Player Matchup

Rama
Rama
BonesToBunnies
Rama
Level 58
God Stats
7W - 10L
1,528 SR
Queue Stats
207W - 201L
1,564 Elo+
Party 3
Neith
Neith
Flunty
Neith
Level 31
God Stats
3W - 4L
1,676 SR
Queue Stats
58W - 50L
1,541 Elo+
Party 2
Ymir
Ymir
Nergibante
Ymir
Level 132
God Stats
6W - 4L
1,744 SR
Queue Stats
175W - 152L
1,585 Elo+
Party 3
Thor
Thor
Shadolphin
Thor
Level 107
God Stats
3W - 10L
1,660 SR
Queue Stats
178W - 130L
1,581 Elo+
Party 2
Athena
Athena
Weskerfan
Athena
Level 66
God Stats
2W - 3L
1,666 SR
Queue Stats
71W - 67L
1,496 Elo+
Party 2
Team Averages
Level 79
1,655 SR
1,553 Elo+

VS

Team Averages
Level 124
1,580 SR
1,528 Elo+
Nike
Nike
ACHornsBee
Nike
Level 156
God Stats
3W - 3L
1,530 SR
Queue Stats
296W - 287L
1,502 Elo+
Party 1
Mulan
Mulan
BoomerWatch
Mulan
Level 128
God Stats
2W - 2L
1,635 SR
Queue Stats
241W - 229L
1,561 Elo+
Party 1
Chang'e
Chang'e
SupaFlyGuyXZ
Chang'e
Level 143
God Stats
12W - 5L
1,645 SR
Queue Stats
520W - 490L
1,478 Elo+
Solo
Kuzenbo
Kuzenbo
Tetrisv
Kuzenbo
Level 37
God Stats
5W - 2L
1,519 SR
Queue Stats
144W - 146L
1,551 Elo+
Party 1
Surtr
Surtr
raudales179
Surtr
Level 154
God Stats
480W - 386L
1,573 SR
Queue Stats
598W - 532L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,349
483
2,429
4,737
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Flunty
Neith
9
1 / 2 / 0
4,991
555
3,411
4,563
1,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 1 / 0
4,416
491
855
3,049
1,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 0 / 0
4,742
527
2,022
4,961
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
Weskerfan
Athena
7
0 / 4 / 1
4,589
510
2,213
8,044
5,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,760
751
1,930
5,592
2,643
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
2 / 0 / 2
5,109
568
2,680
5,098
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
SupaFlyGuyXZ
Chang'e
11
2 / 1 / 0
6,032
670
2,733
5,192
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Tetrisv
Kuzenbo
9
2 / 0 / 3
5,972
664
2,931
6,373
5,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 3
5,420
602
4,949
6,216
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
9
9
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
2
0
0
W
2
0
2
3
L
Neith
Flunty
Neith
1
2
0
0.5
L
0
1
0
0
L
1
0
0
1
W
Chang'e
SupaFlyGuyXZ
Chang'e
2
1
0
2
W
Kuzenbo
Tetrisv
Kuzenbo
2
0
3
3.5
L
Athena
Weskerfan
Athena
0
4
1
0.13
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,930
Damage
15,223
25,354
Taken
28,471
11,332
Mitigated
13,368
5,287
Healing
13,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,930
182
0
3,323
5,592
2,643
0
740
4,596
0
50,776
L
2,429
1,986
0
1,307
4,737
1,236
0
1,415
3,322
0
32,825
W
2,680
243
0
3,004
5,098
1,673
0
232
4,866
0
22,203
L
Neith
Flunty
Neith
3,411
1,476
0
859
4,563
1,126
0
2,079
2,318
0
24,581
L
855
124
0
590
3,049
1,995
0
0
3,049
12,827
0
L
2,022
435
0
867
4,961
1,607
0
234
4,713
0
29,881
W
Chang'e
SupaFlyGuyXZ
Chang'e
2,733
321
534
2,150
5,192
1,535
8
193
4,999
35,871
1,606
W
Kuzenbo
Tetrisv
Kuzenbo
2,931
1,113
0
1,347
6,373
5,191
4
1,166
5,207
18,283
0
L
Athena
Weskerfan
Athena
2,213
423
0
1,664
8,044
5,368
0
1,838
6,160
13,049
0
W
4,949
2,176
0
3,386
6,216
2,326
182
1,096
5,120
722
42,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,087
Gold Earned
29,293
206
Minions Killed
295
0
Camps Cleared
0
879,701
Distance Traveled
966,412
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,760
751
97
11
0
146,194
0
L
Rama
4,349
483
58
6
0
170,559
0
W
Mulan
5,109
568
43
5
0
226,684
0
L
Neith
4,991
555
37
4
0
173,723
0
L
Ymir
4,416
491
30
3
0
103,791
0
L
Thor
4,742
527
63
7
0
238,734
1
W
Chang'e
6,032
670
74
8
0
195,800
0
W
Kuzenbo
5,972
664
19
2
0
190,504
0
L
Athena
4,589
510
18
2
0
192,894
1
W
Surtr
5,420
602
62
7
0
207,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role