Player Matchup

Nemesis
Nemesis
Belmont19
Nemesis
Level 116
God Stats
6W - 5L
1,514 SR
Queue Stats
80W - 96L
1,387 Elo+
Party 2
Nox
Nox
BroMan510
Nox
Level 144
God Stats
10W - 10L
1,533 SR
Queue Stats
246W - 204L
1,523 Elo+
Party 1
Apollo
Apollo
OzzyEDP
Apollo
Level 87
God Stats
18W - 6L
1,678 SR
Queue Stats
264W - 214L
1,542 Elo+
Party 1
Rama
Rama
SUKUL0
Rama
Level 127
God Stats
2W - 1L
1,686 SR
Queue Stats
43W - 55L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
ariel_p_j2
Cthulhu
Level 103
God Stats
12W - 10L
1,679 SR
Queue Stats
146W - 130L
1,602 Elo+
Solo
Team Averages
Level 115
1,618 SR
1,489 Elo+

VS

Team Averages
Level 141
1,598 SR
1,536 Elo+
Hachiman
Hachiman
Bleed Foo
Hachiman
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 58L
1,711 Elo+
Solo
Raijin
Raijin
Hoku
Raijin
Level 171
God Stats
0W - 4L
1,321 SR
Queue Stats
233W - 230L
1,544 Elo+
Solo
Artemis
Artemis
Luissaavedra200
Artemis
Level 108
God Stats
38W - 29L
1,804 SR
Queue Stats
344W - 334L
1,443 Elo+
Solo
Shiva
Shiva
Melmac909
Shiva
Level 160
God Stats
69W - 39L
1,722 SR
Queue Stats
609W - 596L
1,561 Elo+
Solo
Horus
Horus
Soggy_wet_lumpia
Horus
Level 125
God Stats
29W - 18L
1,642 SR
Queue Stats
68W - 77L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Belmont19
Nemesis
9
0 / 2 / 3
4,738
592
1,112
5,979
1,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 0 / 0
6,054
757
2,564
3,513
1,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
OzzyEDP
Apollo
9
0 / 1 / 2
5,086
636
4,501
6,962
1,582
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
SUKUL0
Rama
9
1 / 1 / 0
5,172
647
1,508
3,323
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
ariel_p_j2
Cthulhu
7
0 / 0 / 1
4,748
594
2,530
6,550
2,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bleed Foo
Hachiman
9
1 / 1 / 2
4,795
599
2,660
4,297
1,120
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Hoku
Raijin
8
0 / 1 / 0
4,511
564
1,779
4,161
1,023
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 1
4,593
574
1,900
3,261
921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Shiva
Melmac909
Shiva
10
1 / 2 / 0
5,597
700
5,726
9,443
4,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
1 / 0 / 1
3,806
476
735
2,509
1,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
4
4
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Belmont19
Nemesis
0
2
3
0.75
L
Hachiman
Bleed Foo
Hachiman
1
1
2
2
W
4
0
0
4
L
Raijin
Hoku
Raijin
0
1
0
0
L
1
1
1
1.5
L
Shiva
Melmac909
Shiva
1
2
0
0.5
W
Apollo
OzzyEDP
Apollo
0
1
2
1
W
Rama
SUKUL0
Rama
1
1
0
1
L
1
0
1
1.5
W
Cthulhu
ariel_p_j2
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,215
Damage
12,800
26,327
Taken
23,671
7,950
Mitigated
8,384
9,337
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Belmont19
Nemesis
1,112
397
0
1,484
5,979
1,849
0
514
5,423
0
32,226
L
Hachiman
Bleed Foo
Hachiman
2,660
1,285
0
2,509
4,297
1,120
0
837
3,460
0
27,778
W
2,564
275
0
1,523
3,513
1,096
0
230
3,283
31,995
490
L
Raijin
Hoku
Raijin
1,779
262
0
500
4,161
1,023
0
1,691
2,470
25,174
0
L
1,900
425
0
1,331
3,261
921
0
686
2,575
0
28,696
L
Shiva
Melmac909
Shiva
5,726
673
0
3,590
9,443
4,172
0
1,450
7,993
0
35,023
W
Apollo
OzzyEDP
Apollo
4,501
2,459
0
3,405
6,962
1,582
0
0
6,404
0
32,587
W
Rama
SUKUL0
Rama
1,508
1,299
0
1,262
3,323
847
72
0
3,323
0
29,210
L
735
388
80
1,420
2,509
1,148
0
426
2,083
0
4,247
W
Cthulhu
ariel_p_j2
Cthulhu
2,530
136
44
1,619
6,550
2,576
0
1,035
5,490
26,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,798
Gold Earned
23,302
288
Minions Killed
241
0
Camps Cleared
0
944,777
Distance Traveled
742,836
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,738
592
57
7
0
211,675
0
L
Hachiman
4,795
599
55
7
0
153,403
2
W
Nox
6,054
757
71
9
0
194,161
1
L
Raijin
4,511
564
59
7
0
168,541
0
L
Artemis
4,593
574
50
6
0
191,346
0
L
Shiva
5,597
700
70
9
0
167,847
0
W
Apollo
5,086
636
62
8
0
180,755
0
W
Rama
5,172
647
63
8
0
165,671
4
L
Horus
3,806
476
7
1
0
61,699
0
W
Cthulhu
4,748
594
35
4
0
192,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role