Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Swexiz
Nut
Level 125
God Stats
4W - 9L
1,255 SR
Queue Stats
274W - 297L
1,437 Elo+
Solo
Tyr
Tyr
Zloo696
Tyr
Level 155
God Stats
1W - 5L
1,500 SR
Queue Stats
389W - 399L
1,533 Elo+
Party 1
Hun Batz
Hun Batz
goupil10c
Hun Batz
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,379 Elo+
Solo
Arachne
Arachne
Незуко
Arachne
Level 117
God Stats
1W - 3L
1,396 SR
Queue Stats
385W - 384L
1,483 Elo+
Party 1
Team Averages
Level 121
1,430 SR
1,466 Elo+

VS

Team Averages
Level 87
1,586 SR
1,470 Elo+
Ah Muzen Cab
Ah Muzen Cab
AgR0W
Ah Muzen Cab
Level 105
God Stats
6W - 3L
1,536 SR
Queue Stats
94W - 89L
1,376 Elo+
Solo
Nu Wa
Nu Wa
LordAsim
Nu Wa
Level 96
God Stats
21W - 21L
1,662 SR
Queue Stats
613W - 594L
1,524 Elo+
Solo
Skadi
Skadi
Raul_play_
Skadi
Level 108
God Stats
1W - 3L
1,310 SR
Queue Stats
231W - 232L
1,427 Elo+
Solo
Atlas
Atlas
XJuliX
Atlas
Level 61
God Stats
2W - 0L
1,762 SR
Queue Stats
184W - 169L
1,490 Elo+
Solo
Chang'e
Chang'e
datC0m
Chang'e
Level 64
God Stats
2W - 1L
1,657 SR
Queue Stats
149W - 138L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 3 / 5
6,915
692
5,422
9,085
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nut
Swexiz
Nut
16
3 / 4 / 7
8,162
816
13,986
11,038
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
12
2 / 8 / 5
7,573
757
4,803
12,030
11,460
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
goupil10c
Hun Batz
15
2 / 4 / 7
7,711
771
7,799
9,898
4,526
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
Незуко
Arachne
16
3 / 2 / 6
8,234
823
7,714
13,208
10,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AgR0W
Ah Muzen Cab
16
4 / 2 / 10
9,200
920
9,557
8,353
3,747
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
LordAsim
Nu Wa
15
6 / 1 / 11
9,269
927
13,447
5,099
1,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
16
7 / 3 / 9
9,779
978
8,061
8,509
3,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Atlas
XJuliX
Atlas
16
1 / 3 / 18
8,968
897
10,429
18,471
17,271
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chang'e
datC0m
Chang'e
15
3 / 3 / 11
8,997
900
9,398
9,706
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
80
12
Kills
21
21
Deaths
12
30
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
3
5
1.5
W
Ah Muzen Cab
AgR0W
Ah Muzen Cab
4
2
10
4.5
W
Nu Wa
LordAsim
Nu Wa
6
1
11
11.5
W
Skadi
7
3
9
3.83
L
Nut
Swexiz
Nut
3
4
7
1.63
W
Atlas
XJuliX
Atlas
1
3
18
3.33
L
Tyr
2
8
5
0.56
W
Chang'e
datC0m
Chang'e
3
3
11
2.83
L
Hun Batz
goupil10c
Hun Batz
2
4
7
1.38
L
Arachne
Незуко
Arachne
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,724
Damage
50,892
55,259
Taken
50,138
34,084
Mitigated
29,487
18,522
Healing
19,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,422
723
3,213
3,583
9,085
3,178
0
5,816
3,269
14,724
0
W
Ah Muzen Cab
AgR0W
Ah Muzen Cab
9,557
3,655
665
784
8,353
3,747
520
385
7,827
0
22,345
W
Nu Wa
LordAsim
Nu Wa
13,447
3,086
371
1,522
5,099
1,837
1,349
102
4,940
32,374
2,401
W
Skadi
8,061
2,090
216
362
8,509
3,170
1,140
1,326
7,178
0
22,271
L
Nut
Swexiz
Nut
13,986
6,796
745
2,689
11,038
4,072
0
5,506
5,532
0
44,840
W
Atlas
XJuliX
Atlas
10,429
3,299
656
3,451
18,471
17,271
91
2,318
15,987
21,718
0
L
Tyr
4,803
306
468
690
12,030
11,460
0
8,198
3,832
0
8,619
W
Chang'e
datC0m
Chang'e
9,398
1,788
7,097
3,925
9,706
3,462
300
1,291
8,396
22,420
0
L
Hun Batz
goupil10c
Hun Batz
7,799
279
333
1,422
9,898
4,526
0
5,274
4,624
0
19,899
L
Arachne
Незуко
Arachne
7,714
5,378
1,223
4,156
13,208
10,848
0
7,953
5,255
0
14,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,595
Gold Earned
46,213
118
Minions Killed
170
0
Camps Cleared
0
948,983
Distance Traveled
990,625
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,915
692
19
2
0
155,749
0
W
Ah Muzen Cab
9,200
920
18
2
0
194,247
0
W
Nu Wa
9,269
927
55
6
0
217,272
6
W
Skadi
9,779
978
32
3
0
169,532
0
L
Nut
8,162
816
49
5
0
162,483
0
W
Atlas
8,968
897
32
3
0
200,880
0
L
Tyr
7,573
757
7
1
0
187,695
0
W
Chang'e
8,997
900
33
3
0
208,694
0
L
Hun Batz
7,711
771
27
3
0
215,277
0
L
Arachne
8,234
823
16
2
0
227,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role