Player Matchup

Ix Chel
Ix Chel
Diamond IV
 
Ix Chel
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Masters
Scoooby Brew
Fafnir
Masters
Level 262
God Stats
42W - 20L
1,745 SR
Queue Stats
255W - 166L
2,320 MMR
Party 1
Hercules
Hercules
Masters
Öutlaw
Hercules
Masters
Level 142
God Stats
1W - 2L
1,200 SR
Queue Stats
239W - 173L
1,720 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 187
1,482 SR
1,846 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,674 SR
1,852 MMR
Mulan
Mulan
Platinum III
SMELLYFINGER13
Mulan
Platinum III
Level 150
God Stats
0W - 2L
1,730 SR
Queue Stats
75W - 101L
1,727 MMR
Solo
Merlin
Merlin
Gold III
WarblingPizza
Merlin
Gold III
Level 120
God Stats
4W - 3L
1,678 SR
Queue Stats
180W - 193L
1,669 MMR
Solo
Bacchus
Bacchus
Diamond V
d0minic92
Bacchus
Diamond V
Level 148
God Stats
215W - 242L
1,614 SR
Queue Stats
844W - 1,010L
2,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 0 / 5
7,754
775
6,290
5,275
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
13
2 / 0 / 4
8,399
840
4,306
9,887
11,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Öutlaw
Hercules
13
5 / 2 / 2
8,248
825
10,403
10,949
9,943
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThothCthulhuAgniAchillesVulcan

VS

Bans
Ne ZhaAnhurHorusHou YiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
7,132
713
7,252
10,804
9,756
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 4 / 0
6,961
696
4,374
6,799
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
d0minic92
Bacchus
11
0 / 1 / 0
6,384
638
5,001
8,334
7,545
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
2
2
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
0
5
2.5
L
1
2
1
0.75
W
Fafnir
2
0
4
4
L
1
4
0
0.25
L
Bacchus
d0minic92
Bacchus
0
1
0
0
W
Hercules
Öutlaw
Hercules
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,999
Damage
16,627
26,111
Taken
25,937
23,330
Mitigated
19,635
12,813
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,290
573
1,624
2,641
5,275
1,893
671
1,526
3,658
43,888
0
L
7,252
508
0
2,579
10,804
9,756
0
3,934
6,294
614
17,515
W
Fafnir
4,306
687
0
4,756
9,887
11,494
745
4,590
5,050
11,787
3,346
L
4,374
415
0
590
6,799
2,334
0
2,718
3,677
29,157
696
L
Bacchus
d0minic92
Bacchus
5,001
537
0
1,333
8,334
7,545
0
2,986
4,636
15,436
543
W
Hercules
Öutlaw
Hercules
10,403
3,672
0
3,792
10,949
9,943
455
3,519
6,883
545
17,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,401
Gold Earned
20,477
119
Minions Killed
106
0
Camps Cleared
0
612,798
Distance Traveled
623,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,754
775
77
8
0
210,312
0
L
Mulan
7,132
713
21
2
0
214,859
0
W
Fafnir
8,399
840
17
2
0
205,221
0
L
Merlin
6,961
696
58
6
0
183,501
0
L
Bacchus
6,384
638
27
3
0
225,146
0
W
Hercules
8,248
825
25
3
0
197,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role