Player Matchup

Sol
Sol
GhostZero32
Sol
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 89L
1,549 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Snettleton
Morgan Le Fay
Level 86
God Stats
3W - 1L
1,586 SR
Queue Stats
178W - 150L
1,543 Elo+
Solo
Terra
Terra
TheSoloQueen
Terra
Level 103
God Stats
11W - 7L
1,649 SR
Queue Stats
302W - 274L
1,555 Elo+
Party 1
Sun Wukong
Sun Wukong
Toaxt1e
Sun Wukong
Level 121
God Stats
8W - 5L
1,586 SR
Queue Stats
140W - 117L
1,578 Elo+
Party 1
Thor
Thor
darhkrings
Thor
Level 63
God Stats
2W - 1L
1,745 SR
Queue Stats
24W - 6L
1,793 Elo+
Solo
Team Averages
Level 85
1,613 SR
1,604 Elo+

VS

Team Averages
Level 136
1,483 SR
1,544 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
EngrΩved
Nemesis
Level 66
God Stats
0W - 3L
1,207 SR
Queue Stats
41W - 41L
1,510 Elo+
Solo
Maui
Maui
Giiil
Maui
Level 155
God Stats
2W - 2L
1,646 SR
Queue Stats
153W - 144L
1,536 Elo+
Party 2
Medusa
Medusa
MrNeme
Medusa
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 207L
1,536 Elo+
Party 2
Ix Chel
Ix Chel
paraNoiâ
Ix Chel
Level 158
God Stats
8W - 8L
1,562 SR
Queue Stats
219W - 175L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 2
5,402
600
4,696
5,633
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
Snettleton
Morgan Le Fay
10
1 / 1 / 2
5,560
618
3,181
3,305
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 2
5,191
577
3,991
8,434
4,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Toaxt1e
Sun Wukong
10
1 / 0 / 0
5,926
658
559
3,569
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
4 / 1 / 3
6,207
690
3,679
6,749
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
1
0 / 0 / 0
3,246
361
0
0
0
Nemesis
EngrΩved
Nemesis
9
2 / 4 / 2
5,097
566
4,385
7,441
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
Giiil
Maui
7
1 / 1 / 3
4,963
551
1,863
8,501
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Defender's Blade

Defender's Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
MrNeme
Medusa
10
4 / 3 / 1
5,791
643
5,130
5,902
1,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
paraNoiâ
Ix Chel
10
1 / 2 / 2
5,715
635
2,394
3,789
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
10
Kills
8
8
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Nemesis
EngrΩved
Nemesis
2
4
2
0.75
W
3
4
2
1
L
Maui
Giiil
Maui
1
1
3
2.5
L
Medusa
MrNeme
Medusa
4
3
1
1.5
W
Morgan Le Fay
Snettleton
Morgan Le Fay
1
1
2
2
W
1
2
2
1
W
Sun Wukong
Toaxt1e
Sun Wukong
1
0
0
1
W
4
1
3
5.5
L
Ix Chel
paraNoiâ
Ix Chel
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,106
Damage
13,772
27,690
Taken
25,633
10,407
Mitigated
9,039
9,096
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
EngrΩved
Nemesis
4,385
1,625
0
325
7,441
2,428
0
1,756
5,478
0
30,299
W
4,696
1,691
0
1,596
5,633
1,373
0
683
4,950
21,641
1,378
L
Maui
Giiil
Maui
1,863
413
0
1,778
8,501
3,868
0
3,769
4,306
10,514
0
L
Medusa
MrNeme
Medusa
5,130
1,566
0
724
5,902
1,644
120
3,076
2,652
0
34,087
W
Morgan Le Fay
Snettleton
Morgan Le Fay
3,181
370
0
847
3,305
891
0
945
2,160
31,544
0
W
3,991
779
160
2,213
8,434
4,280
0
1,352
7,042
19,683
1,493
W
Sun Wukong
Toaxt1e
Sun Wukong
559
138
0
846
3,569
1,908
0
279
3,242
0
35,252
W
3,679
1,618
0
3,434
6,749
1,955
0
592
6,055
0
40,811
L
Ix Chel
paraNoiâ
Ix Chel
2,394
0
185
1,074
3,789
1,099
0
1,935
1,586
29,395
1,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,286
Gold Earned
24,812
257
Minions Killed
214
0
Camps Cleared
0
972,655
Distance Traveled
801,552
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,246
361
0
0
0
0
0
L
Nemesis
5,097
566
56
6
0
216,532
0
W
Sol
5,402
600
44
5
0
186,898
0
L
Maui
4,963
551
20
2
0
195,729
2
L
Medusa
5,791
643
62
7
0
188,786
2
W
Morgan Le Fay
5,560
618
52
6
0
193,125
0
W
Terra
5,191
577
33
4
0
195,613
3
W
Sun Wukong
5,926
658
47
5
0
177,269
0
W
Thor
6,207
690
81
9
0
219,750
0
L
Ix Chel
5,715
635
76
8
0
200,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role