Player Matchup

Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DEVIANT_nand
Ra
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 192L
1,470 Elo+
Party 2
Danzaburou
Danzaburou
Im_An_E-girl_
Danzaburou
Level 42
God Stats
81W - 83L
1,585 SR
Queue Stats
99W - 113L
1,565 Elo+
Party 2
Ymir
Ymir
XxDarknocticsxX
Ymir
Level 4
God Stats
1W - 3L
1,552 SR
Queue Stats
1W - 3L
1,494 Elo+
Party 3
Lancelot
Lancelot
chahlee__wonton
Lancelot
Level 164
God Stats
8W - 3L
1,817 SR
Queue Stats
193W - 203L
1,480 Elo+
Party 3
Team Averages
Level 81
1,591 SR
1,502 Elo+

VS

Team Averages
Level 90
1,522 SR
1,491 Elo+
Jing Wei
Jing Wei
FrigidCaptain
Jing Wei
Level 84
God Stats
3W - 3L
1,458 SR
Queue Stats
82W - 72L
1,503 Elo+
Solo
Athena
Athena
IIPECKHAMII
Athena
Level 120
God Stats
3W - 2L
1,616 SR
Queue Stats
10W - 10L
1,538 Elo+
Party 1
Achilles
Achilles
IRRATIONALxGODx
Achilles
Level 125
God Stats
3W - 3L
1,522 SR
Queue Stats
122W - 102L
1,505 Elo+
Party 1
Serqet
Serqet
Iconic_JPDaniel
Serqet
Level 55
God Stats
2W - 2L
1,128 SR
Queue Stats
85W - 87L
1,450 Elo+
Solo
Poseidon
Poseidon
JoyfulMarker262
Poseidon
Level 64
God Stats
6W - 0L
1,883 SR
Queue Stats
156W - 162L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
4 / 5 / 1
6,821
620
6,723
10,474
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
5 / 3 / 2
7,135
649
3,274
6,770
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Im_An_E-girl_
Danzaburou
11
1 / 1 / 0
6,138
558
3,603
5,854
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 3
5,058
460
386
4,030
2,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
11
1 / 3 / 1
5,762
524
3,208
8,577
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FrigidCaptain
Jing Wei
12
1 / 0 / 2
6,767
615
1,945
4,746
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
9
1 / 2 / 5
5,575
507
1,973
6,436
5,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
13
5 / 4 / 0
7,879
716
5,723
10,476
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 1 / 3
6,972
634
4,839
8,190
2,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
11
1 / 4 / 3
7,210
655
5,768
4,927
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
11
Kills
14
14
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
5
1
0.9
L
5
3
2
2
W
Jing Wei
FrigidCaptain
Jing Wei
1
0
2
2
W
Athena
1
2
5
1.75
W
Achilles
5
4
0
1.25
W
6
1
3
7.5
L
Danzaburou
Im_An_E-girl_
Danzaburou
1
1
0
1
W
Poseidon
1
4
3
0.63
L
0
2
3
0.75
L
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,194
Damage
20,248
35,705
Taken
34,775
12,921
Mitigated
15,886
11,335
Healing
6,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,723
1,588
0
3,211
10,474
2,987
0
754
9,556
0
30,318
L
3,274
498
300
1,842
6,770
2,472
0
2,736
4,034
46,359
270
W
Jing Wei
FrigidCaptain
Jing Wei
1,945
1,505
0
1,301
4,746
1,423
0
54
4,692
0
47,969
W
Athena
1,973
695
0
774
6,436
5,927
94
1,028
5,348
12,606
0
W
Achilles
5,723
1,451
0
1,537
10,476
4,205
502
295
10,171
0
43,379
W
4,839
1,388
0
3,217
8,190
2,727
0
535
7,609
0
32,409
L
Danzaburou
Im_An_E-girl_
Danzaburou
3,603
608
0
1,575
5,854
1,828
0
506
5,208
0
43,843
W
Poseidon
5,768
1,635
0
0
4,927
1,604
200
2,048
2,764
43,652
0
L
386
164
0
365
4,030
2,620
0
1,987
2,043
2,925
0
L
Lancelot
3,208
426
0
4,042
8,577
3,014
0
1,758
6,819
0
41,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
34,403
330
Minions Killed
316
0
Camps Cleared
0
1,104,132
Distance Traveled
1,107,899
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,821
620
52
5
0
204,368
0
L
Ra
7,135
649
103
9
0
217,478
0
W
Jing Wei
6,767
615
75
7
0
211,356
0
W
Athena
5,575
507
13
1
0
226,752
7
W
Achilles
7,879
716
82
7
0
220,163
0
W
Serqet
6,972
634
60
5
0
263,984
0
L
Danzaburou
6,138
558
91
8
0
229,596
4
W
Poseidon
7,210
655
86
8
0
185,644
0
L
Ymir
5,058
460
6
1
0
203,658
0
L
Lancelot
5,762
524
78
7
0
249,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role