Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
AbruptVI
Medusa
Platinum V
Level 126
God Stats
3W - 1L
1,745 SR
Queue Stats
202W - 198L
1,582 MMR
Party 2
Artio
Artio
Gold II
Dottie2993
Artio
Gold II
Level 127
God Stats
2W - 1L
1,717 SR
Queue Stats
149W - 155L
1,594 MMR
Solo
Scylla
Scylla
Platinum V
FuryWasTaken
Scylla
Platinum V
Level 94
God Stats
18W - 17L
1,634 SR
Queue Stats
98W - 98L
1,652 MMR
Party 2
Cthulhu
Cthulhu
Gold II
WildWolfFire
Cthulhu
Gold II
Level 159
God Stats
9W - 1L
2,027 SR
Queue Stats
175W - 169L
1,593 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,725 SR
1,584 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,683 SR
1,606 MMR
Lancelot
Lancelot
Gold V
Crackbabypower
Lancelot
Gold V
Level 160
God Stats
3W - 4L
1,685 SR
Queue Stats
17W - 9L
1,659 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
Ghumbii
Morgan Le Fay
Gold II
Level 168
God Stats
4W - 6L
1,567 SR
Queue Stats
34W - 43L
1,631 MMR
Solo
Achilles
Achilles
Silver III
OnJuAl
Achilles
Silver III
Level 48
God Stats
8W - 7L
1,430 SR
Queue Stats
29W - 35L
1,538 MMR
Solo
Xing Tian
Xing Tian
Gold III
S_-K-_O
Xing Tian
Gold III
Level 125
God Stats
9W - 5L
1,768 SR
Queue Stats
195W - 199L
1,612 MMR
Solo
Apollo
Apollo
Gold V
materialguurl
Apollo
Gold V
Level 152
God Stats
11W - 8L
1,966 SR
Queue Stats
50W - 41L
1,590 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
1 / 0 / 1
3,660
732
1,450
3,533
1,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
AbruptVI
Medusa
7
0 / 0 / 0
3,540
708
0
942
233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
6
1 / 0 / 0
3,844
769
170
1,878
917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
7
0 / 0 / 1
3,571
714
463
1,564
328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
WildWolfFire
Cthulhu
7
0 / 0 / 0
3,738
748
1,484
2,785
1,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Chang'eRaBastetThorDanzaburou

VS

Bans
Cu ChulainnThanatosAthenaSusanoGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
1
0 / 0 / 0
2,433
487
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Ghumbii
Morgan Le Fay
6
0 / 2 / 0
3,435
687
1,274
2,534
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
OnJuAl
Achilles
6
0 / 0 / 0
3,575
715
1,596
3,794
1,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
S_-K-_O
Xing Tian
2
0 / 0 / 0
2,547
509
0
448
178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 0
3,668
734
150
1,665
382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
1
1.5
W
Medusa
AbruptVI
Medusa
0
0
0
0
L
Lancelot
0
0
0
0
W
Artio
1
0
0
1
W
Scylla
0
0
1
0.5
L
Morgan Le Fay
Ghumbii
Morgan Le Fay
0
2
0
0
L
Achilles
OnJuAl
Achilles
0
0
0
0
L
Xing Tian
S_-K-_O
Xing Tian
0
0
0
0
W
Cthulhu
WildWolfFire
Cthulhu
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,567
Damage
3,020
10,702
Taken
8,441
3,995
Mitigated
2,552
4,054
Healing
2,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,450
447
0
711
3,533
1,089
0
936
2,597
0
17,003
W
Medusa
AbruptVI
Medusa
0
0
0
56
942
233
0
0
942
0
23,137
L
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
Artio
170
0
80
1,213
1,878
917
0
120
1,758
9,392
0
W
Scylla
463
76
0
625
1,564
328
0
106
1,458
18,345
0
L
Morgan Le Fay
Ghumbii
Morgan Le Fay
1,274
140
0
501
2,534
549
0
633
1,901
16,059
471
L
Achilles
OnJuAl
Achilles
1,596
471
0
1,296
3,794
1,443
0
1,484
2,310
0
16,346
L
Xing Tian
S_-K-_O
Xing Tian
0
0
0
154
448
178
0
0
448
867
0
W
Cthulhu
WildWolfFire
Cthulhu
1,484
211
0
1,369
2,785
1,428
0
0
2,785
19,105
0
L
150
150
0
1,046
1,665
382
0
0
1,665
0
23,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,353
Gold Earned
15,658
174
Minions Killed
123
0
Camps Cleared
0
521,261
Distance Traveled
302,677
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,660
732
31
6
0
133,474
0
W
Medusa
3,540
708
44
9
0
100,852
0
L
Lancelot
2,433
487
0
0
0
13,927
0
W
Artio
3,844
769
15
3
0
99,538
2
W
Scylla
3,571
714
44
9
0
100,661
0
L
Morgan Le Fay
3,435
687
28
6
0
95,699
1
L
Achilles
3,575
715
42
8
0
88,540
0
L
Xing Tian
2,547
509
4
1
0
20,360
0
W
Cthulhu
3,738
748
40
8
0
86,736
0
L
Apollo
3,668
734
49
10
0
84,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role