Player Matchup

Geb
Geb
CaptainMurica813
Geb
Level 66
God Stats
4W - 1L
1,833 SR
Queue Stats
61W - 54L
1,478 Elo+
Solo
Ne Zha
Ne Zha
Noble_Knight101
Ne Zha
Level 105
God Stats
15W - 12L
1,531 SR
Queue Stats
329W - 389L
1,414 Elo+
Solo
Anubis
Anubis
Thelthario
Anubis
Level 148
God Stats
5W - 3L
1,483 SR
Queue Stats
43W - 49L
1,433 Elo+
Solo
Hou Yi
Hou Yi
theestebantoledo
Hou Yi
Level 68
God Stats
252W - 257L
1,462 SR
Queue Stats
277W - 288L
1,418 Elo+
Solo
Aphrodite
Aphrodite
zaybo_1121
Aphrodite
Level 100
God Stats
93W - 86L
1,561 SR
Queue Stats
105W - 98L
1,402 Elo+
Solo
Team Averages
Level 97
1,574 SR
1,429 Elo+

VS

Team Averages
Level 71
1,526 SR
1,385 Elo+
Fenrir
Fenrir
Cartxr CG
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,290 Elo+
Party 1
Medusa
Medusa
SimbaFlacko
Medusa
Level 77
God Stats
20W - 15L
1,684 SR
Queue Stats
91W - 103L
1,376 Elo+
Solo
Ishtar
Ishtar
ikilyulikdog
Ishtar
Level 104
God Stats
57W - 58L
1,491 SR
Queue Stats
367W - 353L
1,492 Elo+
Solo
Bacchus
Bacchus
iplopcheese
Bacchus
Level 64
God Stats
8W - 12L
1,357 SR
Queue Stats
17W - 33L
1,287 Elo+
Party 1
Anubis
Anubis
spawnofdingo666
Anubis
Level 108
God Stats
14W - 14L
1,596 SR
Queue Stats
189W - 189L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
6,055
606
2,597
4,917
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
8 / 0 / 0
6,604
660
4,115
6,604
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Thelthario
Anubis
11
2 / 2 / 2
6,305
631
3,767
6,493
2,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
7 / 1 / 3
6,352
635
6,497
4,940
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
zaybo_1121
Aphrodite
10
0 / 1 / 1
5,371
537
1,273
4,450
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cartxr CG
Fenrir
2
0 / 3 / 1
3,645
365
401
2,710
777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
7
0 / 5 / 1
4,374
437
2,541
7,569
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
8
0 / 4 / 1
5,063
506
2,403
6,158
1,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
iplopcheese
Bacchus
7
2 / 5 / 0
4,612
461
1,925
6,750
4,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 2 / 0
6,128
613
5,610
5,670
2,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
5
5
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Fenrir
Cartxr CG
Fenrir
0
3
1
0.17
W
8
0
0
8
L
Medusa
0
5
1
0.1
W
Anubis
Thelthario
Anubis
2
2
2
1.5
L
Ishtar
0
4
1
0.13
L
Bacchus
iplopcheese
Bacchus
2
5
0
0.4
L
3
2
0
1.5
W
7
1
3
8.5
W
Aphrodite
zaybo_1121
Aphrodite
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,249
Damage
12,880
27,404
Taken
28,857
9,449
Mitigated
10,867
13,508
Healing
4,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,597
320
41
1,027
4,917
3,111
337
1,129
3,788
15,877
0
L
Fenrir
Cartxr CG
Fenrir
401
254
0
20
2,710
777
0
51
2,659
0
3,322
W
4,115
1,631
0
3,333
6,604
1,985
0
1,543
5,061
0
34,520
L
Medusa
2,541
1,267
98
444
7,569
2,136
0
1,439
6,130
0
18,447
W
Anubis
Thelthario
Anubis
3,767
114
0
3,831
6,493
2,106
74
2,101
4,392
37,128
0
L
Ishtar
2,403
1,182
0
374
6,158
1,148
0
3,261
2,897
0
25,182
L
Bacchus
iplopcheese
Bacchus
1,925
421
0
332
6,750
4,715
0
1,107
5,643
10,135
0
L
5,610
326
0
2,978
5,670
2,091
0
1,701
3,969
41,513
0
W
6,497
2,513
0
2,396
4,940
1,374
105
403
4,537
0
36,529
W
Aphrodite
zaybo_1121
Aphrodite
1,273
144
228
2,652
4,450
873
0
2,359
2,091
28,324
871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,687
Gold Earned
23,822
263
Minions Killed
168
0
Camps Cleared
0
970,541
Distance Traveled
772,933
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,055
606
21
2
0
202,180
0
L
Fenrir
3,645
365
6
1
0
104,087
0
W
Ne Zha
6,604
660
68
7
0
246,854
0
L
Medusa
4,374
437
27
3
0
164,180
0
W
Anubis
6,305
631
66
7
0
155,997
5
L
Ishtar
5,063
506
46
5
0
159,711
0
L
Bacchus
4,612
461
14
1
0
190,541
0
L
Anubis
6,128
613
75
8
0
154,414
3
W
Hou Yi
6,352
635
56
6
0
190,178
5
W
Aphrodite
5,371
537
52
5
0
175,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role