Player Matchup

Ix Chel
Ix Chel
Cucuzonia
Ix Chel
Level 102
God Stats
22W - 8L
1,752 SR
Queue Stats
235W - 197L
1,535 Elo+
Solo
Thor
Thor
GotEmGood
Thor
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,423 Elo+
Solo
Khepri
Khepri
Nenetchucha
Khepri
Level 46
God Stats
2W - 7L
1,236 SR
Queue Stats
75W - 81L
1,448 Elo+
Solo
Arachne
Arachne
iamIPHoRY
Arachne
Level 163
God Stats
3W - 4L
1,636 SR
Queue Stats
234W - 206L
1,539 Elo+
Solo
Poseidon
Poseidon
ŖεαLΠεgrö
Poseidon
Level 149
God Stats
0W - 2L
1,228 SR
Queue Stats
73W - 82L
1,551 Elo+
Solo
Team Averages
Level 109
1,470 SR
1,499 Elo+

VS

Team Averages
Level 136
1,610 SR
1,557 Elo+
Medusa
Medusa
BIGPAPILOUIE JR
Medusa
Level 127
God Stats
2W - 0L
1,904 SR
Queue Stats
24W - 16L
1,677 Elo+
Solo
Janus
Janus
Perpendiqular
Janus
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 165L
1,556 Elo+
Solo
Sobek
Sobek
SentientAimbot
Sobek
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 177L
1,504 Elo+
Solo
Kali
Kali
Vbramm23
Kali
Level 123
God Stats
2W - 8L
1,500 SR
Queue Stats
207W - 214L
1,507 Elo+
Solo
Surtr
Surtr
der3984
Surtr
Level 148
God Stats
19W - 14L
1,644 SR
Queue Stats
304W - 264L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cucuzonia
Ix Chel
14
3 / 1 / 2
8,221
514
11,124
5,840
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
12
0 / 6 / 1
6,840
428
3,513
12,304
6,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Khepri
11
1 / 2 / 3
7,416
464
2,360
9,809
7,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
iamIPHoRY
Arachne
14
5 / 5 / 0
7,898
494
6,559
15,115
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
11
0 / 2 / 1
6,907
432
6,451
7,082
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
9,441
590
9,638
11,497
4,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 0
8,741
546
4,807
8,545
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 0
8,651
541
2,529
12,493
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
14
0 / 3 / 3
8,031
502
3,198
13,311
4,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
der3984
Surtr
17
7 / 0 / 3
11,044
690
13,002
15,185
9,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
9
Kills
16
16
Deaths
10
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Ix Chel
Cucuzonia
Ix Chel
3
1
2
4
L
Thor
0
6
1
0.08
L
Khepri
1
2
3
1.25
W
2
3
0
0.67
W
3
2
0
1.5
W
Kali
0
3
3
0.5
W
Surtr
der3984
Surtr
7
0
3
8.5
L
Arachne
iamIPHoRY
Arachne
5
5
0
1
L
Poseidon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,007
Damage
33,174
50,150
Taken
61,031
23,485
Mitigated
31,030
10,774
Healing
14,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,638
3,291
0
2,618
11,497
4,065
1,598
5,810
5,609
0
77,836
L
Ix Chel
Cucuzonia
Ix Chel
11,124
1,129
436
1,581
5,840
2,156
0
2,387
3,247
61,855
0
L
Thor
3,513
248
0
1,537
12,304
6,122
0
979
11,325
0
43,534
L
Khepri
2,360
337
0
1,044
9,809
7,341
0
1,774
7,923
17,660
685
W
4,807
210
0
375
8,545
2,441
0
3,678
4,518
64,727
299
W
2,529
73
0
4,505
12,493
9,631
595
5,222
7,061
21,684
0
W
Kali
3,198
1,177
0
2,624
13,311
4,980
79
2,507
10,628
0
65,816
W
Surtr
der3984
Surtr
13,002
4,784
0
4,362
15,185
9,913
225
1,992
12,584
4,044
80,412
L
Arachne
iamIPHoRY
Arachne
6,559
4,727
0
3,205
15,115
6,131
0
1,728
13,259
0
49,029
L
Poseidon
6,451
2,157
0
2,971
7,082
1,735
0
1,192
5,890
49,126
2,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,282
Gold Earned
45,908
364
Minions Killed
534
0
Camps Cleared
0
1,562,661
Distance Traveled
1,694,132
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,441
590
132
8
0
287,724
2
L
Ix Chel
8,221
514
100
6
0
327,085
2
L
Thor
6,840
428
63
4
0
325,816
0
L
Khepri
7,416
464
31
2
0
330,116
7
W
Janus
8,741
546
129
8
0
323,242
0
W
Sobek
8,651
541
37
2
0
340,647
8
W
Kali
8,031
502
92
6
0
374,793
0
W
Surtr
11,044
690
144
9
0
367,726
1
L
Arachne
7,898
494
76
5
0
330,650
0
L
Poseidon
6,907
432
94
6
0
248,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role