Player Matchup

Hun Batz
Hun Batz
Platinum V
Azaelmusic
Hun Batz
Platinum V
Level 95
God Stats
5W - 3L
1,623 SR
Queue Stats
145W - 145L
1,736 MMR
Solo
Mulan
Mulan
Platinum IV
JasonRoume
Mulan
Platinum IV
Level 145
God Stats
8W - 6L
1,615 SR
Queue Stats
234W - 226L
1,786 MMR
Party 2
Horus
Horus
Platinum V
OnlyyDmG
Horus
Platinum V
Level 159
God Stats
2W - 1L
1,501 SR
Queue Stats
133W - 119L
1,766 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Roumeliwths
Ix Chel
Platinum IV
Level 156
God Stats
3W - 2L
1,739 SR
Queue Stats
234W - 226L
1,786 MMR
Party 2
Olorun
Olorun
Platinum V
legendario66662
Olorun
Platinum V
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
616W - 625L
1,737 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,596 SR
1,762 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,588 SR
1,717 MMR
Ganesha
Ganesha
Platinum V
 
Ganesha
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
CripplingDe
Medusa
Gold I
Level 128
God Stats
5W - 6L
1,502 SR
Queue Stats
102W - 108L
1,772 MMR
Solo
Vulcan
Vulcan
Gold II
HealiBiLy
Vulcan
Gold II
Level 171
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 35L
1,693 MMR
Party 1
Agni
Agni
Platinum V
LameDeity
Agni
Platinum V
Level 166
God Stats
3W - 2L
1,904 SR
Queue Stats
91W - 76L
1,850 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
VTS1765
Gilgamesh
Platinum IV
Level 115
God Stats
11W - 13L
1,532 SR
Queue Stats
226W - 220L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Azaelmusic
Hun Batz
7
0 / 1 / 0
3,277
655
399
2,669
820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
6
0 / 2 / 0
3,547
709
2,931
5,335
1,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Horus
OnlyyDmG
Horus
6
0 / 0 / 5
3,998
800
1,619
3,597
1,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Roumeliwths
Ix Chel
6
0 / 3 / 0
3,373
675
3,207
2,948
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
5 / 1 / 0
4,297
859
3,431
4,005
1,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
GebCu ChulainnSerqet

VS

Bans
ChronosChang'eCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
4
0 / 1 / 0
3,009
602
543
2,764
1,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
8
3 / 0 / 1
4,273
855
2,604
3,682
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vulcan
HealiBiLy
Vulcan
6
1 / 3 / 0
3,543
709
2,875
2,820
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Agni
7
2 / 1 / 2
3,883
777
1,674
3,691
1,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
VTS1765
Gilgamesh
7
1 / 0 / 1
4,062
812
3,274
4,612
1,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
7
7
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
0
0
W
Hun Batz
Azaelmusic
Hun Batz
0
1
0
0
L
Medusa
3
0
1
3.5
L
Vulcan
HealiBiLy
Vulcan
1
3
0
0.33
W
Mulan
0
2
0
0
L
Agni
2
1
2
3
W
Horus
OnlyyDmG
Horus
0
0
5
2.5
W
Ix Chel
Roumeliwths
Ix Chel
0
3
0
0
L
Gilgamesh
VTS1765
Gilgamesh
1
0
1
1.5
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,587
Damage
10,970
18,554
Taken
17,569
5,838
Mitigated
5,309
7,210
Healing
5,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
543
258
0
1,490
2,764
1,303
0
1,005
1,759
4,000
0
W
Hun Batz
Azaelmusic
Hun Batz
399
63
0
490
2,669
820
0
294
2,375
0
18,194
L
Medusa
2,604
700
0
1,570
3,682
855
0
2,193
1,209
0
25,221
L
Vulcan
HealiBiLy
Vulcan
2,875
362
0
410
2,820
734
0
1,644
1,176
13,136
0
W
Mulan
2,931
858
0
1,822
5,335
1,843
0
334
5,001
0
18,437
L
Agni
1,674
362
0
808
3,691
1,036
0
1,347
2,270
20,896
0
W
Horus
OnlyyDmG
Horus
1,619
1,017
160
2,122
3,597
1,323
0
1,399
2,024
0
10,047
W
Ix Chel
Roumeliwths
Ix Chel
3,207
559
110
468
2,948
796
0
0
2,948
12,956
978
L
Gilgamesh
VTS1765
Gilgamesh
3,274
1,476
0
1,459
4,612
1,381
0
0
4,612
0
21,607
W
3,431
1,516
240
1,798
4,005
1,056
0
2,720
1,114
20,989
1,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,492
Gold Earned
18,770
155
Minions Killed
166
0
Camps Cleared
0
531,166
Distance Traveled
509,359
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
3,009
602
1
0
0
59,386
1
W
Hun Batz
3,277
655
34
7
0
126,523
0
L
Medusa
4,273
855
41
8
0
106,987
1
L
Vulcan
3,543
709
32
6
0
113,211
0
W
Mulan
3,547
709
44
9
0
97,321
0
L
Agni
3,883
777
45
9
0
122,291
0
W
Horus
3,998
800
18
4
0
106,494
0
W
Ix Chel
3,373
675
33
7
0
108,998
0
L
Gilgamesh
4,062
812
47
9
0
107,484
0
W
Olorun
4,297
859
26
5
0
91,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role