7,011
584
5,621
9,167
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Terra
J0NJ0Nxx
Terra
11
1 / 0 / 2
6,414
535
2,079
6,750
3,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
JoBidenold
Zhong Kui
13
5 / 1 / 2
8,088
674
6,055
9,536
6,890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
SSFCaliboi
Tiamat
12
0 / 0 / 1
6,462
539
3,400
4,614
1,992
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 2 / 2
6,950
579
3,994
6,923
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Brojas
Izanami
10
0 / 2 / 1
5,257
438
3,714
5,467
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
JooZee018
Hun Batz
14
2 / 1 / 2
6,935
578
4,520
8,362
2,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
T00GRIM
Zeus
9
1 / 6 / 0
5,411
451
4,853
7,248
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
beanjameen
Charon
10
1 / 1 / 0
6,103
509
3,080
6,181
4,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
12
Kills
4
4
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
2
2
L
Ra
 
Ra
0
2
2
0.5
L
Izanami
Brojas
Izanami
0
2
1
0.25
W
Fenrir
5
2
0
2.5
W
Terra
J0NJ0Nxx
Terra
1
0
2
2
W
Zhong Kui
JoBidenold
Zhong Kui
5
1
2
6
L
Hun Batz
JooZee018
Hun Batz
2
1
2
3
W
Tiamat
SSFCaliboi
Tiamat
0
0
1
0.5
L
Zeus
T00GRIM
Zeus
1
6
0
0.17
L
Charon
beanjameen
Charon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,025
Damage
20,161
35,695
Taken
34,181
18,568
Mitigated
12,186
20,749
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,870
1,933
0
2,196
5,628
2,489
0
1,571
4,057
0
52,837
L
Ra
 
Ra
3,994
335
640
2,809
6,923
2,015
0
2,520
4,403
62,242
0
L
Izanami
Brojas
Izanami
3,714
2,431
0
835
5,467
1,334
0
957
4,508
0
33,121
W
Fenrir
5,621
475
0
4,540
9,167
3,215
0
2,481
6,686
0
44,407
W
Terra
J0NJ0Nxx
Terra
2,079
205
1,406
2,682
6,750
3,982
0
1,504
5,246
16,267
2,366
W
Zhong Kui
JoBidenold
Zhong Kui
6,055
311
0
7,518
9,536
6,890
0
5,366
4,097
48,649
1,881
L
Hun Batz
JooZee018
Hun Batz
4,520
1,940
0
1,846
8,362
2,780
0
2,582
5,780
0
59,910
W
Tiamat
SSFCaliboi
Tiamat
3,400
235
0
2,407
4,614
1,992
0
906
3,708
42,416
2,134
L
Zeus
T00GRIM
Zeus
4,853
741
0
1,690
7,248
2,038
0
4,148
3,100
24,410
895
L
Charon
beanjameen
Charon
3,080
435
167
2,262
6,181
4,019
0
1,143
5,038
25,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,043
Gold Earned
30,656
369
Minions Killed
376
0
Camps Cleared
0
1,176,778
Distance Traveled
1,212,511
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,068
506
92
8
0
208,509
0
L
Ra
6,950
579
115
10
0
256,748
0
L
Izanami
5,257
438
61
5
0
293,574
4
W
Fenrir
7,011
584
77
6
0
276,927
1
W
Terra
6,414
535
35
3
0
243,430
2
W
Zhong Kui
8,088
674
87
7
0
212,970
0
L
Hun Batz
6,935
578
112
9
0
276,239
3
W
Tiamat
6,462
539
78
7
0
234,942
0
L
Zeus
5,411
451
46
4
0
148,075
0
L
Charon
6,103
509
42
4
0
237,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role