Player Matchup

Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
ChaChinx
Odin
Diamond III
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 287L
2,377 MMR
Party 1
Danzaburou
Danzaburou
Diamond IV
QWARTY1
Danzaburou
Diamond IV
Level 144
God Stats
1W - 2L
1,243 SR
Queue Stats
136W - 132L
2,153 MMR
Solo
Nu Wa
Nu Wa
Diamond III
UnbeatableApe
Nu Wa
Diamond III
Level 108
God Stats
7W - 3L
1,953 SR
Queue Stats
171W - 150L
2,346 MMR
Party 1
Charon
Charon
Diamond II
movedbrun02
Charon
Diamond II
Level 159
God Stats
6W - 8L
1,579 SR
Queue Stats
263W - 230L
2,233 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,555 SR
2,122 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,636 SR
2,298 MMR
Susano
Susano
Diamond IV
BeastExotic
Susano
Diamond IV
Level 100
God Stats
4W - 1L
1,722 SR
Queue Stats
43W - 31L
2,166 MMR
Party 2
Ix Chel
Ix Chel
Masters
EOE289
Ix Chel
Masters
Level 197
God Stats
26W - 23L
1,696 SR
Queue Stats
517W - 476L
2,988 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
EsheSnaj
Kuzenbo
Diamond IV
Level 179
God Stats
6W - 3L
1,378 SR
Queue Stats
187W - 189L
2,097 MMR
Solo
Xbalanque
Xbalanque
Diamond V
MewHead
Xbalanque
Diamond V
Level 89
God Stats
1W - 0L
1,735 SR
Queue Stats
36W - 23L
2,127 MMR
Party 2
Achilles
Achilles
Diamond V
Sartious
Achilles
Diamond V
Level 61
God Stats
38W - 28L
1,651 SR
Queue Stats
162W - 158L
2,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 0 / 0
5,361
596
2,765
4,254
1,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
10
0 / 4 / 2
5,319
591
3,783
9,793
5,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
QWARTY1
Danzaburou
10
3 / 2 / 0
5,280
587
4,616
6,148
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 4 / 2
5,297
589
5,061
5,504
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charon
9
0 / 1 / 2
5,121
569
3,881
7,274
3,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Chang'ePoseidonAresMulanMedusa

VS

Bans
RaijinThothHeimdallrThanatosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
2 / 1 / 4
5,598
622
3,416
5,624
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
EOE289
Ix Chel
11
4 / 1 / 1
6,030
670
4,368
5,564
1,817
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
EsheSnaj
Kuzenbo
9
2 / 0 / 1
5,740
638
2,154
5,237
4,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
MewHead
Xbalanque
8
0 / 3 / 2
4,618
513
4,252
6,905
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Sartious
Achilles
11
3 / 2 / 2
5,967
663
6,916
9,830
7,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
11
11
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
0
0
3
W
Susano
2
1
4
4
L
Odin
0
4
2
0.25
W
Ix Chel
EOE289
Ix Chel
4
1
1
4.5
W
Kuzenbo
EsheSnaj
Kuzenbo
2
0
1
2.5
W
Xbalanque
MewHead
Xbalanque
0
3
2
0.33
L
Danzaburou
QWARTY1
Danzaburou
3
2
0
1.5
W
Achilles
Sartious
Achilles
3
2
2
2
L
1
4
2
0.5
L
Charon
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,106
Damage
21,106
32,973
Taken
33,160
13,603
Mitigated
17,278
10,716
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,765
617
0
3,033
4,254
1,102
0
497
3,626
26,373
0
W
Susano
3,416
1,010
0
3,104
5,624
1,677
0
2,416
3,208
0
32,912
L
Odin
3,783
883
0
2,560
9,793
5,759
0
715
8,476
0
31,132
W
Ix Chel
EOE289
Ix Chel
4,368
490
1,182
1,936
5,564
1,817
0
3,452
2,112
48,557
1,563
W
Kuzenbo
EsheSnaj
Kuzenbo
2,154
970
0
2,258
5,237
4,113
35
1,329
3,908
16,306
205
W
Xbalanque
MewHead
Xbalanque
4,252
2,042
0
1,538
6,905
1,830
0
2,234
4,671
0
31,697
L
Danzaburou
QWARTY1
Danzaburou
4,616
1,946
0
2,364
6,148
1,724
22
1,228
4,920
0
36,944
W
Achilles
Sartious
Achilles
6,916
1,597
0
2,698
9,830
7,841
0
2,241
7,589
0
40,298
L
5,061
944
0
1,002
5,504
1,408
0
2,266
2,938
32,158
0
L
Charon
3,881
845
0
1,757
7,274
3,610
0
1,461
5,757
18,235
1,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,378
Gold Earned
27,953
266
Minions Killed
317
0
Camps Cleared
0
888,950
Distance Traveled
967,791
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,361
596
66
7
0
181,035
0
W
Susano
5,598
622
76
8
0
227,705
2
L
Odin
5,319
591
53
6
0
173,867
0
W
Ix Chel
6,030
670
95
11
0
188,796
4
W
Kuzenbo
5,740
638
23
3
0
204,633
0
W
Xbalanque
4,618
513
57
6
0
170,017
0
L
Danzaburou
5,280
587
67
7
0
175,852
1
W
Achilles
5,967
663
66
7
0
176,640
0
L
Nu Wa
5,297
589
54
6
0
171,712
3
L
Charon
5,121
569
26
3
0
186,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role