Player Matchup

Janus
Janus
DarknesS_Teams
Janus
Level 115
God Stats
2W - 4L
1,508 SR
Queue Stats
127W - 161L
1,411 Elo+
Party 1
King Arthur
King Arthur
J_I_R_T1
King Arthur
Level 83
God Stats
10W - 16L
1,371 SR
Queue Stats
74W - 100L
1,381 Elo+
Party 1
Cliodhna
Cliodhna
SekuJoestar
Cliodhna
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 89L
1,317 Elo+
Party 1
Bellona
Bellona
TCS_dany_87esp
Bellona
Level 7
God Stats
3W - 6L
1,362 SR
Queue Stats
3W - 9L
1,217 Elo+
Party 1
Xbalanque
Xbalanque
iamgirlandLGTBI
Xbalanque
Level 29
God Stats
3W - 5L
1,425 SR
Queue Stats
77W - 113L
1,378 Elo+
Party 1
Team Averages
Level 67
1,433 SR
1,341 Elo+

VS

Team Averages
Level 101
1,543 SR
1,451 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Schweizertime
Danzaburou
Level 119
God Stats
24W - 25L
1,699 SR
Queue Stats
183W - 188L
1,540 Elo+
Solo
Athena
Athena
Weetnie
Athena
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,274 Elo+
Solo
Arachne
Arachne
juvetroppoforte
Arachne
Level 101
God Stats
16W - 18L
1,409 SR
Queue Stats
358W - 353L
1,444 Elo+
Party 2
Tiamat
Tiamat
sticacchi
Tiamat
Level 61
God Stats
16W - 16L
1,604 SR
Queue Stats
63W - 58L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,526
579
5,174
7,374
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
J_I_R_T1
King Arthur
10
2 / 7 / 2
6,156
474
7,759
16,042
11,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
SekuJoestar
Cliodhna
12
7 / 3 / 3
7,355
566
9,220
11,481
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,496
423
1,526
8,593
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
iamgirlandLGTBI
Xbalanque
8
0 / 7 / 0
5,233
403
3,052
8,707
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
5 / 0 / 6
8,666
667
9,597
6,835
5,378
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Schweizertime
Danzaburou
15
12 / 2 / 5
9,808
754
16,895
11,631
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Weetnie
Athena
12
3 / 3 / 11
8,312
639
4,704
9,034
8,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 2 / 2
7,445
573
4,418
10,479
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tiamat
sticacchi
Tiamat
12
0 / 3 / 0
6,863
528
2,281
5,446
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
24
24
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
0
6
8
L
1
2
4
1.5
L
King Arthur
J_I_R_T1
King Arthur
2
7
2
0.43
W
Danzaburou
Schweizertime
Danzaburou
12
2
5
7.25
L
Cliodhna
SekuJoestar
Cliodhna
7
3
3
2.83
L
0
5
0
0
W
Athena
Weetnie
Athena
3
3
11
2.83
L
Xbalanque
iamgirlandLGTBI
Xbalanque
0
7
0
0
W
4
2
2
2.5
W
Tiamat
sticacchi
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,731
Damage
37,895
52,197
Taken
43,425
25,192
Mitigated
24,116
9,252
Healing
12,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,597
1,458
0
770
6,835
5,378
158
0
6,835
12,623
45,640
L
5,174
353
0
1,780
7,374
2,491
0
2,282
5,092
57,826
2,028
L
King Arthur
J_I_R_T1
King Arthur
7,759
899
0
1,720
16,042
11,226
0
2,482
13,560
0
31,103
W
Danzaburou
Schweizertime
Danzaburou
16,895
10,552
0
5,565
11,631
4,104
490
397
11,194
0
74,026
L
Cliodhna
SekuJoestar
Cliodhna
9,220
1,617
0
3,209
11,481
3,696
0
1,791
9,690
0
42,828
L
1,526
494
0
1,649
8,593
5,498
0
901
7,692
0
19,883
W
Athena
Weetnie
Athena
4,704
1,425
1,059
1,271
9,034
8,758
0
472
8,512
17,362
1,276
L
Xbalanque
iamgirlandLGTBI
Xbalanque
3,052
1,460
0
894
8,707
2,281
0
1,165
7,542
0
21,967
W
4,418
2,421
0
3,168
10,479
3,822
0
2,101
8,184
0
42,293
W
Tiamat
sticacchi
Tiamat
2,281
231
0
1,032
5,446
2,054
401
1,729
3,478
36,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,766
Gold Earned
41,094
311
Minions Killed
355
0
Camps Cleared
0
1,305,721
Distance Traveled
1,353,672
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,666
667
86
7
0
257,097
2
L
Janus
7,526
579
125
10
0
281,814
0
L
King Arthur
6,156
474
54
4
0
245,599
0
W
Danzaburou
9,808
754
94
7
0
246,532
2
L
Cliodhna
7,355
566
64
5
0
316,861
0
L
Bellona
5,496
423
31
2
0
222,808
0
W
Athena
8,312
639
34
3
0
284,603
1
L
Xbalanque
5,233
403
37
3
0
238,639
0
W
Arachne
7,445
573
63
5
0
303,849
2
W
Tiamat
6,863
528
78
6
0
261,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role