Player Matchup

Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Dorkу
Cupid
Level 149
God Stats
10W - 10L
1,623 SR
Queue Stats
175W - 163L
1,667 Elo+
Solo
Merlin
Merlin
GriTzNgR4vy23
Merlin
Level 147
God Stats
23W - 18L
1,732 SR
Queue Stats
478W - 480L
1,524 Elo+
Solo
Ah Puch
Ah Puch
boomfu
Ah Puch
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 30L
1,478 Elo+
Solo
Fafnir
Fafnir
sureyesok
Fafnir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,674 Elo+
Solo
Team Averages
Level 133
1,571 SR
1,568 Elo+

VS

Team Averages
Level 140
1,601 SR
1,559 Elo+
Ra
Ra
 
Ra
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DaStarGalaxy
Horus
Level 154
God Stats
3W - 0L
1,683 SR
Queue Stats
223W - 245L
1,560 Elo+
Solo
Neith
Neith
GamereteZero
Neith
Level 158
God Stats
3W - 1L
1,535 SR
Queue Stats
51W - 32L
1,619 Elo+
Solo
Loki
Loki
natadekoko0113
Loki
Level 65
God Stats
24W - 23L
1,650 SR
Queue Stats
608W - 603L
1,550 Elo+
Solo
Xbalanque
Xbalanque
shaemoe
Xbalanque
Level 129
God Stats
11W - 6L
1,638 SR
Queue Stats
153W - 138L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 0 / 2
6,331
487
3,374
8,150
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Dorkу
Cupid
12
0 / 2 / 0
6,489
499
3,373
7,089
1,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 0
6,773
521
4,068
4,340
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
boomfu
Ah Puch
13
2 / 3 / 0
7,668
590
6,686
8,535
2,446
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
sureyesok
Fafnir
9
1 / 1 / 1
6,291
484
1,616
5,502
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 0 / 3
7,236
557
3,751
3,802
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 3
6,647
511
5,343
8,280
5,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 0 / 0
8,321
640
4,123
5,090
1,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 2 / 4
6,753
519
4,093
9,244
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
shaemoe
Xbalanque
13
1 / 1 / 0
7,320
563
3,565
6,597
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
7
7
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
2
1
W
Ra
 
Ra
0
0
3
1.5
W
1
0
3
2.5
L
Cupid
Dorkу
Cupid
0
2
0
0
W
3
0
0
3
L
0
1
0
0
L
Ah Puch
boomfu
Ah Puch
2
3
0
0.67
W
2
2
4
2
W
Xbalanque
shaemoe
Xbalanque
1
1
0
1
L
Fafnir
sureyesok
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,117
Damage
20,875
33,616
Taken
33,013
12,981
Mitigated
13,840
11,805
Healing
16,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,374
906
0
2,055
8,150
3,346
0
938
7,092
0
53,849
W
Ra
 
Ra
3,751
512
910
1,811
3,802
1,222
0
1,451
2,043
60,666
0
W
5,343
1,995
588
3,636
8,280
5,904
0
3,020
4,963
0
13,651
L
Cupid
Dorkу
Cupid
3,373
2,127
29
3,371
7,089
1,867
0
0
7,089
0
60,273
W
4,123
545
0
2,278
5,090
1,542
0
2,941
2,149
0
60,649
L
4,068
123
0
1,149
4,340
906
0
1,361
2,721
43,784
3,258
L
Ah Puch
boomfu
Ah Puch
6,686
180
0
3,341
8,535
2,446
615
576
7,905
57,630
651
W
4,093
604
0
3,658
9,244
3,059
0
3,125
6,051
0
48,980
W
Xbalanque
shaemoe
Xbalanque
3,565
1,084
0
3,931
6,597
2,113
0
815
5,782
0
57,353
L
Fafnir
sureyesok
Fafnir
1,616
460
131
1,729
5,502
4,416
0
402
5,058
5,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,552
Gold Earned
36,277
449
Minions Killed
474
0
Camps Cleared
0
1,258,551
Distance Traveled
1,380,865
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,331
487
89
7
0
304,588
0
W
Ra
7,236
557
125
10
0
296,945
2
W
Horus
6,647
511
18
1
0
278,549
3
L
Cupid
6,489
499
116
9
0
240,676
1
W
Neith
8,321
640
125
10
0
241,060
4
L
Merlin
6,773
521
112
9
0
244,528
1
L
Ah Puch
7,668
590
120
9
0
210,652
3
W
Loki
6,753
519
83
6
0
319,610
2
W
Xbalanque
7,320
563
123
9
0
244,701
0
L
Fafnir
6,291
484
12
1
0
258,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role