Player Matchup

Bacchus
Bacchus
Platinum I
Bandito78
Bacchus
Platinum I
Level 126
God Stats
2W - 2L
1,295 SR
Queue Stats
29W - 27L
2,235 MMR
Party 3
Ne Zha
Ne Zha
Diamond I
Deathguy
Ne Zha
Diamond I
Level 184
God Stats
2W - 4L
1,461 SR
Queue Stats
117W - 90L
2,263 MMR
Solo
Achilles
Achilles
Diamond II
Jаsper
Achilles
Diamond II
Level 159
God Stats
8W - 4L
1,785 SR
Queue Stats
77W - 50L
2,288 MMR
Party 1
Rama
Rama
Masters
Swеeet
Rama
Masters
Level 246
God Stats
5W - 4L
1,651 SR
Queue Stats
346W - 314L
2,426 MMR
Party 1
Raijin
Raijin
Diamond III
maнev
Raijin
Diamond III
Level 236
God Stats
1W - 1L
1,430 SR
Queue Stats
110W - 89L
2,256 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 190
1,524 SR
2,294 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,615 SR
2,283 MMR
Scylla
Scylla
Diamond III
Deäth
Scylla
Diamond III
Level 149
God Stats
14W - 13L
1,669 SR
Queue Stats
231W - 215L
2,176 MMR
Solo
Sobek
Sobek
Diamond II
Notcarlworld
Sobek
Diamond II
Level 183
God Stats
1W - 2L
1,533 SR
Queue Stats
130W - 104L
2,252 MMR
Party 2
Apollo
Apollo
Diamond IV
StaynGang
Apollo
Diamond IV
Level 158
God Stats
0W - 4L
1,681 SR
Queue Stats
85W - 74L
2,135 MMR
Solo
Odin
Odin
Diamond II
gamertag1019
Odin
Diamond II
Level 122
God Stats
10W - 18L
1,477 SR
Queue Stats
496W - 483L
2,362 MMR
Solo
Lancelot
Lancelot
Masters
Сaps
Lancelot
Masters
Level 158
God Stats
1W - 2L
1,716 SR
Queue Stats
67W - 39L
2,489 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bandito78
Bacchus
14
4 / 0 / 12
9,405
588
8,137
8,754
9,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Deathguy
Ne Zha
16
7 / 0 / 9
9,522
595
11,490
9,916
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles
Jаsper
Achilles
15
4 / 0 / 4
10,242
640
10,492
12,661
14,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Swеeet
Rama
17
5 / 1 / 3
10,359
647
9,978
11,327
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
maнev
Raijin
16
3 / 5 / 7
9,911
619
9,621
9,499
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bans
AresCu ChulainnZhong KuiAthena

VS

Bans
GaneshaChang'eMedusaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Deäth
Scylla
13
1 / 4 / 2
7,715
482
6,116
8,873
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 4
7,667
479
3,827
16,962
15,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
StaynGang
Apollo
15
1 / 4 / 1
8,213
513
7,547
13,734
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 4 / 0
7,545
472
5,192
14,052
8,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Сaps
Lancelot
16
4 / 5 / 2
8,891
556
8,438
14,021
5,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
23
Kills
6
6
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bandito78
Bacchus
4
0
12
10
W
Ne Zha
Deathguy
Ne Zha
7
0
9
11.5
L
Scylla
Deäth
Scylla
1
4
2
0.5
W
Achilles
Jаsper
Achilles
4
0
4
6
L
0
6
4
0.33
L
Apollo
StaynGang
Apollo
1
4
1
0.38
W
Rama
Swеeet
Rama
5
1
3
6.5
L
0
4
0
0
W
Raijin
maнev
Raijin
3
5
7
1.3
L
Lancelot
Сaps
Lancelot
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,718
Damage
31,120
52,157
Taken
67,642
35,408
Mitigated
35,438
17,883
Healing
16,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bandito78
Bacchus
8,137
1,732
0
2,771
8,754
9,654
33
2,118
6,636
24,059
625
W
Ne Zha
Deathguy
Ne Zha
11,490
2,516
0
1,653
9,916
4,305
13
2,311
7,605
0
72,892
L
Scylla
Deäth
Scylla
6,116
549
0
839
8,873
2,192
0
4,991
3,882
64,838
0
W
Achilles
Jаsper
Achilles
10,492
2,484
0
5,845
12,661
14,088
42
1,999
10,662
0
59,456
L
3,827
237
0
3,835
16,962
15,015
0
5,811
11,050
22,973
313
L
Apollo
StaynGang
Apollo
7,547
4,855
0
6,713
13,734
4,620
0
1,075
12,659
0
76,299
W
Rama
Swеeet
Rama
9,978
7,913
0
6,558
11,327
4,063
743
1,422
9,905
0
83,425
L
5,192
798
0
2,779
14,052
8,555
0
1,695
11,662
8,713
49,188
W
Raijin
maнev
Raijin
9,621
485
0
1,056
9,499
3,298
191
3,384
6,115
89,751
1,926
L
Lancelot
Сaps
Lancelot
8,438
1,280
0
2,678
14,021
5,056
0
3,906
9,928
0
68,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,439
Gold Earned
40,031
535
Minions Killed
512
0
Camps Cleared
0
1,710,581
Distance Traveled
1,634,353
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,405
588
24
2
0
350,238
3
W
Ne Zha
9,522
595
107
7
0
403,915
0
L
Scylla
7,715
482
142
9
0
300,238
4
W
Achilles
10,242
640
110
7
0
317,938
2
L
Sobek
7,667
479
20
1
0
363,367
4
L
Apollo
8,213
513
153
10
0
306,691
2
W
Rama
10,359
647
146
9
0
319,138
6
L
Odin
7,545
472
90
6
0
278,061
0
W
Raijin
9,911
619
148
9
0
319,352
0
L
Lancelot
8,891
556
107
7
0
385,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role