Player Matchup

Sun Wukong
Sun Wukong
GotItOnMe38
Sun Wukong
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,477 Elo+
Party 1
Erlang Shen
Erlang Shen
OfficialManny_
Erlang Shen
Level 63
God Stats
8W - 8L
1,747 SR
Queue Stats
100W - 103L
1,427 Elo+
Party 1
Bacchus
Bacchus
Yjs_dz
Bacchus
Level 105
God Stats
5W - 3L
1,580 SR
Queue Stats
53W - 51L
1,510 Elo+
Party 1
Team Averages
Level 85
1,609 SR
1,471 Elo+

VS

Team Averages
Level 92
1,522 SR
1,451 Elo+
Amaterasu
Amaterasu
IXSneaky_SobekIX
Amaterasu
Level 87
God Stats
3W - 2L
1,522 SR
Queue Stats
81W - 76L
1,457 Elo+
Solo
Bacchus
Bacchus
KiffieBOSS
Bacchus
Level 121
God Stats
209W - 200L
1,544 SR
Queue Stats
473W - 488L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
WeLchY BoY xX
Baron Samedi
Level 69
God Stats
16W - 11L
1,500 SR
Queue Stats
355W - 322L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GotItOnMe38
Sun Wukong
14
0 / 2 / 0
8,068
621
6,446
16,082
13,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
OfficialManny_
Erlang Shen
12
0 / 3 / 0
7,610
585
3,814
13,838
9,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Yjs_dz
Bacchus
13
0 / 1 / 0
8,059
620
7,603
11,690
6,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
15
6 / 0 / 0
10,113
778
11,384
10,498
9,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
KiffieBOSS
Bacchus
15
0 / 0 / 6
9,376
721
11,943
13,375
13,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
WeLchY BoY xX
Baron Samedi
14
0 / 0 / 6
8,948
688
11,269
4,742
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GotItOnMe38
Sun Wukong
0
2
0
0
W
Amaterasu
6
0
0
6
W
Bacchus
KiffieBOSS
Bacchus
0
0
6
3
L
Erlang Shen
OfficialManny_
Erlang Shen
0
3
0
0
W
Baron Samedi
WeLchY BoY xX
Baron Samedi
0
0
6
3
L
Bacchus
Yjs_dz
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,863
Damage
34,596
41,610
Taken
28,615
29,548
Mitigated
25,404
6,482
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GotItOnMe38
Sun Wukong
6,446
844
0
1,261
16,082
13,525
0
6,978
8,436
0
35,151
W
Amaterasu
11,384
5,033
0
5,152
10,498
9,494
802
3,338
6,648
0
36,125
W
Bacchus
KiffieBOSS
Bacchus
11,943
1,155
286
3,768
13,375
13,982
595
2,800
9,977
40,805
2,838
L
Erlang Shen
OfficialManny_
Erlang Shen
3,814
1,492
0
2,799
13,838
9,467
0
6,483
6,760
0
14,705
W
Baron Samedi
WeLchY BoY xX
Baron Samedi
11,269
1,076
1,006
2,065
4,742
1,928
607
382
4,232
33,452
607
L
Bacchus
Yjs_dz
Bacchus
7,603
353
203
2,219
11,690
6,556
0
6,993
4,174
32,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,737
Gold Earned
28,437
140
Minions Killed
163
0
Camps Cleared
0
696,830
Distance Traveled
789,048
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,068
621
57
4
0
229,672
0
W
Amaterasu
10,113
778
46
4
0
276,505
0
W
Bacchus
9,376
721
69
5
0
272,546
0
L
Erlang Shen
7,610
585
28
2
0
212,050
2
W
Baron Samedi
8,948
688
48
4
0
239,997
3
L
Bacchus
8,059
620
55
4
0
255,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role