Player Matchup

Osiris
Osiris
Diamond II
 
Osiris
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond II
Carrìl
Da Ji
Diamond II
Level 201
God Stats
4W - 3L
1,736 SR
Queue Stats
212W - 202L
2,328 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Hуdе
Bacchus
Platinum IV
Level 159
God Stats
4W - 1L
1,792 SR
Queue Stats
37W - 21L
2,007 MMR
Solo
Ullr
Ullr
Masters
LaHijaDeBoyka
Ullr
Masters
Level 234
God Stats
35W - 27L
1,822 SR
Queue Stats
563W - 521L
2,534 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 167
1,670 SR
1,974 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,485 SR
1,918 MMR
Camazotz
Camazotz
Diamond II
 
Camazotz
Diamond II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Masters
 
Rama
Masters
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond V
ElNoba
Zhong Kui
Diamond V
Level 164
God Stats
3W - 1L
1,578 SR
Queue Stats
116W - 110L
1,957 MMR
Solo
Xing Tian
Xing Tian
Masters
KitaˆKita
Xing Tian
Masters
Level 121
God Stats
1W - 2L
1,227 SR
Queue Stats
275W - 237L
2,602 MMR
Solo
Ravana
Ravana
Diamond V
gonzaMyM
Ravana
Diamond V
Level 138
God Stats
1W - 1L
1,622 SR
Queue Stats
59W - 44L
2,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
1 / 2 / 1
4,179
836
2,897
7,229
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cerberus
 
Cerberus
1
0 / 0 / 0
2,571
514
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Carrìl
Da Ji
8
5 / 2 / 1
4,405
881
3,975
5,565
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Hуdе
Bacchus
5
0 / 3 / 3
3,654
731
2,167
5,902
3,318
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
1 / 4 / 1
3,776
755
3,145
4,679
1,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GaneshaAgniAthenaLancelot

VS

Bans
DanzaburouMedusaCthulhuSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
7
0 / 2 / 2
3,973
795
3,086
6,015
1,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rama
 
Rama
7
3 / 3 / 1
3,876
775
2,924
4,467
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
ElNoba
Zhong Kui
6
3 / 1 / 5
4,237
847
1,931
3,899
3,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
KitaˆKita
Xing Tian
7
4 / 1 / 2
4,501
900
3,260
2,961
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
gonzaMyM
Ravana
7
1 / 0 / 4
3,847
769
2,643
2,733
755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
11
11
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
1
0.75
L
Cerberus
 
Cerberus
0
0
0
0
W
Camazotz
 
Camazotz
0
2
2
0.5
W
Rama
 
Rama
3
3
1
1.17
L
Da Ji
Carrìl
Da Ji
5
2
1
2.75
W
Zhong Kui
ElNoba
Zhong Kui
3
1
5
5.5
L
Bacchus
Hуdе
Bacchus
0
3
3
0.5
W
Xing Tian
KitaˆKita
Xing Tian
4
1
2
5
L
1
4
1
0.38
W
Ravana
gonzaMyM
Ravana
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,184
Damage
13,844
23,375
Taken
20,075
8,954
Mitigated
7,324
5,483
Healing
7,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,897
1,030
0
2,841
7,229
2,992
0
732
6,350
0
20,520
L
Cerberus
 
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
 
Camazotz
3,086
917
0
2,114
6,015
1,395
0
0
6,015
0
21,660
W
Rama
 
Rama
2,924
2,237
0
1,498
4,467
1,017
0
709
3,758
0
17,292
L
Da Ji
Carrìl
Da Ji
3,975
1,276
0
1,500
5,565
1,556
0
1,189
4,278
0
16,864
W
Zhong Kui
ElNoba
Zhong Kui
1,931
472
0
1,545
3,899
3,170
0
822
3,077
9,393
0
L
Bacchus
Hуdе
Bacchus
2,167
606
0
858
5,902
3,318
0
1,335
4,515
6,617
0
W
Xing Tian
KitaˆKita
Xing Tian
3,260
389
0
673
2,961
987
0
337
2,624
10,888
665
L
3,145
1,037
0
284
4,679
1,088
0
1,364
3,225
0
17,871
W
Ravana
gonzaMyM
Ravana
2,643
1,046
0
1,612
2,733
755
0
299
2,434
0
19,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,585
Gold Earned
20,434
109
Minions Killed
144
0
Camps Cleared
0
527,959
Distance Traveled
618,519
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,179
836
38
8
0
129,625
0
L
Cerberus
2,571
514
0
0
0
17,761
0
W
Camazotz
3,973
795
42
8
0
115,121
0
W
Rama
3,876
775
27
5
0
121,106
0
L
Da Ji
4,405
881
30
6
0
139,800
0
W
Zhong Kui
4,237
847
9
2
0
126,113
2
L
Bacchus
3,654
731
3
1
0
119,027
1
W
Xing Tian
4,501
900
23
5
0
118,123
0
L
Ullr
3,776
755
38
8
0
121,746
0
W
Ravana
3,847
769
43
9
0
138,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role