Player Matchup

Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Alex54315
Izanami
Level 118
God Stats
19W - 8L
1,737 SR
Queue Stats
158W - 158L
1,511 Elo+
Solo
Terra
Terra
ChachouiX
Terra
Level 139
God Stats
6W - 2L
1,687 SR
Queue Stats
294W - 274L
1,587 Elo+
Solo
Fenrir
Fenrir
Lauxer231
Fenrir
Level 82
God Stats
8W - 9L
1,607 SR
Queue Stats
192W - 164L
1,494 Elo+
Solo
Achilles
Achilles
Sibannac69
Achilles
Level 124
God Stats
68W - 67L
1,523 SR
Queue Stats
131W - 124L
1,527 Elo+
Solo
Team Averages
Level 123
1,611 SR
1,524 Elo+

VS

Team Averages
Level 90
1,474 SR
1,529 Elo+
Bellona
Bellona
Asdel100
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,524 Elo+
Party 1
Bacchus
Bacchus
Ch4rl3y
Bacchus
Level 23
God Stats
2W - 1L
1,466 SR
Queue Stats
4W - 3L
1,507 Elo+
Party 1
Hou Yi
Hou Yi
Constele
Hou Yi
Level 108
God Stats
6W - 11L
1,209 SR
Queue Stats
333W - 304L
1,459 Elo+
Solo
Yu Huang
Yu Huang
Elz00
Yu Huang
Level 135
God Stats
4W - 4L
1,402 SR
Queue Stats
16W - 14L
1,584 Elo+
Party 1
Ne Zha
Ne Zha
QcBenjiee
Ne Zha
Level 153
God Stats
2W - 0L
1,795 SR
Queue Stats
46W - 31L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 6 / 1
5,171
517
2,742
6,625
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Alex54315
Izanami
8
0 / 4 / 3
4,774
477
2,172
5,339
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
ChachouiX
Terra
8
2 / 2 / 1
5,421
542
3,181
9,043
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
Lauxer231
Fenrir
8
1 / 3 / 3
4,954
495
3,629
6,326
2,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles
Sibannac69
Achilles
11
0 / 1 / 0
6,212
621
2,778
3,933
2,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asdel100
Bellona
10
0 / 0 / 1
4,978
498
1,040
7,188
5,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Ch4rl3y
Bacchus
7
1 / 2 / 7
5,312
531
3,876
6,649
4,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Constele
Hou Yi
11
4 / 2 / 0
6,105
611
4,056
6,120
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Elz00
Yu Huang
11
4 / 0 / 3
6,134
613
4,242
2,396
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
QcBenjiee
Ne Zha
13
7 / 0 / 4
6,882
688
8,384
7,995
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
16
16
Deaths
4
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
6
1
0.25
L
Izanami
Alex54315
Izanami
0
4
3
0.38
W
Bellona
Asdel100
Bellona
0
0
1
0.5
W
Bacchus
Ch4rl3y
Bacchus
1
2
7
2.25
L
Terra
ChachouiX
Terra
2
2
1
1.25
W
Hou Yi
Constele
Hou Yi
4
2
0
2
W
Yu Huang
Elz00
Yu Huang
4
0
3
5.5
L
Fenrir
Lauxer231
Fenrir
1
3
3
0.83
W
Ne Zha
QcBenjiee
Ne Zha
7
0
4
9
L
Achilles
Sibannac69
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,502
Damage
21,598
31,266
Taken
30,348
12,529
Mitigated
15,781
6,572
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,742
324
262
890
6,625
1,559
0
2,115
4,234
26,620
1,815
L
Izanami
Alex54315
Izanami
2,172
1,416
0
560
5,339
1,457
0
1,008
4,331
0
26,029
W
Bellona
Asdel100
Bellona
1,040
352
0
2,187
7,188
5,619
0
328
6,534
0
26,433
W
Bacchus
Ch4rl3y
Bacchus
3,876
774
0
1,350
6,649
4,517
0
1,878
4,661
9,177
0
L
Terra
ChachouiX
Terra
3,181
574
442
2,355
9,043
4,622
0
2,637
6,316
11,532
1,606
W
Hou Yi
Constele
Hou Yi
4,056
1,909
0
2,856
6,120
1,788
558
1,123
4,997
0
47,546
W
Yu Huang
Elz00
Yu Huang
4,242
135
0
546
2,396
638
0
428
1,850
33,762
881
L
Fenrir
Lauxer231
Fenrir
3,629
1,261
0
995
6,326
2,057
0
1,623
4,563
0
22,275
W
Ne Zha
QcBenjiee
Ne Zha
8,384
3,511
0
2,352
7,995
3,219
0
1,923
5,867
0
57,884
L
Achilles
Sibannac69
Achilles
2,778
136
0
1,068
3,933
2,834
0
59
3,834
6,952
34,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,532
Gold Earned
29,411
261
Minions Killed
315
0
Camps Cleared
0
883,617
Distance Traveled
1,013,458
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,171
517
60
6
0
191,196
2
L
Izanami
4,774
477
58
6
0
149,891
1
W
Bellona
4,978
498
60
6
0
198,422
0
W
Bacchus
5,312
531
11
1
0
207,313
0
L
Terra
5,421
542
13
1
0
197,966
4
W
Hou Yi
6,105
611
82
8
0
172,992
1
W
Yu Huang
6,134
613
66
7
0
199,526
0
L
Fenrir
4,954
495
40
4
0
209,204
0
W
Ne Zha
6,882
688
96
10
0
235,205
0
L
Achilles
6,212
621
90
9
0
135,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role