Player Matchup

Horus
Horus
CrunchyBoiii
Horus
Level 158
God Stats
2W - 0L
1,462 SR
Queue Stats
40W - 40L
1,578 Elo+
Party 2
Bastet
Bastet
Exhibiit
Bastet
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 87L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
dman4771
Baron Samedi
Level 159
God Stats
2W - 1L
1,471 SR
Queue Stats
101W - 138L
1,523 Elo+
Party 2
Hercules
Hercules
saggywithabaggy
Hercules
Level 141
God Stats
4W - 4L
1,337 SR
Queue Stats
461W - 413L
1,572 Elo+
Solo
Chronos
Chronos
yisusgameplays
Chronos
Level 69
God Stats
4W - 1L
1,937 SR
Queue Stats
48W - 34L
1,620 Elo+
Solo
Team Averages
Level 135
1,542 SR
1,555 Elo+

VS

Team Averages
Level 168
1,585 SR
1,563 Elo+
Chernobog
Chernobog
 
Chernobog
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
DemiGodAugus
Kuzenbo
Level 206
God Stats
2W - 3L
1,624 SR
Queue Stats
358W - 315L
1,619 Elo+
Solo
Pele
Pele
GYMRATHoyle
Pele
Level 209
God Stats
14W - 17L
1,584 SR
Queue Stats
481W - 465L
1,559 Elo+
Party 3
Sylvanus
Sylvanus
Inderapid
Sylvanus
Level 87
God Stats
18W - 12L
1,650 SR
Queue Stats
71W - 58L
1,569 Elo+
Party 1
Janus
Janus
ㅤD3F4UL7ㅤ
Janus
Level 121
God Stats
5W - 4L
1,566 SR
Queue Stats
106W - 96L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,137
595
5,242
11,350
6,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Exhibiit
Bastet
14
6 / 1 / 5
7,614
635
5,845
6,939
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
dman4771
Baron Samedi
14
3 / 0 / 7
8,164
680
9,495
4,807
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
12
6 / 1 / 6
7,900
658
7,999
11,621
8,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 3
7,758
647
7,538
7,766
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
2 / 3 / 0
7,027
586
5,794
9,479
2,025
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
DemiGodAugus
Kuzenbo
12
4 / 3 / 0
6,872
573
8,658
10,736
10,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 6 / 1
6,616
551
5,884
11,679
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Inderapid
Sylvanus
8
0 / 5 / 2
5,466
456
3,134
10,466
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 2 / 2
6,648
554
4,560
6,807
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
8
8
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
3
0
0.67
W
2
4
3
0.88
L
Kuzenbo
DemiGodAugus
Kuzenbo
4
3
0
1.33
W
Bastet
Exhibiit
Bastet
6
1
5
8.5
L
2
6
1
0.42
L
Sylvanus
Inderapid
Sylvanus
0
5
2
0.2
W
Baron Samedi
dman4771
Baron Samedi
3
0
7
6.5
W
Hercules
6
1
6
9
W
2
2
3
1.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,119
Damage
28,030
42,483
Taken
49,167
22,650
Mitigated
25,607
16,657
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
5,794
4,281
0
3,069
9,479
2,025
0
5,901
3,578
0
57,078
W
5,242
1,960
140
3,027
11,350
6,964
0
7,044
4,262
0
43,023
L
Kuzenbo
DemiGodAugus
Kuzenbo
8,658
2,237
0
3,270
10,736
10,964
0
1,258
8,958
40,390
1,464
W
Bastet
Exhibiit
Bastet
5,845
1,804
0
4,703
6,939
2,119
0
1,790
5,073
0
52,579
L
5,884
1,098
0
1,679
11,679
3,759
0
2,798
8,837
0
48,048
L
Sylvanus
Inderapid
Sylvanus
3,134
374
730
2,033
10,466
7,044
0
4,191
6,180
11,149
0
W
Baron Samedi
dman4771
Baron Samedi
9,495
888
822
1,942
4,807
2,091
0
1,356
3,355
68,281
751
W
Hercules
7,999
1,438
0
3,924
11,621
8,832
0
5,246
6,225
0
19,816
W
7,538
2,462
0
2,099
7,766
2,644
413
183
7,583
60,163
4,858
L
4,560
143
0
540
6,807
1,815
0
2,685
4,122
47,159
1,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,573
Gold Earned
32,629
436
Minions Killed
360
0
Camps Cleared
0
1,305,785
Distance Traveled
1,302,932
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,027
586
105
9
0
252,882
0
W
Horus
7,137
595
74
6
0
236,688
1
L
Kuzenbo
6,872
573
57
5
0
270,662
4
W
Bastet
7,614
635
90
8
0
296,714
4
L
Pele
6,616
551
82
7
0
284,781
0
L
Sylvanus
5,466
456
11
1
0
231,748
0
W
Baron Samedi
8,164
680
133
11
0
264,408
3
W
Hercules
7,900
658
20
2
0
256,752
2
W
Chronos
7,758
647
119
10
0
251,223
2
L
Janus
6,648
554
105
9
0
262,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role