Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
David445
Aphrodite
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 78L
1,531 Elo+
Solo
Achilles
Achilles
Fierbyrd
Achilles
Level 69
God Stats
3W - 0L
1,816 SR
Queue Stats
14W - 19L
1,376 Elo+
Solo
Kuzenbo
Kuzenbo
LOBATOk36
Kuzenbo
Level 119
God Stats
7W - 4L
1,627 SR
Queue Stats
122W - 117L
1,522 Elo+
Solo
Medusa
Medusa
MissesLayz
Medusa
Level 149
God Stats
7W - 6L
1,479 SR
Queue Stats
499W - 509L
1,526 Elo+
Solo
Team Averages
Level 123
1,584 SR
1,491 Elo+

VS

Team Averages
Level 119
1,458 SR
1,506 Elo+
Cthulhu
Cthulhu
Camshaft2199
Cthulhu
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
63W - 74L
1,616 Elo+
Solo
Hel
Hel
EchoWolf_RB
Hel
Level 104
God Stats
3W - 3L
1,479 SR
Queue Stats
91W - 107L
1,496 Elo+
Solo
Cliodhna
Cliodhna
PanurgicPenguin
Cliodhna
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,454 Elo+
Solo
Ullr
Ullr
Sly CorZine 23
Ullr
Level 162
God Stats
1W - 6L
1,310 SR
Queue Stats
218W - 221L
1,542 Elo+
Solo
Fafnir
Fafnir
itslukeyeah
Fafnir
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 132L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 1 / 6
8,612
783
12,467
12,001
10,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Aphrodite
David445
Aphrodite
15
1 / 0 / 6
8,562
778
3,849
5,349
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Fierbyrd
Achilles
15
3 / 2 / 3
8,630
785
7,175
10,001
11,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
LOBATOk36
Kuzenbo
13
0 / 2 / 5
8,298
754
3,666
12,574
13,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
MissesLayz
Medusa
16
3 / 0 / 4
9,507
864
9,372
3,835
1,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Camshaft2199
Cthulhu
16
1 / 2 / 1
8,542
777
13,007
13,624
12,375
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 2 / 3
7,329
666
6,340
8,987
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
12
2 / 2 / 2
7,386
671
6,691
7,663
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 1 / 2
8,182
744
5,947
8,994
4,282
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
1
0 / 0 / 0
2,660
242
0
0
0

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
7
Kills
5
5
Deaths
7
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
6
3
L
Cthulhu
Camshaft2199
Cthulhu
1
2
1
0.75
W
Aphrodite
David445
Aphrodite
1
0
6
4
L
0
2
3
0.75
W
Achilles
Fierbyrd
Achilles
3
2
3
2.25
W
Kuzenbo
LOBATOk36
Kuzenbo
0
2
5
1.25
W
Medusa
MissesLayz
Medusa
3
0
4
5
L
Cliodhna
2
2
2
1.5
L
2
1
2
3
L
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,529
Damage
31,985
43,760
Taken
39,268
39,925
Mitigated
23,816
22,313
Healing
21,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,467
1,109
937
3,304
12,001
10,756
228
3,605
8,396
0
30,719
L
Cthulhu
Camshaft2199
Cthulhu
13,007
111
1,583
1,808
13,624
12,375
0
4,217
8,920
26,516
13
W
Aphrodite
David445
Aphrodite
3,849
93
7,193
4,364
5,349
2,888
455
3,818
1,531
9,051
634
L
6,340
409
9,859
4,772
8,987
4,015
0
994
7,904
13,324
0
W
Achilles
Fierbyrd
Achilles
7,175
646
218
1,640
10,001
11,184
645
4,604
5,397
1,456
8,765
W
Kuzenbo
LOBATOk36
Kuzenbo
3,666
1,371
968
1,716
12,574
13,530
60
5,344
7,230
6,914
0
W
Medusa
MissesLayz
Medusa
9,372
1,864
1,156
817
3,835
1,567
1,944
1,963
1,872
0
34,462
L
Cliodhna
6,691
209
289
1,365
7,663
3,144
0
1,614
5,915
0
9,745
L
5,947
2,798
898
1,198
8,994
4,282
0
1,675
7,129
0
29,047
L
Fafnir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,609
Gold Earned
34,099
133
Minions Killed
119
0
Camps Cleared
0
1,038,609
Distance Traveled
761,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,612
783
33
3
0
228,478
0
L
Cthulhu
8,542
777
40
4
0
208,603
0
W
Aphrodite
8,562
778
20
2
0
231,120
0
L
Hel
7,329
666
26
2
0
199,598
0
W
Achilles
8,630
785
5
0
0
190,963
0
W
Kuzenbo
8,298
754
5
0
0
191,499
0
W
Medusa
9,507
864
70
6
0
196,549
0
L
Cliodhna
7,386
671
10
1
0
165,149
0
L
Ullr
8,182
744
43
4
0
188,357
0
L
Fafnir
2,660
242
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role