Player Matchup

Bellona
Bellona
ForshaKenn
Bellona
Level 148
God Stats
28W - 26L
1,447 SR
Queue Stats
717W - 732L
1,486 Elo+
Solo
Jormungandr
Jormungandr
Leandro Gt2
Jormungandr
Level 139
God Stats
18W - 10L
1,544 SR
Queue Stats
1,000W - 981L
1,513 Elo+
Solo
Kukulkan
Kukulkan
Nemesis2917
Kukulkan
Level 106
God Stats
3W - 0L
1,722 SR
Queue Stats
145W - 161L
1,507 Elo+
Solo
Medusa
Medusa
RaWinchester
Medusa
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 7L
1,644 Elo+
Solo
Ares
Ares
furtAdo1
Ares
Level 148
God Stats
10W - 13L
1,405 SR
Queue Stats
148W - 143L
1,505 Elo+
Solo
Team Averages
Level 125
1,524 SR
1,531 Elo+

VS

Team Averages
Level 122
1,469 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
fantasticthree
Ganesha
Level 62
God Stats
0W - 2L
1,394 SR
Queue Stats
5W - 8L
1,556 Elo+
Solo
Ullr
Ullr
fruizveloso
Ullr
Level 146
God Stats
92W - 92L
1,449 SR
Queue Stats
339W - 326L
1,460 Elo+
Solo
King Arthur
King Arthur
lucasn14k
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 114L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ForshaKenn
Bellona
12
4 / 2 / 1
7,866
605
5,994
11,863
6,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
Leandro Gt2
Jormungandr
14
4 / 0 / 1
7,711
593
7,398
7,496
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
Nemesis2917
Kukulkan
12
0 / 2 / 3
7,351
565
2,192
7,116
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
12
3 / 3 / 2
6,799
523
8,409
9,261
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
11
3 / 0 / 3
7,077
544
4,130
10,517
8,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 0
6,139
472
4,225
9,508
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
 
The Morrigan
12
1 / 2 / 0
6,084
468
5,667
5,186
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
1 / 2 / 2
6,543
503
4,561
10,899
8,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 3 / 1
6,131
472
5,888
7,750
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
lucasn14k
King Arthur
10
1 / 5 / 1
5,907
454
6,553
13,238
8,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
7
7
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
0
1
L
The Morrigan
 
The Morrigan
1
2
0
0.5
W
Bellona
ForshaKenn
Bellona
4
2
1
2.25
W
Jormungandr
Leandro Gt2
Jormungandr
4
0
1
4.5
W
Kukulkan
Nemesis2917
Kukulkan
0
2
3
0.75
W
Medusa
3
3
2
1.33
L
1
2
2
1
L
2
3
1
0.83
W
Ares
3
0
3
4.5
L
King Arthur
lucasn14k
King Arthur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
26,894
46,253
Taken
46,581
23,727
Mitigated
25,726
16,156
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,225
954
0
1,812
9,508
3,753
0
2,951
6,557
0
48,388
L
The Morrigan
 
The Morrigan
5,667
1,465
0
730
5,186
1,625
0
3,520
1,666
42,326
2,392
W
Bellona
ForshaKenn
Bellona
5,994
3,322
0
7,441
11,863
6,394
0
0
11,863
0
46,604
W
Jormungandr
Leandro Gt2
Jormungandr
7,398
2,737
0
2,423
7,496
3,474
0
1,152
6,344
52,188
10,325
W
Kukulkan
Nemesis2917
Kukulkan
2,192
412
0
2,149
7,116
2,356
494
2,832
4,284
53,301
726
W
Medusa
8,409
3,493
0
1,868
9,261
2,810
0
2,794
6,467
0
39,719
L
4,561
880
0
1,997
10,899
8,845
0
2,998
7,901
20,775
0
L
5,888
1,936
0
460
7,750
2,746
0
1,619
6,131
0
40,430
W
Ares
4,130
1,119
0
2,275
10,517
8,693
0
1,969
8,548
21,217
572
L
King Arthur
lucasn14k
King Arthur
6,553
1,288
0
925
13,238
8,757
0
1,913
11,325
0
35,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,804
Gold Earned
30,804
393
Minions Killed
297
0
Camps Cleared
0
1,196,324
Distance Traveled
1,235,783
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,139
472
80
6
0
271,350
4
L
The Morrigan
6,084
468
62
5
0
227,621
0
W
Bellona
7,866
605
85
7
0
186,561
0
W
Jormungandr
7,711
593
107
8
0
262,027
0
W
Kukulkan
7,351
565
103
8
0
236,125
8
W
Medusa
6,799
523
75
6
0
248,373
1
L
Ganesha
6,543
503
5
0
0
247,066
6
L
Ullr
6,131
472
104
8
0
238,951
3
W
Ares
7,077
544
23
2
0
263,238
2
L
King Arthur
5,907
454
46
4
0
250,795
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role