Player Matchup

Ix Chel
Ix Chel
BabyBadu
Ix Chel
Level 115
God Stats
1W - 0L
1,745 SR
Queue Stats
26W - 29L
1,466 Elo+
Party 2
Medusa
Medusa
Crusader_of_HELL
Medusa
Level 100
God Stats
34W - 23L
1,601 SR
Queue Stats
127W - 125L
1,446 Elo+
Solo
Bellona
Bellona
OGTskmstr
Bellona
Level 124
God Stats
3W - 1L
1,620 SR
Queue Stats
134W - 130L
1,446 Elo+
Solo
Persephone
Persephone
Poinkies
Persephone
Level 139
God Stats
2W - 2L
1,224 SR
Queue Stats
113W - 133L
1,481 Elo+
Party 2
Bakasura
Bakasura
xKoiDivaX
Bakasura
Level 135
God Stats
1W - 0L
1,716 SR
Queue Stats
108W - 110L
1,483 Elo+
Party 2
Team Averages
Level 123
1,581 SR
1,464 Elo+

VS

Team Averages
Level 96
1,491 SR
1,462 Elo+
Fafnir
Fafnir
ArsenicKazume
Fafnir
Level 125
God Stats
55W - 50L
1,449 SR
Queue Stats
230W - 215L
1,474 Elo+
Solo
Danzaburou
Danzaburou
AtunDeDinosaurio
Danzaburou
Level 95
God Stats
1W - 1L
1,629 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Pele
Pele
NineBoi
Pele
Level 117
God Stats
0W - 2L
1,511 SR
Queue Stats
54W - 51L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
Saiyann_Sensei
Sun Wukong
Level 37
God Stats
1W - 1L
1,514 SR
Queue Stats
28W - 45L
1,386 Elo+
Solo
Zeus
Zeus
xaminex
Zeus
Level 107
God Stats
1W - 4L
1,351 SR
Queue Stats
47W - 43L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BabyBadu
Ix Chel
13
0 / 1 / 4
7,908
494
4,307
8,937
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 1 / 1
8,916
557
7,698
9,311
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
OGTskmstr
Bellona
15
2 / 2 / 1
9,248
578
8,807
12,544
13,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
Poinkies
Persephone
14
4 / 0 / 3
8,859
554
9,919
7,811
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
xKoiDivaX
Bakasura
14
4 / 2 / 2
7,937
496
5,790
14,880
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
7,720
483
5,620
12,906
14,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
AtunDeDinosaurio
Danzaburou
13
0 / 2 / 1
7,361
460
3,169
8,995
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
NineBoi
Pele
14
3 / 3 / 1
7,844
490
6,281
12,384
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sun Wukong
Saiyann_Sensei
Sun Wukong
14
1 / 1 / 1
8,097
506
6,800
12,967
7,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Zeus
xaminex
Zeus
12
1 / 6 / 2
7,539
471
7,662
7,309
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
12
Kills
6
6
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
L
Danzaburou
AtunDeDinosaurio
Danzaburou
0
2
1
0.25
W
Ix Chel
BabyBadu
Ix Chel
0
1
4
2
W
2
1
1
2.5
L
Pele
NineBoi
Pele
3
3
1
1.17
W
Bellona
OGTskmstr
Bellona
2
2
1
1.25
W
Persephone
Poinkies
Persephone
4
0
3
5.5
L
Sun Wukong
Saiyann_Sensei
Sun Wukong
1
1
1
1.5
W
Bakasura
xKoiDivaX
Bakasura
4
2
2
2.5
L
Zeus
xaminex
Zeus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,521
Damage
29,532
53,483
Taken
54,561
31,426
Mitigated
32,318
20,410
Healing
17,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,620
1,116
293
5,365
12,906
14,877
0
6,222
6,091
21,796
0
L
Danzaburou
AtunDeDinosaurio
Danzaburou
3,169
1,037
0
1,856
8,995
2,767
812
154
8,841
0
48,670
W
Ix Chel
BabyBadu
Ix Chel
4,307
605
1,875
4,022
8,937
5,961
102
5,278
3,659
27,130
0
W
7,698
2,795
0
2,411
9,311
3,452
2,675
417
8,894
0
71,211
L
Pele
NineBoi
Pele
6,281
1,417
0
4,906
12,384
4,883
0
4,718
7,332
0
55,890
W
Bellona
OGTskmstr
Bellona
8,807
3,482
0
4,351
12,544
13,721
182
0
12,544
0
60,471
W
Persephone
Poinkies
Persephone
9,919
218
0
2,067
7,811
2,650
129
3,569
4,242
52,321
479
L
Sun Wukong
Saiyann_Sensei
Sun Wukong
6,800
1,534
0
5,103
12,967
7,105
0
0
12,857
0
58,850
W
Bakasura
xKoiDivaX
Bakasura
5,790
4,357
0
5,684
14,880
5,642
0
3,947
10,933
0
49,725
L
Zeus
xaminex
Zeus
7,662
363
0
255
7,309
2,686
0
2,324
4,775
50,122
1,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,868
Gold Earned
38,561
480
Minions Killed
420
0
Camps Cleared
0
1,549,055
Distance Traveled
1,582,194
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,720
483
26
2
0
318,715
4
L
Danzaburou
7,361
460
76
5
0
292,998
0
W
Ix Chel
7,908
494
50
3
0
296,342
4
W
Medusa
8,916
557
114
7
0
302,797
3
L
Pele
7,844
490
98
6
0
366,320
5
W
Bellona
9,248
578
120
8
0
236,777
0
W
Persephone
8,859
554
95
6
0
337,967
0
L
Sun Wukong
8,097
506
104
7
0
291,641
0
W
Bakasura
7,937
496
101
6
0
375,172
0
L
Zeus
7,539
471
116
7
0
312,520
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role