Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 278
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PelesToes
Cu Chulainn
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 75L
1,480 Elo+
Solo
Discordia
Discordia
srninstlga
Discordia
Level 157
God Stats
1W - 6L
1,261 SR
Queue Stats
343W - 339L
1,479 Elo+
Solo
Serqet
Serqet
tengofrio
Serqet
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 57L
1,633 Elo+
Solo
Team Averages
Level 147
1,452 SR
1,519 Elo+

VS

Team Averages
Level 159
1,498 SR
1,519 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MrTentacles3084
Bellona
Level 146
God Stats
2W - 2L
1,452 SR
Queue Stats
132W - 142L
1,546 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
N a d e6656
Ah Muzen Cab
Level 205
God Stats
7W - 2L
1,705 SR
Queue Stats
216W - 231L
1,538 Elo+
Solo
Geb
Geb
Zelbu1504
Geb
Level 148
God Stats
1W - 1L
1,418 SR
Queue Stats
16W - 20L
1,481 Elo+
Solo
Sobek
Sobek
bakabuso
Sobek
Level 147
God Stats
5W - 6L
1,413 SR
Queue Stats
297W - 298L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 3 / 6
5,693
1,139
6,947
4,654
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hera
 
Hera
10
2 / 2 / 2
5,651
1,130
4,678
3,251
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
PelesToes
Cu Chulainn
7
0 / 2 / 2
4,613
923
2,110
2,539
1,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
srninstlga
Discordia
11
3 / 0 / 4
5,857
1,171
6,079
2,461
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
tengofrio
Serqet
10
1 / 3 / 5
5,677
1,135
4,704
7,368
7,247
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
4 / 2 / 3
6,273
1,255
3,019
5,147
4,254
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 4
5,469
1,094
3,563
6,199
3,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ah Muzen Cab
N a d e6656
Ah Muzen Cab
12
3 / 1 / 5
6,958
1,392
6,365
4,461
1,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 0 / 4
6,859
1,372
2,117
5,626
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sobek
bakabuso
Sobek
10
0 / 2 / 4
6,125
1,225
3,046
8,845
7,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
7
Kills
10
10
Deaths
7
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
6
1.33
L
Hera
 
Hera
2
2
2
1.5
W
Zhong Kui
 
Zhong Kui
4
2
3
2.75
W
0
2
4
1
W
Ah Muzen Cab
N a d e6656
Ah Muzen Cab
3
1
5
5.5
L
Cu Chulainn
PelesToes
Cu Chulainn
0
2
2
0.5
W
3
0
4
5
W
Sobek
bakabuso
Sobek
0
2
4
1
L
Discordia
srninstlga
Discordia
3
0
4
5
L
Serqet
tengofrio
Serqet
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
18,110
20,273
Taken
30,278
11,950
Mitigated
21,157
4,031
Healing
11,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,947
1,783
152
442
4,654
1,408
0
1,506
3,148
0
12,011
L
Hera
 
Hera
4,678
1,087
0
250
3,251
971
0
1,000
2,125
12,658
150
W
Zhong Kui
 
Zhong Kui
3,019
127
2,110
1,049
5,147
4,254
295
2,100
2,685
8,517
296
W
3,563
193
365
1,433
6,199
3,736
562
2,334
3,384
0
5,105
W
Ah Muzen Cab
N a d e6656
Ah Muzen Cab
6,365
1,695
473
341
4,461
1,869
940
2,141
2,208
0
22,316
L
Cu Chulainn
PelesToes
Cu Chulainn
2,110
418
0
275
2,539
1,619
0
1,482
1,019
0
2,281
W
2,117
256
631
2,198
5,626
4,174
367
2,616
2,619
5,851
0
W
Sobek
bakabuso
Sobek
3,046
365
305
2,243
8,845
7,124
254
2,841
5,676
7,018
0
L
Discordia
srninstlga
Discordia
6,079
0
108
1,581
2,461
705
0
1,020
1,362
9,256
0
L
Serqet
tengofrio
Serqet
4,704
124
170
1,053
7,368
7,247
0
3,052
4,172
3,870
2,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,491
Gold Earned
31,684
55
Minions Killed
66
0
Camps Cleared
0
512,515
Distance Traveled
575,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,693
1,139
17
3
0
109,792
0
L
Hera
5,651
1,130
17
3
0
97,045
0
W
Zhong Kui
6,273
1,255
15
3
0
90,571
0
W
Bellona
5,469
1,094
5
1
0
120,703
0
W
Ah Muzen Cab
6,958
1,392
29
6
0
111,413
0
L
Cu Chulainn
4,613
923
4
1
0
50,523
0
W
Geb
6,859
1,372
8
2
0
133,063
0
W
Sobek
6,125
1,225
9
2
0
119,919
0
L
Discordia
5,857
1,171
11
2
0
139,033
0
L
Serqet
5,677
1,135
6
1
0
116,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role