Player Matchup

Hercules
Hercules
HyperDX
Hercules
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,691 Elo+
Party 1
Charybdis
Charybdis
kyirin67
Charybdis
Level 201
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,521 Elo+
Party 1
Anubis
Anubis
mapur17
Anubis
Level 61
God Stats
2W - 2L
1,373 SR
Queue Stats
5W - 3L
1,521 Elo+
Party 1
Team Averages
Level 145
1,458 SR
1,577 Elo+

VS

Team Averages
Level 168
1,523 SR
1,501 Elo+
Geb
Geb
 
Geb
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
XI-_xT3R0x_-IX
Janus
Level 169
God Stats
5W - 3L
1,500 SR
Queue Stats
101W - 100L
1,571 Elo+
Party 2
Bastet
Bastet
chii270
Bastet
Level 156
God Stats
23W - 16L
1,569 SR
Queue Stats
247W - 247L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HyperDX
Hercules
11
0 / 4 / 1
6,048
605
3,990
11,215
7,934
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
kyirin67
Charybdis
10
0 / 5 / 1
6,114
611
4,506
8,442
2,307
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
mapur17
Anubis
12
1 / 7 / 0
6,810
681
2,774
8,498
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
4 / 0 / 11
8,057
806
6,612
10,305
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
9 / 0 / 6
9,312
931
11,639
4,943
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bastet
chii270
Bastet
12
3 / 2 / 10
7,688
769
6,455
6,721
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
16
16
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
0
11
9.5
L
Hercules
HyperDX
Hercules
0
4
1
0.13
W
9
0
6
12
W
Bastet
chii270
Bastet
3
2
10
4
L
Charybdis
kyirin67
Charybdis
0
5
1
0.1
L
Anubis
mapur17
Anubis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,270
Damage
24,706
28,155
Taken
21,969
13,154
Mitigated
9,846
2,325
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,612
761
0
3,678
10,305
6,529
203
836
9,469
14,481
472
L
Hercules
HyperDX
Hercules
3,990
1,065
0
1,348
11,215
7,934
0
5,950
4,213
0
5,688
W
11,639
466
0
2,011
4,943
1,653
209
311
4,632
42,014
655
W
Bastet
chii270
Bastet
6,455
1,275
0
1,398
6,721
1,664
1,286
1,606
5,115
0
21,144
L
Charybdis
kyirin67
Charybdis
4,506
1,489
0
0
8,442
2,307
0
4,657
3,211
0
26,157
L
Anubis
mapur17
Anubis
2,774
192
0
977
8,498
2,913
0
4,981
2,796
22,673
230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,972
Gold Earned
25,057
115
Minions Killed
130
0
Camps Cleared
0
482,368
Distance Traveled
621,938
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,057
806
12
1
0
208,383
0
L
Hercules
6,048
605
9
1
0
179,395
0
W
Janus
9,312
931
91
9
0
205,117
0
W
Bastet
7,688
769
27
3
0
208,438
4
L
Charybdis
6,114
611
47
5
0
157,128
0
L
Anubis
6,810
681
59
6
0
145,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role