Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KimbroV2
Anubis
Level 104
God Stats
2W - 3L
1,227 SR
Queue Stats
342W - 330L
1,510 Elo+
Solo
Danzaburou
Danzaburou
MikeJaundice
Danzaburou
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 52L
1,401 Elo+
Solo
Hun Batz
Hun Batz
Traneyous
Hun Batz
Level 65
God Stats
4W - 2L
1,233 SR
Queue Stats
65W - 44L
1,460 Elo+
Solo
Geb
Geb
sbeeschurger
Geb
Level 52
God Stats
1W - 0L
1,298 SR
Queue Stats
108W - 99L
1,474 Elo+
Solo
Team Averages
Level 83
1,351 SR
1,469 Elo+

VS

Team Averages
Level 56
1,587 SR
1,417 Elo+
Cthulhu
Cthulhu
BCastell
Cthulhu
Level 60
God Stats
3W - 3L
1,332 SR
Queue Stats
108W - 105L
1,412 Elo+
Solo
Loki
Loki
TGCxHechisus
Loki
Level 34
God Stats
4W - 5L
1,445 SR
Queue Stats
29W - 55L
1,236 Elo+
Party 1
Lancelot
Lancelot
gF-Senju
Lancelot
Level 55
God Stats
78W - 55L
1,590 SR
Queue Stats
166W - 166L
1,471 Elo+
Solo
Chang'e
Chang'e
spo0kyfish
Chang'e
Level 46
God Stats
4W - 3L
1,866 SR
Queue Stats
43W - 67L
1,331 Elo+
Party 1
Jing Wei
Jing Wei
zehelkitty
Jing Wei
Level 85
God Stats
4W - 2L
1,701 SR
Queue Stats
33W - 29L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
5 / 1 / 9
8,588
613
9,332
9,605
7,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
KimbroV2
Anubis
12
10 / 5 / 4
8,492
607
15,923
10,243
4,583
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
MikeJaundice
Danzaburou
12
2 / 0 / 4
7,327
523
5,029
4,977
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Traneyous
Hun Batz
13
1 / 3 / 5
7,078
506
6,781
11,711
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 9
7,018
501
6,742
14,008
9,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BCastell
Cthulhu
10
1 / 4 / 3
6,479
463
8,075
13,858
8,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 0
6,357
454
2,794
12,267
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
gF-Senju
Lancelot
12
5 / 7 / 1
7,199
514
8,684
15,756
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
spo0kyfish
Chang'e
10
2 / 6 / 4
6,330
452
7,564
13,980
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
zehelkitty
Jing Wei
11
1 / 0 / 3
7,034
502
5,788
6,971
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
10
10
Deaths
21
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
9
9.5
L
Cthulhu
BCastell
Cthulhu
1
4
3
0.63
W
Anubis
KimbroV2
Anubis
10
5
4
2.4
W
Danzaburou
MikeJaundice
Danzaburou
2
0
4
4
L
1
4
0
0.25
W
Hun Batz
Traneyous
Hun Batz
1
3
5
1.17
L
Lancelot
gF-Senju
Lancelot
5
7
1
0.79
W
2
1
9
6.5
L
Chang'e
spo0kyfish
Chang'e
2
6
4
0.67
L
Jing Wei
zehelkitty
Jing Wei
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,807
Damage
32,905
50,544
Taken
62,832
26,803
Mitigated
20,893
16,995
Healing
12,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,332
3,035
946
3,213
9,605
7,705
1,351
3,933
5,672
38,318
7,265
L
Cthulhu
BCastell
Cthulhu
8,075
551
104
2,086
13,858
8,412
0
5,176
8,682
27,658
644
W
Anubis
KimbroV2
Anubis
15,923
879
0
3,481
10,243
4,583
737
2,879
7,364
45,407
1,432
W
Danzaburou
MikeJaundice
Danzaburou
5,029
1,883
0
2,398
4,977
1,493
1,612
1,496
3,481
0
43,193
L
2,794
902
0
2,448
12,267
2,298
0
7,390
4,877
0
32,363
W
Hun Batz
Traneyous
Hun Batz
6,781
1,605
0
3,548
11,711
3,936
102
3,156
8,555
0
50,961
L
Lancelot
gF-Senju
Lancelot
8,684
1,554
0
1,148
15,756
5,463
0
8,784
6,972
0
47,688
W
6,742
1,010
0
3,409
14,008
9,086
174
4,100
9,908
21,927
0
L
Chang'e
spo0kyfish
Chang'e
7,564
1,007
694
4,149
13,980
2,864
0
6,876
7,104
27,922
0
L
Jing Wei
zehelkitty
Jing Wei
5,788
5,291
0
2,316
6,971
1,856
676
2,865
4,106
0
30,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,503
Gold Earned
33,399
310
Minions Killed
257
0
Camps Cleared
0
1,295,682
Distance Traveled
1,426,749
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,588
613
73
5
0
237,745
0
L
Cthulhu
6,479
463
42
3
0
280,488
0
W
Anubis
8,492
607
59
4
0
237,866
0
W
Danzaburou
7,327
523
77
6
0
252,998
0
L
Loki
6,357
454
56
4
0
281,774
0
W
Hun Batz
7,078
506
85
6
0
284,025
0
L
Lancelot
7,199
514
65
5
0
303,227
0
W
Geb
7,018
501
16
1
0
283,048
2
L
Chang'e
6,330
452
32
2
0
281,001
0
L
Jing Wei
7,034
502
62
4
0
280,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role