Player Matchup

Maui
Maui
Aeroga-kun
Maui
Level 154
God Stats
6W - 1L
1,897 SR
Queue Stats
9W - 8L
1,564 Elo+
Party 2
Vamana
Vamana
JDKill3r28
Vamana
Level 124
God Stats
7W - 5L
1,511 SR
Queue Stats
73W - 57L
1,524 Elo+
Solo
Kali
Kali
KidTrunksz
Kali
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 81L
1,566 Elo+
Solo
Chang'e
Chang'e
KobayashiRindo
Chang'e
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 12L
1,589 Elo+
Party 2
Medusa
Medusa
Trae079
Medusa
Level 112
God Stats
7W - 2L
1,662 SR
Queue Stats
53W - 42L
1,505 Elo+
Solo
Team Averages
Level 115
1,614 SR
1,549 Elo+

VS

Team Averages
Level 109
1,529 SR
1,518 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Octiq
Zhong Kui
Level 107
God Stats
20W - 19L
1,635 SR
Queue Stats
107W - 97L
1,543 Elo+
Party 1
Ix Chel
Ix Chel
Xavrey
Ix Chel
Level 129
God Stats
32W - 31L
1,551 SR
Queue Stats
165W - 162L
1,505 Elo+
Party 1
Pele
Pele
cafeautai
Pele
Level 106
God Stats
0W - 2L
1,257 SR
Queue Stats
55W - 56L
1,497 Elo+
Solo
Kukulkan
Kukulkan
iiRambx
Kukulkan
Level 125
God Stats
6W - 4L
1,703 SR
Queue Stats
59W - 64L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,508
551
2,148
7,676
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
JDKill3r28
Vamana
9
0 / 2 / 0
5,125
513
4,075
7,580
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 3
6,264
626
4,496
9,264
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
5 / 0 / 4
7,230
723
4,310
2,709
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Trae079
Medusa
9
1 / 1 / 1
5,286
529
3,453
4,677
1,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 0 / 0
6,596
660
4,731
8,384
6,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Zhong Kui
Octiq
Zhong Kui
9
1 / 1 / 1
5,118
512
5,649
5,132
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Xavrey
Ix Chel
8
1 / 1 / 1
5,302
530
2,439
4,189
2,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
9
0 / 3 / 1
4,564
456
926
6,103
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
iiRambx
Kukulkan
10
0 / 5 / 0
5,210
521
2,726
5,002
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
4
4
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
0
0
2
W
0
1
2
1
W
Vamana
JDKill3r28
Vamana
0
2
0
0
W
4
0
3
5.5
W
5
0
4
7
L
Zhong Kui
Octiq
Zhong Kui
1
1
1
1.5
W
Medusa
Trae079
Medusa
1
1
1
1.5
L
Ix Chel
Xavrey
Ix Chel
1
1
1
1.5
L
Pele
0
3
1
0.17
L
Kukulkan
iiRambx
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,482
Damage
16,471
31,906
Taken
28,810
15,252
Mitigated
15,503
11,486
Healing
12,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,731
2,435
0
5,627
8,384
6,383
0
0
7,701
207
46,164
W
2,148
281
0
1,852
7,676
3,857
0
4,037
3,639
13,485
909
W
Vamana
JDKill3r28
Vamana
4,075
1,867
0
2,219
7,580
5,644
0
170
7,410
0
28,942
W
4,496
1,807
0
3,869
9,264
3,501
334
2,264
7,000
0
44,830
W
4,310
309
280
1,549
2,709
835
378
936
1,773
43,901
0
L
Zhong Kui
Octiq
Zhong Kui
5,649
2,211
0
2,029
5,132
3,917
0
1,132
4,000
30,139
6,112
W
Medusa
Trae079
Medusa
3,453
1,133
0
1,717
4,677
1,415
0
2,872
1,805
0
38,175
L
Ix Chel
Xavrey
Ix Chel
2,439
308
1,028
2,124
4,189
2,699
0
1,022
3,167
15,095
0
L
Pele
926
278
0
1,886
6,103
1,376
0
1,471
4,418
0
17,971
L
Kukulkan
iiRambx
Kukulkan
2,726
272
0
256
5,002
1,128
0
2,315
2,511
31,690
829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
26,790
332
Minions Killed
277
0
Camps Cleared
0
999,489
Distance Traveled
1,042,670
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,596
660
88
9
0
204,395
3
W
Maui
5,508
551
34
3
0
197,712
2
W
Vamana
5,125
513
55
6
0
160,393
0
W
Kali
6,264
626
76
8
0
222,781
0
W
Chang'e
7,230
723
102
10
0
214,659
2
L
Zhong Kui
5,118
512
63
6
0
199,175
0
W
Medusa
5,286
529
65
7
0
203,944
1
L
Ix Chel
5,302
530
24
2
0
212,381
2
L
Pele
4,564
456
33
3
0
229,716
3
L
Kukulkan
5,210
521
69
7
0
197,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role