Player Matchup

Nu Wa
Nu Wa
Silver V
Chubbsni
Nu Wa
Silver V
Level 47
God Stats
4W - 2L
1,307 SR
Queue Stats
130W - 140L
938 MMR
Solo
Chaac
Chaac
Silver III
DimaSnipe93
Chaac
Silver III
Level 149
God Stats
114W - 89L
1,596 SR
Queue Stats
399W - 419L
934 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Orbyt_StunZz
Kuzenbo
Silver III
Level 124
God Stats
2W - 5L
1,114 SR
Queue Stats
399W - 427L
921 MMR
Solo
Osiris
Osiris
Silver IV
nabonoka
Osiris
Silver IV
Level 74
God Stats
5W - 4L
1,621 SR
Queue Stats
282W - 309L
845 MMR
Solo
Skadi
Skadi
Bronze II
veterano23
Skadi
Bronze II
Level 158
God Stats
2W - 4L
1,105 SR
Queue Stats
268W - 347L
320 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,349 SR
791 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,438 SR
1,251 MMR
Janus
Janus
Silver IV
 
Janus
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze II
 
Bacchus
Bronze II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
AlmightyAndy
Medusa
Gold V
Level 158
God Stats
10W - 14L
1,419 SR
Queue Stats
238W - 237L
1,181 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Viking-Gunnar
Baron Samedi
Silver IV
Level 89
God Stats
2W - 2L
1,271 SR
Queue Stats
38W - 56L
575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chubbsni
Nu Wa
8
0 / 4 / 0
4,382
438
1,355
4,773
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 2 / 0
5,113
511
3,652
7,280
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Kuzenbo
Orbyt_StunZz
Kuzenbo
6
0 / 2 / 1
4,484
448
1,594
5,422
4,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
nabonoka
Osiris
10
1 / 0 / 1
5,584
558
4,605
7,632
5,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Skadi
8
0 / 4 / 0
4,426
443
3,320
5,193
1,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
BellonaAthenaVulcanLancelot

VS

Bans
ArachneThanatosAo KuangSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
5 / 0 / 2
6,628
663
4,904
1,607
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
9
1 / 0 / 4
5,886
589
1,273
6,194
3,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
 
Mulan
11
3 / 1 / 2
5,862
586
5,522
7,517
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
10
3 / 0 / 4
6,282
628
4,788
4,237
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Viking-Gunnar
Baron Samedi
10
0 / 2 / 0
5,409
541
3,487
6,438
2,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
12
12
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
2
6
W
Bacchus
 
Bacchus
1
0
4
3
W
Mulan
 
Mulan
3
1
2
4
W
Medusa
3
0
4
5
L
Nu Wa
Chubbsni
Nu Wa
0
4
0
0
L
2
2
0
1
L
Kuzenbo
Orbyt_StunZz
Kuzenbo
0
2
1
0.25
W
Baron Samedi
Viking-Gunnar
Baron Samedi
0
2
0
0
L
Osiris
nabonoka
Osiris
1
0
1
1.5
L
Skadi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,526
Damage
19,974
30,300
Taken
25,993
16,011
Mitigated
10,626
8,399
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,904
155
0
746
1,607
417
0
249
1,282
37,891
772
W
Bacchus
 
Bacchus
1,273
98
0
1,620
6,194
3,923
377
1,044
5,073
13,459
0
W
Mulan
 
Mulan
5,522
1,167
0
2,002
7,517
3,067
0
1,018
6,250
0
44,354
W
Medusa
4,788
1,827
0
2,705
4,237
1,198
871
730
3,467
0
45,760
L
Nu Wa
Chubbsni
Nu Wa
1,355
273
0
687
4,773
1,191
0
2,912
1,519
13,632
521
L
3,652
162
0
3,578
7,280
3,012
0
1,705
5,433
0
29,044
L
Kuzenbo
Orbyt_StunZz
Kuzenbo
1,594
501
0
1,383
5,422
4,619
0
390
5,032
10,692
0
W
Baron Samedi
Viking-Gunnar
Baron Samedi
3,487
305
65
3,603
6,438
2,021
0
106
5,590
31,425
0
L
Osiris
nabonoka
Osiris
4,605
323
0
2,338
7,632
5,860
0
3,323
4,309
0
32,415
L
Skadi
3,320
614
0
413
5,193
1,329
0
724
4,469
0
28,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,989
Gold Earned
30,067
200
Minions Killed
303
0
Camps Cleared
0
891,249
Distance Traveled
984,755
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,628
663
71
7
0
191,192
3
W
Bacchus
5,886
589
22
2
0
203,604
4
W
Mulan
5,862
586
78
8
0
224,667
0
W
Medusa
6,282
628
79
8
0
187,956
2
L
Nu Wa
4,382
438
29
3
0
150,893
0
L
Chaac
5,113
511
52
5
0
184,272
0
L
Kuzenbo
4,484
448
10
1
0
188,742
2
W
Baron Samedi
5,409
541
53
5
0
177,336
2
L
Osiris
5,584
558
60
6
0
180,135
3
L
Skadi
4,426
443
49
5
0
187,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role