Player Matchup

Fenrir
Fenrir
Dozey08
Fenrir
Level 64
God Stats
0W - 1L
1,613 SR
Queue Stats
9W - 19L
1,283 Elo+
Solo
Artio
Artio
LuckyLuciano911
Artio
Level 128
God Stats
5W - 1L
1,776 SR
Queue Stats
137W - 122L
1,517 Elo+
Solo
Hel
Hel
Sweatxxr
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 183L
1,500 Elo+
Solo
Charybdis
Charybdis
Yoko3881
Charybdis
Level 108
God Stats
7W - 6L
1,626 SR
Queue Stats
307W - 277L
1,590 Elo+
Solo
Athena
Athena
erar_25
Athena
Level 32
God Stats
1W - 5L
1,693 SR
Queue Stats
40W - 35L
1,138 Elo+
Solo
Team Averages
Level 80
1,641 SR
1,405 Elo+

VS

Team Averages
Level 133
1,527 SR
1,545 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
CrippledNARWHAL
Charybdis
Level 109
God Stats
10W - 12L
1,594 SR
Queue Stats
258W - 258L
1,518 Elo+
Solo
Chaac
Chaac
DirtyBoy Chris
Chaac
Level 123
God Stats
7W - 4L
1,641 SR
Queue Stats
296W - 285L
1,525 Elo+
Party 1
Nemesis
Nemesis
MattJ993
Nemesis
Level 128
God Stats
3W - 4L
1,399 SR
Queue Stats
72W - 68L
1,559 Elo+
Solo
Anubis
Anubis
kingleonidas199
Anubis
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
166W - 144L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dozey08
Fenrir
10
1 / 4 / 1
5,618
511
3,569
10,321
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 2
6,461
587
5,900
8,476
7,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
0 / 6 / 0
5,165
470
1,597
6,502
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Yoko3881
Charybdis
9
1 / 5 / 0
5,405
491
6,000
7,333
1,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
erar_25
Athena
8
1 / 4 / 0
5,414
492
2,353
10,518
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 0 / 7
6,325
575
8,871
8,224
4,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
CrippledNARWHAL
Charybdis
12
5 / 1 / 4
6,746
613
5,894
7,667
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 3
6,075
552
4,376
9,842
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
MattJ993
Nemesis
12
4 / 1 / 4
6,331
576
5,576
7,419
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
8 / 1 / 1
8,003
728
4,642
4,165
1,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
20
20
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
7
6.5
W
Charybdis
CrippledNARWHAL
Charybdis
5
1
4
7
W
0
2
3
0.75
L
Fenrir
Dozey08
Fenrir
1
4
1
0.38
L
1
1
2
2
W
Nemesis
MattJ993
Nemesis
4
1
4
6
L
0
6
0
0
L
Charybdis
Yoko3881
Charybdis
1
5
0
0.2
L
Athena
erar_25
Athena
1
4
0
0.25
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,419
Damage
29,359
43,150
Taken
37,317
19,285
Mitigated
16,901
13,766
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,871
579
264
2,460
8,224
4,913
58
1,365
6,859
34,590
904
W
Charybdis
CrippledNARWHAL
Charybdis
5,894
2,751
0
4,190
7,667
2,347
524
1,242
6,425
0
41,345
W
4,376
985
0
3,109
9,842
5,449
0
4,626
5,216
0
34,292
L
Fenrir
Dozey08
Fenrir
3,569
638
0
4,020
10,321
3,164
0
1,977
8,106
0
32,849
L
5,900
791
360
4,237
8,476
7,211
0
1,733
6,743
39,198
1,327
W
Nemesis
MattJ993
Nemesis
5,576
2,043
0
3,250
7,419
2,396
0
1,947
5,472
0
39,635
L
1,597
50
246
1,287
6,502
1,421
0
2,096
4,359
27,453
0
L
Charybdis
Yoko3881
Charybdis
6,000
3,128
0
1,271
7,333
1,765
0
1,573
5,422
0
38,152
L
Athena
erar_25
Athena
2,353
413
0
2,345
10,518
5,724
0
4,735
5,091
8,174
0
W
4,642
44
0
2,263
4,165
1,796
687
686
3,479
56,807
1,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,063
Gold Earned
33,480
272
Minions Killed
378
0
Camps Cleared
0
1,049,337
Distance Traveled
1,100,306
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,325
575
45
4
0
221,179
6
W
Charybdis
6,746
613
88
8
0
212,421
2
W
Chaac
6,075
552
71
6
0
202,582
2
L
Fenrir
5,618
511
59
5
0
226,226
0
L
Artio
6,461
587
81
7
0
196,338
1
W
Nemesis
6,331
576
61
6
0
259,300
1
L
Hel
5,165
470
59
5
0
202,793
2
L
Charybdis
5,405
491
67
6
0
205,272
0
L
Athena
5,414
492
6
1
0
218,708
0
W
Anubis
8,003
728
113
10
0
204,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role