Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DocGhast
Ah Muzen Cab
Level 155
God Stats
4W - 5L
1,297 SR
Queue Stats
119W - 126L
1,458 Elo+
Solo
Charybdis
Charybdis
DolePayments
Charybdis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 172L
1,511 Elo+
Solo
He Bo
He Bo
Hyperblue7537
He Bo
Level 124
God Stats
2W - 2L
1,545 SR
Queue Stats
165W - 155L
1,582 Elo+
Party 2
Chaac
Chaac
Vols41
Chaac
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
156W - 136L
1,596 Elo+
Party 2
Cthulhu
Cthulhu
rip_kobo
Cthulhu
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 49L
1,433 Elo+
Party 2
Team Averages
Level 117
1,468 SR
1,516 Elo+

VS

Team Averages
Level 90
1,444 SR
1,526 Elo+
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BrutalKaoss
Chronos
Level 107
God Stats
2W - 2L
1,599 SR
Queue Stats
54W - 51L
1,547 Elo+
Party 1
Chaac
Chaac
Greneth321
Chaac
Level 34
God Stats
2W - 2L
1,280 SR
Queue Stats
287W - 323L
1,479 Elo+
Solo
Charybdis
Charybdis
HazicDynamic
Charybdis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,573 Elo+
Party 1
Athena
Athena
Sxmxmie
Athena
Level 103
God Stats
0W - 1L
1,340 SR
Queue Stats
53W - 49L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DocGhast
Ah Muzen Cab
18
9 / 3 / 22
11,279
868
17,346
10,384
4,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
DolePayments
Charybdis
15
3 / 4 / 17
9,880
760
9,145
9,140
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 4 / 15
11,129
856
12,180
10,758
3,494
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Vols41
Chaac
19
11 / 3 / 22
12,493
961
24,713
22,100
31,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
rip_kobo
Cthulhu
18
6 / 1 / 28
10,925
840
19,323
14,402
15,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
8 / 7 / 5
9,907
762
17,453
19,938
23,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
BrutalKaoss
Chronos
16
4 / 7 / 3
9,936
764
11,423
13,060
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
2 / 7 / 7
8,033
618
11,831
22,386
17,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
HazicDynamic
Charybdis
14
0 / 9 / 7
7,831
602
4,576
12,454
4,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Sxmxmie
Athena
15
1 / 8 / 11
8,985
691
6,942
21,092
19,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
48
38
Kills
15
15
Deaths
38
104
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
8
7
5
1.5
L
Chronos
BrutalKaoss
Chronos
4
7
3
0.79
W
Ah Muzen Cab
DocGhast
Ah Muzen Cab
9
3
22
6.67
W
Charybdis
DolePayments
Charybdis
3
4
17
2.88
L
Chaac
2
7
7
0.79
L
Charybdis
HazicDynamic
Charybdis
0
9
7
0.39
W
9
4
15
4.13
L
Athena
Sxmxmie
Athena
1
8
11
0.81
W
Chaac
Vols41
Chaac
11
3
22
7.33
W
Cthulhu
rip_kobo
Cthulhu
6
1
28
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,707
Damage
52,225
66,784
Taken
88,930
57,613
Mitigated
68,864
21,838
Healing
14,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
17,453
2,982
544
1,261
19,938
23,300
0
6,946
12,567
0
24,381
L
Chronos
BrutalKaoss
Chronos
11,423
4,066
0
1,193
13,060
5,208
0
3,162
9,854
26,444
0
W
Ah Muzen Cab
DocGhast
Ah Muzen Cab
17,346
5,727
995
1,840
10,384
4,431
3,327
2,277
8,107
0
46,722
W
Charybdis
DolePayments
Charybdis
9,145
4,124
615
1,279
9,140
3,352
3,403
2,020
7,120
0
20,411
L
Chaac
11,831
1,365
923
6,652
22,386
17,223
0
7,687
14,462
0
21,557
L
Charybdis
HazicDynamic
Charybdis
4,576
1,881
123
633
12,454
4,062
0
4,453
7,724
0
10,472
W
12,180
851
1,714
1,300
10,758
3,494
793
1,982
8,776
21,337
0
L
Athena
Sxmxmie
Athena
6,942
2,102
798
2,862
21,092
19,071
0
5,275
15,109
13,232
0
W
Chaac
Vols41
Chaac
24,713
1,520
904
9,644
22,100
31,025
200
7,112
14,816
0
39,315
W
Cthulhu
rip_kobo
Cthulhu
19,323
935
1,273
2,274
14,402
15,311
401
4,974
9,428
23,799
2,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,706
Gold Earned
44,692
151
Minions Killed
124
0
Camps Cleared
0
1,209,717
Distance Traveled
1,019,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,907
762
18
1
0
227,459
0
L
Chronos
9,936
764
44
3
0
219,289
0
W
Ah Muzen Cab
11,279
868
40
3
0
238,217
0
W
Charybdis
9,880
760
35
3
0
179,884
0
L
Chaac
8,033
618
36
3
0
196,768
0
L
Charybdis
7,831
602
13
1
0
176,614
0
W
He Bo
11,129
856
25
2
0
246,864
0
L
Athena
8,985
691
13
1
0
199,576
0
W
Chaac
12,493
961
43
3
0
275,777
0
W
Cthulhu
10,925
840
8
1
0
268,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role