Player Matchup

Mulan
Mulan
GirlGamerzzz
Mulan
Level 96
God Stats
4W - 11L
1,239 SR
Queue Stats
80W - 58L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
Paeniz1nUrAez
Danzaburou
Level 11
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 5L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
SploogeMcGoooo
Baron Samedi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 39
1,485 SR
1,552 Elo+

VS

Team Averages
Level 61
1,601 SR
1,519 Elo+
Geb
Geb
AtlasTiger
Geb
Level 27
God Stats
9W - 10L
1,478 SR
Queue Stats
34W - 37L
1,511 Elo+
Party 2
Ah Puch
Ah Puch
FreakShank
Ah Puch
Level 87
God Stats
2W - 0L
1,834 SR
Queue Stats
119W - 99L
1,518 Elo+
Party 2
Anhur
Anhur
Hydro236
Anhur
Level 68
God Stats
7W - 7L
1,490 SR
Queue Stats
92W - 73L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
9,062
647
7,308
14,204
12,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Paeniz1nUrAez
Danzaburou
16
4 / 3 / 2
10,584
756
10,137
10,671
3,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SploogeMcGoooo
Baron Samedi
12
1 / 6 / 4
8,332
595
2,350
9,094
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 7
10,014
715
9,833
11,594
12,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ah Puch
FreakShank
Ah Puch
16
6 / 2 / 4
10,664
762
11,476
7,291
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Hydro236
Anhur
16
2 / 2 / 10
10,174
727
7,515
7,861
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
6
Kills
12
12
Deaths
6
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Ah Puch
FreakShank
Ah Puch
6
2
4
4
L
1
3
5
1.17
W
Anhur
Hydro236
Anhur
2
2
10
3.5
L
Danzaburou
Paeniz1nUrAez
Danzaburou
4
3
2
1.67
L
Baron Samedi
SploogeMcGoooo
Baron Samedi
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,795
Damage
28,824
33,969
Taken
26,746
18,195
Mitigated
18,439
7,490
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,833
751
0
3,235
11,594
12,346
459
1,464
10,130
16,165
3,435
W
Ah Puch
FreakShank
Ah Puch
11,476
673
0
1,413
7,291
3,113
520
409
6,842
45,669
0
L
7,308
608
0
2,816
14,204
12,572
0
6,052
7,363
0
25,216
W
Anhur
Hydro236
Anhur
7,515
3,634
0
1,458
7,861
2,980
0
521
7,340
0
38,576
L
Danzaburou
Paeniz1nUrAez
Danzaburou
10,137
3,909
0
3,500
10,671
3,176
0
6,243
4,231
0
52,604
L
Baron Samedi
SploogeMcGoooo
Baron Samedi
2,350
581
199
975
9,094
2,447
0
6,677
2,272
6,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,978
Gold Earned
30,852
151
Minions Killed
172
0
Camps Cleared
0
696,100
Distance Traveled
731,055
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,014
715
26
2
0
246,884
0
W
Ah Puch
10,664
762
67
5
0
218,061
1
L
Mulan
9,062
647
33
2
0
252,340
0
W
Anhur
10,174
727
79
6
0
266,110
0
L
Danzaburou
10,584
756
100
7
0
233,589
0
L
Baron Samedi
8,332
595
18
1
0
210,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role