Player Matchup

Rama
Rama
EKKHA
Rama
Level 142
God Stats
4W - 1L
1,801 SR
Queue Stats
118W - 124L
1,463 Elo+
Solo
Danzaburou
Danzaburou
MrFluffy13
Danzaburou
Level 147
God Stats
1W - 5L
1,328 SR
Queue Stats
172W - 166L
1,484 Elo+
Solo
Chronos
Chronos
Peradiso
Chronos
Level 134
God Stats
22W - 9L
1,586 SR
Queue Stats
242W - 218L
1,510 Elo+
Solo
Mercury
Mercury
SmolovAckerman
Mercury
Level 157
God Stats
25W - 19L
1,599 SR
Queue Stats
166W - 161L
1,537 Elo+
Solo
Sobek
Sobek
jujudefruit11
Sobek
Level 155
God Stats
8W - 13L
1,587 SR
Queue Stats
300W - 285L
1,493 Elo+
Solo
Team Averages
Level 147
1,580 SR
1,497 Elo+

VS

Team Averages
Level 112
1,574 SR
1,448 Elo+
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AnzeigeAbgelehnt
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,459 Elo+
Party 2
Anubis
Anubis
FeldwebelMüffel
Anubis
Level 126
God Stats
10W - 9L
1,533 SR
Queue Stats
61W - 76L
1,495 Elo+
Party 2
Izanami
Izanami
HighOnKfc
Izanami
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 27L
1,285 Elo+
Party 1
Bacchus
Bacchus
Predict
Bacchus
Level 152
God Stats
2W - 0L
1,837 SR
Queue Stats
86W - 77L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
EKKHA
Rama
5
0 / 2 / 0
3,218
644
1,701
3,869
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
MrFluffy13
Danzaburou
7
3 / 1 / 1
4,100
820
2,373
4,262
932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
Peradiso
Chronos
3
0 / 1 / 0
2,716
543
37
1,558
251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
2 / 1 / 3
4,192
838
2,393
4,665
1,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

5
0 / 1 / 0
3,483
697
1,502
4,294
2,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 1 / 1
4,414
883
2,883
3,626
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 2 / 1
4,125
825
2,833
3,094
766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 2 / 1
4,225
845
1,559
3,946
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
HighOnKfc
Izanami
7
1 / 0 / 1
3,777
755
3,382
2,842
708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Predict
Bacchus
6
1 / 0 / 0
3,862
772
1,582
2,987
1,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
1
1.5
W
2
2
1
1.25
L
Rama
EKKHA
Rama
0
2
0
0
W
1
2
1
0.75
W
Izanami
HighOnKfc
Izanami
1
0
1
1.5
L
Danzaburou
MrFluffy13
Danzaburou
3
1
1
3.5
L
Chronos
Peradiso
Chronos
0
1
0
0
W
Bacchus
Predict
Bacchus
1
0
0
1
L
2
1
3
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,006
Damage
12,239
18,648
Taken
16,495
5,646
Mitigated
6,031
6,211
Healing
6,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,883
583
0
1,221
3,626
1,478
0
191
3,435
0
26,314
W
2,833
1,211
0
508
3,094
766
320
0
3,094
0
18,670
L
Rama
EKKHA
Rama
1,701
1,528
0
1,682
3,869
883
0
906
2,963
0
20,186
W
1,559
176
0
2,223
3,946
1,427
0
81
3,865
25,568
0
W
Izanami
HighOnKfc
Izanami
3,382
2,161
0
1,225
2,842
708
0
563
2,279
0
26,249
L
Danzaburou
MrFluffy13
Danzaburou
2,373
1,026
0
1,562
4,262
932
0
755
3,507
0
16,158
L
Chronos
Peradiso
Chronos
37
37
0
520
1,558
251
0
0
1,558
1,978
163
W
Bacchus
Predict
Bacchus
1,582
440
0
1,166
2,987
1,652
0
482
2,505
9,474
0
L
2,393
1,471
0
625
4,665
1,214
0
878
3,787
0
18,999
L
1,502
177
0
1,822
4,294
2,366
0
602
3,692
7,516
1,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,709
Gold Earned
20,403
119
Minions Killed
198
0
Camps Cleared
0
507,334
Distance Traveled
592,214
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,414
883
45
9
0
126,829
0
W
Neith
4,125
825
32
6
0
99,825
0
L
Rama
3,218
644
39
8
0
101,900
1
W
Anubis
4,225
845
51
10
0
112,935
0
W
Izanami
3,777
755
50
10
0
106,800
0
L
Danzaburou
4,100
820
25
5
0
107,926
0
L
Chronos
2,716
543
3
1
0
24,155
0
W
Bacchus
3,862
772
20
4
0
145,825
0
L
Mercury
4,192
838
38
8
0
148,346
2
L
Sobek
3,483
697
14
3
0
125,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role