Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
 
Morgan Le Fay
Platinum IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver I
Frikysymbol
Terra
Silver I
Level 146
God Stats
1W - 1L
1,706 SR
Queue Stats
8W - 2L
1,685 MMR
Solo
Bastet
Bastet
Gold I
HypezZ_XVIII
Bastet
Gold I
Level 154
God Stats
2W - 3L
1,860 SR
Queue Stats
87W - 73L
1,690 MMR
Party 2
Odin
Odin
Gold IV
L_G_B_T_Q-Plus
Odin
Gold IV
Level 117
God Stats
0W - 1L
1,189 SR
Queue Stats
39W - 38L
1,550 MMR
Party 2
Charybdis
Charybdis
Gold I
Legend156
Charybdis
Gold I
Level 126
God Stats
6W - 8L
1,630 SR
Queue Stats
393W - 391L
1,612 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,577 SR
1,607 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,500 SR
1,648 MMR
Ullr
Ullr
Platinum V
CCorbz
Ullr
Platinum V
Level 125
God Stats
21W - 26L
1,472 SR
Queue Stats
272W - 268L
1,702 MMR
Party 1
Janus
Janus
Platinum IV
DCaudwell
Janus
Platinum IV
Level 109
God Stats
12W - 13L
1,442 SR
Queue Stats
201W - 191L
1,654 MMR
Party 1
Chaac
Chaac
Platinum IV
Kugelschreibär
Chaac
Platinum IV
Level 159
God Stats
1W - 0L
1,176 SR
Queue Stats
219W - 212L
1,669 MMR
Solo
Bacchus
Bacchus
Gold II
RigorHistorico
Bacchus
Gold II
Level 58
God Stats
3W - 0L
1,551 SR
Queue Stats
130W - 120L
1,647 MMR
Party 3
Medusa
Medusa
Gold III
xSkoll94
Medusa
Gold III
Level 144
God Stats
1W - 0L
1,860 SR
Queue Stats
81W - 72L
1,566 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
6
0 / 2 / 0
3,503
701
1,028
1,981
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 1
3,210
642
701
3,161
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
8
2 / 1 / 0
3,865
773
1,394
4,029
996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 1 / 0
3,534
707
1,117
3,329
2,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Legend156
Charybdis
2
0 / 1 / 0
2,514
503
0
1,123
211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
LokiThanatosAres

VS

Bans
MulanAgniThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
CCorbz
Ullr
6
1 / 1 / 1
3,690
738
1,686
2,903
695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
DCaudwell
Janus
7
3 / 0 / 1
4,106
821
839
1,537
330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 0 / 0
3,628
726
1,900
2,847
1,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
0 / 0 / 1
3,570
714
321
2,029
1,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
xSkoll94
Medusa
6
0 / 1 / 1
3,235
647
1,278
1,483
355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
W
Ullr
CCorbz
Ullr
1
1
1
1.5
W
Janus
DCaudwell
Janus
3
0
1
3.5
L
0
0
1
0.5
L
Bastet
2
1
0
2
W
1
0
0
1
L
0
1
0
0
L
Charybdis
Legend156
Charybdis
0
1
0
0
W
0
0
1
0.5
W
Medusa
xSkoll94
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,240
Damage
6,024
13,623
Taken
10,799
5,063
Mitigated
3,907
5,496
Healing
4,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,028
205
0
0
1,981
541
0
214
1,767
15,525
0
W
Ullr
CCorbz
Ullr
1,686
571
0
355
2,903
695
0
884
1,875
0
15,869
W
Janus
DCaudwell
Janus
839
59
0
1,299
1,537
330
0
0
1,537
17,137
465
L
701
64
106
1,123
3,161
1,272
0
400
2,761
9,510
225
L
Bastet
1,394
214
0
2,702
4,029
996
0
210
3,819
0
19,746
W
1,900
637
0
1,826
2,847
1,444
0
84
2,508
0
16,046
L
1,117
186
0
1,210
3,329
2,043
0
0
3,038
84
15,673
L
Charybdis
Legend156
Charybdis
0
0
0
355
1,123
211
0
264
859
0
2,136
W
321
33
0
996
2,029
1,083
1
209
1,820
8,650
0
W
Medusa
xSkoll94
Medusa
1,278
491
0
20
1,483
355
0
415
1,068
0
17,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,626
Gold Earned
18,229
136
Minions Killed
156
0
Camps Cleared
0
451,654
Distance Traveled
508,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,503
701
33
7
0
103,087
0
W
Ullr
3,690
738
39
8
0
98,072
0
W
Janus
4,106
821
36
7
0
124,929
0
L
Terra
3,210
642
13
3
0
109,841
0
L
Bastet
3,865
773
45
9
0
128,692
0
W
Chaac
3,628
726
30
6
0
108,054
0
L
Odin
3,534
707
40
8
0
89,226
0
L
Charybdis
2,514
503
5
1
0
20,808
0
W
Bacchus
3,570
714
21
4
0
87,809
0
W
Medusa
3,235
647
30
6
0
89,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role