Player Matchup

Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Dawsanoo
Charon
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 126L
1,447 Elo+
Solo
Ishtar
Ishtar
Earthenlady
Ishtar
Level 40
God Stats
2W - 3L
1,636 SR
Queue Stats
155W - 158L
1,514 Elo+
Solo
Bellona
Bellona
Kukushka123
Bellona
Level 105
God Stats
3W - 1L
1,816 SR
Queue Stats
184W - 143L
1,401 Elo+
Solo
Terra
Terra
MrsBerserker83
Terra
Level 122
God Stats
4W - 1L
1,912 SR
Queue Stats
327W - 327L
1,529 Elo+
Solo
Team Averages
Level 106
1,673 SR
1,478 Elo+

VS

Team Averages
Level 127
1,500 SR
1,489 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Johnyus
Charon
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 57L
1,532 Elo+
Solo
Nox
Nox
jandriyo466
Nox
Level 99
God Stats
5W - 4L
1,501 SR
Queue Stats
307W - 283L
1,532 Elo+
Solo
Chang'e
Chang'e
zolo3123
Chang'e
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 120L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
4 / 3 / 6
8,989
691
11,648
17,414
23,547
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charon
Dawsanoo
Charon
18
5 / 3 / 8
10,100
777
19,029
13,130
15,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
12
0 / 7 / 3
7,847
604
5,646
10,733
4,039
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bellona
Kukushka123
Bellona
15
3 / 3 / 6
9,224
710
12,272
14,621
21,110
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 4 / 9
9,684
745
5,397
16,752
19,715
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
6 / 1 / 11
10,747
827
17,157
13,919
8,857
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
 
Kukulkan
17
1 / 3 / 14
10,650
819
14,375
8,728
4,246
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
Johnyus
Charon
18
2 / 1 / 14
10,394
800
8,774
16,207
16,741
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 4 / 8
10,258
789
8,781
10,543
4,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
zolo3123
Chang'e
17
7 / 6 / 7
10,930
841
9,991
17,325
7,912
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
74
14
Kills
20
20
Deaths
15
32
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
3
6
2.33
W
Morgan Le Fay
 
Morgan Le Fay
6
1
11
11.5
W
Kukulkan
 
Kukulkan
1
3
14
2.67
L
Charon
Dawsanoo
Charon
5
3
8
3
L
Ishtar
0
7
3
0.21
W
Charon
Johnyus
Charon
2
1
14
9
L
Bellona
Kukushka123
Bellona
3
3
6
2
L
2
4
9
1.63
W
4
4
8
2
W
Chang'e
zolo3123
Chang'e
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,992
Damage
59,078
72,650
Taken
66,722
84,029
Mitigated
42,530
25,615
Healing
27,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,648
2,154
922
7,085
17,414
23,547
0
14,218
3,196
0
16,086
W
Morgan Le Fay
 
Morgan Le Fay
17,157
2,316
1,129
3,276
13,919
8,857
1,847
5,605
8,266
35,636
0
W
Kukulkan
 
Kukulkan
14,375
493
629
559
8,728
4,246
842
3,243
5,444
39,792
0
L
Charon
Dawsanoo
Charon
19,029
1,955
1,594
1,432
13,130
15,618
0
11,054
2,076
33,722
2,230
L
Ishtar
5,646
3,482
519
475
10,733
4,039
0
9,556
1,177
0
17,637
W
Charon
Johnyus
Charon
8,774
2,251
1,057
1,932
16,207
16,741
922
4,367
11,337
21,824
0
L
Bellona
Kukushka123
Bellona
12,272
1,219
2,068
5,089
14,621
21,110
0
11,964
2,657
0
27,754
L
5,397
378
3,247
3,184
16,752
19,715
0
11,923
4,829
15,280
422
W
8,781
550
742
2,133
10,543
4,774
1,197
4,309
6,036
13,802
363
W
Chang'e
zolo3123
Chang'e
9,991
696
9,675
6,668
17,325
7,912
1,843
6,030
10,950
17,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,844
Gold Earned
52,979
136
Minions Killed
149
0
Camps Cleared
0
1,217,308
Distance Traveled
1,271,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,989
691
12
1
0
265,303
0
W
Morgan Le Fay
10,747
827
35
3
0
263,388
0
W
Kukulkan
10,650
819
52
4
0
245,215
0
L
Charon
10,100
777
31
2
0
231,238
0
L
Ishtar
7,847
604
27
2
0
224,491
0
W
Charon
10,394
800
37
3
0
230,493
0
L
Bellona
9,224
710
41
3
0
245,155
0
L
Terra
9,684
745
25
2
0
251,121
0
W
Nox
10,258
789
10
1
0
267,135
0
W
Chang'e
10,930
841
15
1
0
264,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role