Player Matchup

Ares
Ares
Silver I
 
Ares
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
BANGBANGSKITSKIT
Bellona
Gold III
Level 100
God Stats
13W - 7L
1,523 SR
Queue Stats
151W - 146L
1,376 MMR
Solo
Chiron
Chiron
Silver I
BangerRang4912
Chiron
Silver I
Level 108
God Stats
2W - 0L
1,563 SR
Queue Stats
13W - 14L
1,385 MMR
Solo
Bastet
Bastet
Silver I
Donconsiglierie
Bastet
Silver I
Level 40
God Stats
4W - 0L
1,616 SR
Queue Stats
10W - 11L
1,484 MMR
Solo
Nu Wa
Nu Wa
Gold IV
UnicornTeаrs
Nu Wa
Gold IV
Level 214
God Stats
14W - 12L
1,559 SR
Queue Stats
147W - 148L
1,484 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,552 SR
1,446 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,510 SR
1,457 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
FrumpyManager
Janus
Gold IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 299L
1,479 MMR
Solo
Fafnir
Fafnir
Gold IV
GrubyMefisto
Fafnir
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 93L
1,404 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
PatrykGerwazy
Danzaburou
Gold IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,527 MMR
Party 1
Hades
Hades
Gold V
antoninfroli
Hades
Gold V
Level 68
God Stats
189W - 157L
1,548 SR
Queue Stats
1,079W - 1,089L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 0 / 8
6,677
668
6,741
8,443
6,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 1 / 3
7,017
702
5,997
7,332
5,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 2
6,548
655
3,826
4,067
1,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
5 / 1 / 6
6,640
664
4,193
7,913
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
5 / 2 / 4
7,514
751
7,618
4,527
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaOsirisAgniThoth

VS

Bans
KaliBacchusSusanoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 5 / 1
5,442
544
4,330
9,554
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 1
5,250
525
3,457
5,280
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
8
0 / 2 / 0
5,305
531
3,164
10,005
7,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
PatrykGerwazy
Danzaburou
11
0 / 3 / 1
5,559
556
2,960
7,013
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
6,005
601
3,893
9,674
4,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
3
4
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
8
6
L
Fenrir
 
Fenrir
2
5
1
0.5
W
1
1
3
2.5
W
2
0
2
3
W
5
1
6
8
L
0
4
1
0.13
L
Fafnir
0
2
0
0
L
Danzaburou
PatrykGerwazy
Danzaburou
0
3
1
0.17
W
5
2
4
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,375
Damage
17,804
32,282
Taken
41,526
17,614
Mitigated
18,660
13,359
Healing
11,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,741
948
0
1,643
8,443
6,971
518
3,773
4,444
18,479
1,911
L
Fenrir
 
Fenrir
4,330
836
0
900
9,554
3,176
0
3,362
6,150
0
37,883
W
5,997
2,020
0
3,865
7,332
5,321
0
2,775
4,557
0
45,686
W
3,826
2,050
407
1,437
4,067
1,289
414
1,392
2,595
0
49,944
W
4,193
1,136
0
4,528
7,913
2,445
0
634
7,253
0
41,519
L
3,457
151
0
445
5,280
1,313
0
2,283
2,997
28,995
602
L
Fafnir
3,164
1,252
0
3,132
10,005
7,667
0
4,603
5,402
15,679
0
L
Danzaburou
PatrykGerwazy
Danzaburou
2,960
1,036
0
2,230
7,013
1,667
0
2,725
4,288
0
41,112
W
7,618
2,340
0
1,479
4,527
1,588
628
1,418
3,027
52,876
972
L
3,893
457
35
4,809
9,674
4,837
36
1,386
7,650
29,169
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,396
Gold Earned
27,561
361
Minions Killed
317
0
Camps Cleared
0
1,107,022
Distance Traveled
1,059,061
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,677
668
25
3
0
223,644
4
L
Fenrir
5,442
544
71
7
0
228,412
0
W
Bellona
7,017
702
85
9
0
220,261
2
W
Chiron
6,548
655
93
9
0
214,593
2
W
Bastet
6,640
664
67
7
0
248,614
1
L
Janus
5,250
525
69
7
0
209,721
2
L
Fafnir
5,305
531
25
3
0
217,712
1
L
Danzaburou
5,559
556
85
9
0
199,802
0
W
Nu Wa
7,514
751
91
9
0
199,910
3
L
Hades
6,005
601
67
7
0
203,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role