Player Matchup

Ishtar
Ishtar
HQsx NukeZz
Ishtar
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 123L
1,463 Elo+
Solo
Geb
Geb
Rookie2907
Geb
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Scylla
Scylla
shockwave2346
Scylla
Level 121
God Stats
1W - 1L
1,285 SR
Queue Stats
9W - 10L
1,179 Elo+
Party 2
Team Averages
Level 113
1,428 SR
1,381 Elo+

VS

Team Averages
Level 82
1,513 SR
1,445 Elo+
Ares
Ares
DopeyAdey
Ares
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
FestiveMouse
Nu Wa
Level 62
God Stats
4W - 7L
1,538 SR
Queue Stats
12W - 15L
1,410 Elo+
Party 1
Ullr
Ullr
Noovaland
Ullr
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
151W - 146L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
0 / 1 / 6
6,769
677
5,313
5,692
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 0 / 6
7,003
700
4,547
5,939
4,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
7 / 0 / 0
8,319
832
11,202
3,771
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 3 / 0
6,062
606
4,299
13,125
8,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 2 / 1
6,305
631
3,569
5,146
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
12
0 / 3 / 1
6,544
654
2,610
7,302
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
1
3
0
0.33
L
0
2
1
0.25
W
Ishtar
0
1
6
3
L
Ullr
0
3
1
0.17
W
1
0
6
4
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,062
Damage
10,478
15,402
Taken
25,573
7,741
Mitigated
12,942
2,643
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,299
171
0
2,518
13,125
8,908
0
7,356
5,347
9,587
0
L
3,569
1,073
170
326
5,146
1,539
0
3,414
1,522
20,284
0
W
Ishtar
5,313
3,277
0
1,323
5,692
1,826
0
3,107
2,425
0
31,053
L
Ullr
2,610
504
0
1,013
7,302
2,495
0
3,770
3,354
0
26,333
W
4,547
566
0
1,070
5,939
4,739
149
2,342
3,304
13,566
1,172
W
11,202
1,300
0
250
3,771
1,176
383
1,862
1,781
34,644
944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,091
Gold Earned
18,911
143
Minions Killed
107
0
Camps Cleared
0
517,816
Distance Traveled
522,991
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,062
606
6
1
0
180,422
0
L
Nu Wa
6,305
631
54
5
0
165,645
0
W
Ishtar
6,769
677
46
5
0
165,071
0
L
Ullr
6,544
654
47
5
0
176,924
1
W
Geb
7,003
700
29
3
0
184,591
0
W
Scylla
8,319
832
68
7
0
168,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role