Player Matchup

Janus
Janus
Bronze III
ElChicoPato
Janus
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,235 MMR
Solo
Atlas
Atlas
Silver III
Slowns60
Atlas
Silver III
Level 71
God Stats
23W - 27L
1,479 SR
Queue Stats
87W - 131L
1,028 MMR
Party 2
Arachne
Arachne
Gold IV
black-renegas
Arachne
Gold IV
Level 156
God Stats
2W - 2L
1,839 SR
Queue Stats
96W - 124L
1,383 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,606 SR
1,215 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,434 SR
1,282 MMR
Scylla
Scylla
Gold V
KeelSilence
Scylla
Gold V
Level 162
God Stats
7W - 7L
1,580 SR
Queue Stats
276W - 336L
1,201 MMR
Solo
Izanami
Izanami
Gold V
juanhugo2012
Izanami
Gold V
Level 116
God Stats
5W - 4L
1,426 SR
Queue Stats
97W - 117L
1,332 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
triverob
Kuzenbo
Gold IV
Level 57
God Stats
1W - 3L
1,297 SR
Queue Stats
58W - 68L
1,313 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 4
11,067
692
8,338
9,759
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
Slowns60
Atlas
17
3 / 2 / 3
10,955
685
11,172
17,014
19,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
17
3 / 1 / 4
11,259
704
9,536
14,348
6,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
FafnirThothCthulhuAchillesDiscordia

VS

Bans
MulanVulcanGebChang'eBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
2 / 4 / 8
11,770
736
14,197
8,227
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
juanhugo2012
Izanami
17
4 / 3 / 4
11,906
744
10,135
14,418
5,462
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
triverob
Kuzenbo
17
4 / 1 / 5
11,569
723
10,128
12,605
17,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
8
Kills
10
10
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
Scylla
2
4
8
1.5
L
Atlas
Slowns60
Atlas
3
2
3
2.25
L
Arachne
3
1
4
5
W
Izanami
juanhugo2012
Izanami
4
3
4
2
W
Kuzenbo
triverob
Kuzenbo
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,046
Damage
34,460
41,121
Taken
35,250
28,854
Mitigated
26,198
5,199
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,338
350
0
520
9,759
3,219
0
5,776
3,948
57,259
668
W
Scylla
14,197
1,346
0
500
8,227
2,777
1,038
3,846
4,101
60,318
0
L
Atlas
Slowns60
Atlas
11,172
2,178
0
1,619
17,014
19,109
0
9,151
7,805
31,449
2,514
L
Arachne
9,536
6,443
0
3,060
14,348
6,526
0
8,338
5,927
0
50,005
W
Izanami
juanhugo2012
Izanami
10,135
6,952
0
4,106
14,418
5,462
1,899
7,997
6,021
0
75,627
W
Kuzenbo
triverob
Kuzenbo
10,128
2,870
383
3,241
12,605
17,959
282
5,030
7,057
27,111
3,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,281
Gold Earned
35,245
190
Minions Killed
282
0
Camps Cleared
0
865,459
Distance Traveled
867,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,067
692
93
6
0
243,690
0
W
Scylla
11,770
736
106
7
0
283,578
0
L
Atlas
10,955
685
32
2
0
303,904
0
L
Arachne
11,259
704
65
4
0
317,865
0
W
Izanami
11,906
744
133
8
0
265,726
0
W
Kuzenbo
11,569
723
43
3
0
318,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role