Player Matchup

Freya
Freya
FoliagedUncle
Freya
Level 120
God Stats
0W - 7L
1,182 SR
Queue Stats
46W - 63L
1,443 Elo+
Party 1
Pele
Pele
KingChanChan
Pele
Level 92
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 70L
1,411 Elo+
Party 1
Anubis
Anubis
MaxximusPr1m
Anubis
Level 76
God Stats
0W - 1L
1,659 SR
Queue Stats
44W - 63L
1,412 Elo+
Party 1
Hercules
Hercules
Paintinghail08
Hercules
Level 25
God Stats
7W - 14L
1,422 SR
Queue Stats
8W - 17L
1,408 Elo+
Party 1
Neith
Neith
ravanessfork213
Neith
Level 104
God Stats
9W - 7L
1,527 SR
Queue Stats
57W - 77L
1,458 Elo+
Party 1
Team Averages
Level 83
1,458 SR
1,426 Elo+

VS

Team Averages
Level 132
1,660 SR
1,499 Elo+
Sobek
Sobek
Giiil
Sobek
Level 155
God Stats
4W - 2L
1,612 SR
Queue Stats
289W - 281L
1,527 Elo+
Party 2
King Arthur
King Arthur
Krackahtoa
King Arthur
Level 110
God Stats
10W - 9L
1,612 SR
Queue Stats
236W - 205L
1,546 Elo+
Solo
Janus
Janus
MrNeme
Janus
Level 142
God Stats
46W - 42L
1,660 SR
Queue Stats
441W - 408L
1,527 Elo+
Party 2
Fenrir
Fenrir
tonicxxgamer
Fenrir
Level 97
God Stats
6W - 4L
1,610 SR
Queue Stats
7W - 10L
1,408 Elo+
Solo
Izanami
Izanami
xXRogueDSeiferXx
Izanami
Level 156
God Stats
8W - 2L
1,806 SR
Queue Stats
143W - 135L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 0
7,005
584
7,229
8,646
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 6 / 2
5,711
476
3,913
11,117
3,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
10
0 / 9 / 0
5,110
426
3,685
9,734
3,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
10
0 / 4 / 4
6,090
508
2,484
9,363
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 2
7,203
600
5,976
7,533
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Giiil
Sobek
12
3 / 3 / 10
7,290
608
4,391
11,915
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Krackahtoa
King Arthur
12
0 / 1 / 4
7,260
605
5,013
9,126
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
MrNeme
Janus
14
9 / 0 / 6
8,746
729
8,348
4,004
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
7 / 3 / 7
7,521
627
6,463
10,328
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
6 / 2 / 3
8,049
671
6,688
5,837
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
9
Kills
25
25
Deaths
9
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
6
4
0
1.5
W
Sobek
Giiil
Sobek
3
3
10
2.67
L
2
6
2
0.5
W
King Arthur
Krackahtoa
King Arthur
0
1
4
2
L
Anubis
0
9
0
0
W
Janus
MrNeme
Janus
9
0
6
12
L
Hercules
0
4
4
0.5
L
1
2
2
1
W
Fenrir
7
3
7
3.5
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,287
Damage
30,903
46,393
Taken
41,210
18,742
Mitigated
23,294
10,743
Healing
11,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,229
1,883
0
2,840
8,646
2,790
0
2,371
6,235
47,353
913
W
Sobek
Giiil
Sobek
4,391
355
0
3,010
11,915
9,229
0
3,808
7,623
15,468
722
L
3,913
1,196
0
1,157
11,117
3,682
0
1,976
9,075
0
36,119
W
King Arthur
Krackahtoa
King Arthur
5,013
257
0
1,718
9,126
7,271
0
732
8,394
664
51,553
L
Anubis
3,685
66
0
1,956
9,734
3,821
0
5,315
4,013
31,101
0
W
Janus
MrNeme
Janus
8,348
77
0
371
4,004
1,120
0
2,625
1,339
62,783
1,232
L
Hercules
2,484
673
0
1,935
9,363
5,893
0
1,559
7,766
0
13,417
L
5,976
2,191
0
2,855
7,533
2,556
0
1,010
6,515
0
45,647
W
Fenrir
6,463
1,187
0
4,816
10,328
3,826
0
1,517
8,755
0
46,145
W
6,688
5,002
0
1,627
5,837
1,848
0
2,402
3,187
0
52,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
38,866
311
Minions Killed
396
0
Camps Cleared
0
1,159,801
Distance Traveled
1,294,804
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,005
584
82
7
0
242,818
0
W
Sobek
7,290
608
17
1
0
253,706
3
L
Pele
5,711
476
60
5
0
261,734
0
W
King Arthur
7,260
605
99
8
0
252,320
0
L
Anubis
5,110
426
44
4
0
207,129
3
W
Janus
8,746
729
126
11
0
276,256
1
L
Hercules
6,090
508
25
2
0
243,109
0
L
Neith
7,203
600
100
8
0
205,011
0
W
Fenrir
7,521
627
64
5
0
280,852
0
W
Izanami
8,049
671
90
8
0
231,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role