Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GetOffTheWifi
Hachiman
Level 155
God Stats
6W - 11L
1,487 SR
Queue Stats
55W - 57L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
HoodlumEsque
Kuzenbo
Level 82
God Stats
3W - 11L
1,464 SR
Queue Stats
48W - 66L
1,461 Elo+
Solo
Hun Batz
Hun Batz
Muffins72
Hun Batz
Level 112
God Stats
1W - 2L
1,549 SR
Queue Stats
84W - 82L
1,562 Elo+
Solo
Zeus
Zeus
Unforsaken_King_
Zeus
Level 156
God Stats
16W - 5L
1,796 SR
Queue Stats
281W - 261L
1,516 Elo+
Solo
Team Averages
Level 133
1,559 SR
1,503 Elo+

VS

Team Averages
Level 140
1,504 SR
1,510 Elo+
Athena
Athena
Guanzorumu
Athena
Level 154
God Stats
3W - 2L
1,316 SR
Queue Stats
97W - 99L
1,546 Elo+
Party 1
Medusa
Medusa
MaiqTheLiar-39
Medusa
Level 166
God Stats
15W - 19L
1,529 SR
Queue Stats
632W - 610L
1,544 Elo+
Solo
Surtr
Surtr
clendl
Surtr
Level 67
God Stats
33W - 32L
1,522 SR
Queue Stats
281W - 292L
1,466 Elo+
Party 1
Susano
Susano
iNF ANGEL
Susano
Level 154
God Stats
18W - 14L
1,630 SR
Queue Stats
343W - 358L
1,459 Elo+
Party 1
Sobek
Sobek
theblackshark57
Sobek
Level 159
God Stats
11W - 10L
1,522 SR
Queue Stats
205W - 211L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 3 / 2
7,647
588
9,640
14,311
10,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
GetOffTheWifi
Hachiman
13
0 / 3 / 3
7,014
540
4,260
7,844
2,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kuzenbo
HoodlumEsque
Kuzenbo
11
4 / 2 / 0
7,044
542
4,499
11,455
8,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Muffins72
Hun Batz
12
2 / 5 / 3
6,669
513
5,099
11,340
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 2 / 0
5,807
447
2,562
2,638
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Guanzorumu
Athena
12
3 / 0 / 4
7,102
546
8,810
11,379
10,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 3
7,464
574
4,341
8,077
2,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
clendl
Surtr
11
3 / 4 / 3
7,098
546
7,252
12,056
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
iNF ANGEL
Susano
15
6 / 1 / 5
8,223
633
7,653
10,411
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
2 / 0 / 3
7,993
615
2,460
5,119
2,156
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
15
15
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
2
1
L
Hachiman
GetOffTheWifi
Hachiman
0
3
3
0.5
W
Athena
Guanzorumu
Athena
3
0
4
5
L
Kuzenbo
HoodlumEsque
Kuzenbo
4
2
0
2
W
1
4
3
0.63
L
Hun Batz
Muffins72
Hun Batz
2
5
3
0.7
L
1
2
0
0.5
W
Surtr
clendl
Surtr
3
4
3
1.13
W
Susano
iNF ANGEL
Susano
6
1
5
8.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,060
Damage
30,516
47,588
Taken
47,042
26,039
Mitigated
26,268
11,168
Healing
14,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,640
1,229
0
3,720
14,311
10,861
0
2,354
11,373
2,219
62,317
L
Hachiman
GetOffTheWifi
Hachiman
4,260
2,063
0
2,381
7,844
2,176
0
1,096
6,748
0
58,487
W
Athena
Guanzorumu
Athena
8,810
2,234
0
2,523
11,379
10,622
144
3,037
8,252
28,680
3,125
L
Kuzenbo
HoodlumEsque
Kuzenbo
4,499
2,198
0
3,496
11,455
8,366
0
3,900
7,439
24,097
0
W
4,341
1,257
0
1,602
8,077
2,471
357
1,322
6,713
0
57,666
L
Hun Batz
Muffins72
Hun Batz
5,099
917
0
1,216
11,340
3,959
0
2,610
8,646
0
57,639
L
2,562
438
0
355
2,638
677
0
1,212
1,426
25,262
310
W
Surtr
clendl
Surtr
7,252
3,069
0
4,353
12,056
6,981
308
1,646
10,410
1,252
37,687
W
Susano
iNF ANGEL
Susano
7,653
1,519
0
4,206
10,411
4,038
0
1,281
9,084
0
55,327
W
2,460
123
0
2,240
5,119
2,156
0
1,199
3,847
50,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,181
Gold Earned
37,880
428
Minions Killed
401
0
Camps Cleared
0
1,248,082
Distance Traveled
1,474,938
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,647
588
120
9
0
257,514
0
L
Hachiman
7,014
540
122
9
0
263,771
3
W
Athena
7,102
546
63
5
0
287,376
0
L
Kuzenbo
7,044
542
36
3
0
255,821
0
W
Medusa
7,464
574
88
7
0
277,438
2
L
Hun Batz
6,669
513
75
6
0
313,381
0
L
Zeus
5,807
447
75
6
0
157,595
0
W
Surtr
7,098
546
61
5
0
267,153
1
W
Susano
8,223
633
89
7
0
349,685
0
W
Sobek
7,993
615
100
8
0
293,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role