Player Matchup

Xbalanque
Xbalanque
Silver III
Cr1ms0nf0rl1fe
Xbalanque
Silver III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,449 MMR
Solo
He Bo
He Bo
Gold IV
Nuksevz
He Bo
Gold IV
Level 69
God Stats
89W - 79L
1,596 SR
Queue Stats
150W - 156L
1,549 MMR
Party 2
Hercules
Hercules
Gold I
ShotgunJingWei
Hercules
Gold I
Level 67
God Stats
2W - 4L
1,384 SR
Queue Stats
116W - 109L
1,514 MMR
Solo
Awilix
Awilix
Gold IV
sy master kill
Awilix
Gold IV
Level 110
God Stats
60W - 44L
1,666 SR
Queue Stats
160W - 172L
1,440 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
tempppppp
Baron Samedi
Bronze III
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,529 SR
1,490 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,679 SR
1,481 MMR
Vulcan
Vulcan
Gold I
FamousMarr_
Vulcan
Gold I
Level 170
God Stats
43W - 42L
1,591 SR
Queue Stats
803W - 802L
1,522 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Loungerie
Cu Chulainn
Gold IV
Level 146
God Stats
10W - 2L
1,689 SR
Queue Stats
76W - 81L
1,429 MMR
Solo
Nut
Nut
Gold IV
Ninjaflower9008
Nut
Gold IV
Level 141
God Stats
14W - 12L
1,598 SR
Queue Stats
143W - 139L
1,470 MMR
Party 1
Fenrir
Fenrir
Gold III
b00mshesaid
Fenrir
Gold III
Level 155
God Stats
2W - 2L
1,643 SR
Queue Stats
77W - 76L
1,497 MMR
Solo
Sobek
Sobek
Gold II
iblankedout
Sobek
Gold II
Level 144
God Stats
7W - 0L
1,876 SR
Queue Stats
197W - 213L
1,488 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cr1ms0nf0rl1fe
Xbalanque
14
0 / 3 / 2
7,865
524
4,543
8,607
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Nuksevz
He Bo
12
0 / 6 / 2
7,015
468
5,607
10,210
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
13
3 / 5 / 2
8,083
539
7,747
16,090
12,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 3 / 2
8,645
576
7,598
11,538
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
tempppppp
Baron Samedi
10
0 / 6 / 1
6,775
452
4,313
13,456
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate

Breastplate

+20
Physical Protection

Bans
ArachneMedusaChang'e

VS

Bans
JormungandrAgniAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
3 / 0 / 8
9,161
611
10,319
5,236
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
Loungerie
Cu Chulainn
15
3 / 1 / 4
9,497
633
8,668
10,210
9,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 1 / 3
9,841
656
11,869
9,039
3,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
15
8 / 5 / 4
8,932
595
11,338
14,611
6,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 8
7,642
509
4,686
11,041
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
23
23
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Cr1ms0nf0rl1fe
Xbalanque
0
3
2
0.33
W
Vulcan
3
0
8
7
W
Cu Chulainn
Loungerie
Cu Chulainn
3
1
4
5
W
8
1
3
9.5
L
He Bo
Nuksevz
He Bo
0
6
2
0.17
L
Hercules
3
5
2
0.8
W
Fenrir
8
5
4
2
W
1
2
8
2.5
L
6
3
2
2.33
L
Baron Samedi
tempppppp
Baron Samedi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,808
Damage
46,880
59,901
Taken
50,137
29,754
Mitigated
29,569
19,868
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Cr1ms0nf0rl1fe
Xbalanque
4,543
2,273
0
1,989
8,607
2,097
690
576
8,031
0
56,524
W
Vulcan
10,319
424
0
1,991
5,236
1,870
0
2,728
2,508
70,839
1,949
W
Cu Chulainn
Loungerie
Cu Chulainn
8,668
951
0
1,505
10,210
9,024
0
267
9,440
10,660
49,423
W
11,869
7,514
0
3,777
9,039
3,432
314
1,297
7,742
0
79,164
L
He Bo
Nuksevz
He Bo
5,607
49
0
1,548
10,210
2,209
0
2,801
7,377
42,291
0
L
Hercules
7,747
3,114
0
8,457
16,090
12,747
0
2,343
13,589
0
46,575
W
Fenrir
11,338
3,373
0
1,790
14,611
6,475
0
2,367
12,165
0
67,902
W
4,686
129
0
2,583
11,041
8,768
0
3,645
7,396
16,289
1,801
L
7,598
2,709
0
4,201
11,538
3,983
0
2,979
8,380
0
63,335
L
Baron Samedi
tempppppp
Baron Samedi
4,313
608
856
2,817
13,456
8,718
188
6,382
6,764
30,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,383
Gold Earned
45,073
451
Minions Killed
476
0
Camps Cleared
0
1,466,669
Distance Traveled
1,631,424
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,865
524
123
8
0
289,146
0
W
Vulcan
9,161
611
138
9
0
333,569
1
W
Cu Chulainn
9,497
633
115
8
0
315,649
3
W
Nut
9,841
656
123
8
0
320,508
5
L
He Bo
7,015
468
82
5
0
295,660
0
L
Hercules
8,083
539
103
7
0
273,275
2
W
Fenrir
8,932
595
83
6
0
324,355
4
W
Sobek
7,642
509
17
1
0
337,343
2
L
Awilix
8,645
576
103
7
0
355,168
0
L
Baron Samedi
6,775
452
40
3
0
253,420
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role