Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
HHQ44
Amaterasu
Level 148
God Stats
7W - 14L
1,398 SR
Queue Stats
623W - 669L
1,468 Elo+
Solo
Achilles
Achilles
Slyixn
Achilles
Level 45
God Stats
4W - 3L
1,587 SR
Queue Stats
128W - 128L
1,404 Elo+
Solo
Ne Zha
Ne Zha
benjiweeds62910
Ne Zha
Level 106
God Stats
45W - 60L
1,459 SR
Queue Stats
925W - 944L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
gman0440
Baron Samedi
Level 84
God Stats
4W - 8L
1,449 SR
Queue Stats
137W - 146L
1,419 Elo+
Solo
Team Averages
Level 106
1,479 SR
1,443 Elo+

VS

Team Averages
Level 119
1,520 SR
1,433 Elo+
Janus
Janus
Dasemelo92
Janus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 82L
1,428 Elo+
Party 1
Hachiman
Hachiman
RainOver
Hachiman
Level 161
God Stats
19W - 22L
1,491 SR
Queue Stats
765W - 727L
1,479 Elo+
Solo
Ra
Ra
Ungund
Ra
Level 98
God Stats
73W - 84L
1,446 SR
Queue Stats
498W - 478L
1,446 Elo+
Solo
Ymir
Ymir
aym_9-5
Ymir
Level 65
God Stats
6W - 0L
1,788 SR
Queue Stats
29W - 43L
1,316 Elo+
Solo
Lancelot
Lancelot
jfmsc
Lancelot
Level 128
God Stats
6W - 11L
1,373 SR
Queue Stats
165W - 156L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 5 / 2
5,245
583
6,755
8,356
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
HHQ44
Amaterasu
11
0 / 1 / 1
5,765
641
2,654
6,154
3,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Slyixn
Achilles
7
2 / 2 / 0
5,237
582
2,994
6,098
4,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 0
4,980
553
2,105
7,954
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
gman0440
Baron Samedi
5
0 / 2 / 0
3,711
412
1,007
2,574
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 0 / 4
6,266
696
1,685
2,065
488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
RainOver
Hachiman
9
1 / 1 / 4
4,814
535
5,759
5,944
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
10
1 / 1 / 0
5,595
622
3,035
5,981
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ymir
aym_9-5
Ymir
9
2 / 1 / 5
5,550
617
3,391
6,246
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
jfmsc
Lancelot
11
5 / 0 / 1
5,902
656
3,629
4,249
1,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
2
0.2
W
Janus
3
0
4
5
L
Amaterasu
HHQ44
Amaterasu
0
1
1
0.5
W
Hachiman
RainOver
Hachiman
1
1
4
3
L
Achilles
Slyixn
Achilles
2
2
0
1
W
Ra
1
1
0
1
W
Ymir
aym_9-5
Ymir
2
1
5
4.5
L
1
2
0
0.5
L
Baron Samedi
gman0440
Baron Samedi
0
2
0
0
W
Lancelot
jfmsc
Lancelot
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,515
Damage
17,499
31,136
Taken
24,485
13,546
Mitigated
10,760
14,360
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,755
3,255
0
3,326
8,356
2,405
0
2,197
6,159
32,429
8,803
W
Janus
1,685
0
0
732
2,065
488
90
373
1,692
40,990
1,194
L
Amaterasu
HHQ44
Amaterasu
2,654
688
0
3,947
6,154
3,737
0
2,940
3,144
0
36,462
W
Hachiman
RainOver
Hachiman
5,759
3,430
0
1,850
5,944
1,684
230
2,890
3,054
0
27,665
L
Achilles
Slyixn
Achilles
2,994
434
0
2,124
6,098
4,341
0
1,363
4,735
0
11,967
W
Ra
3,035
650
0
3,750
5,981
2,982
0
0
5,623
34,419
889
W
Ymir
aym_9-5
Ymir
3,391
400
0
1,373
6,246
3,810
0
3,384
2,862
11,617
366
L
2,105
488
0
4,250
7,954
2,339
0
1,086
6,868
0
29,599
L
Baron Samedi
gman0440
Baron Samedi
1,007
36
0
713
2,574
724
0
414
2,160
10,334
0
W
Lancelot
jfmsc
Lancelot
3,629
864
0
804
4,249
1,796
0
634
3,615
0
38,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,938
Gold Earned
28,127
232
Minions Killed
274
0
Camps Cleared
0
769,200
Distance Traveled
965,804
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,245
583
66
7
0
167,422
0
W
Janus
6,266
696
62
7
0
201,881
0
L
Amaterasu
5,765
641
72
8
0
160,855
0
W
Hachiman
4,814
535
46
5
0
186,842
6
L
Achilles
5,237
582
16
2
0
150,328
3
W
Ra
5,595
622
73
8
0
142,618
3
W
Ymir
5,550
617
18
2
0
193,925
0
L
Ne Zha
4,980
553
65
7
0
195,464
0
L
Baron Samedi
3,711
412
13
1
0
95,131
0
W
Lancelot
5,902
656
75
8
0
240,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role