Player Matchup

Sun Wukong
Sun Wukong
AgentSushi9
Sun Wukong
Level 55
God Stats
1W - 6L
1,563 SR
Queue Stats
43W - 40L
1,536 Elo+
Party 2
Izanami
Izanami
MorganTheFae
Izanami
Level 148
God Stats
4W - 2L
1,741 SR
Queue Stats
115W - 99L
1,559 Elo+
Solo
Athena
Athena
PointyPablo
Athena
Level 87
God Stats
0W - 1L
1,822 SR
Queue Stats
103W - 86L
1,589 Elo+
Party 2
Mercury
Mercury
PureVictory
Mercury
Level 113
God Stats
0W - 2L
1,664 SR
Queue Stats
74W - 62L
1,592 Elo+
Party 2
Janus
Janus
SimpForRaynare-
Janus
Level 123
God Stats
6W - 4L
1,722 SR
Queue Stats
107W - 98L
1,513 Elo+
Solo
Team Averages
Level 105
1,702 SR
1,558 Elo+

VS

Team Averages
Level 114
1,542 SR
1,498 Elo+
Agni
Agni
Logickillin
Agni
Level 141
God Stats
18W - 9L
1,537 SR
Queue Stats
210W - 221L
1,498 Elo+
Party 3
Ne Zha
Ne Zha
PapiFlick
Ne Zha
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
167W - 190L
1,480 Elo+
Party 3
Mulan
Mulan
PaulAtreidesNuts
Mulan
Level 147
God Stats
1W - 0L
1,715 SR
Queue Stats
153W - 119L
1,573 Elo+
Solo
Maui
Maui
SortaSaucy
Maui
Level 87
God Stats
19W - 25L
1,411 SR
Queue Stats
524W - 493L
1,452 Elo+
Party 1
Hachiman
Hachiman
Teijii
Hachiman
Level 68
God Stats
9W - 6L
1,546 SR
Queue Stats
393W - 382L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgentSushi9
Sun Wukong
13
0 / 5 / 0
7,533
471
4,494
14,492
8,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
MorganTheFae
Izanami
14
1 / 2 / 2
8,113
507
5,673
9,339
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Athena
11
0 / 3 / 1
7,177
449
2,886
14,512
11,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
PureVictory
Mercury
16
3 / 3 / 1
8,379
524
2,918
13,030
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 2
8,053
503
7,027
10,820
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,136
634
11,405
6,742
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
PapiFlick
Ne Zha
16
5 / 1 / 6
9,297
581
7,526
7,679
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 0 / 4
11,325
708
10,500
10,537
8,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 7
8,441
528
5,163
12,366
9,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hachiman
Teijii
Hachiman
16
3 / 1 / 1
9,960
623
9,111
8,043
3,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
16
16
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AgentSushi9
Sun Wukong
0
5
0
0
W
3
2
3
2.25
L
Izanami
MorganTheFae
Izanami
1
2
2
1
W
Ne Zha
PapiFlick
Ne Zha
5
1
6
8
W
4
0
4
6
L
Athena
0
3
1
0.17
L
Mercury
PureVictory
Mercury
3
3
1
1.17
L
2
3
2
1
W
1
2
7
2.25
W
Hachiman
Teijii
Hachiman
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,998
Damage
43,705
62,193
Taken
45,367
30,801
Mitigated
25,870
8,080
Healing
19,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AgentSushi9
Sun Wukong
4,494
402
0
2,748
14,492
8,332
0
1,383
12,334
551
45,439
W
11,405
613
0
1,915
6,742
2,221
271
3,444
3,062
76,414
532
L
Izanami
MorganTheFae
Izanami
5,673
3,905
0
1,771
9,339
2,925
843
3,005
6,288
0
69,170
W
Ne Zha
PapiFlick
Ne Zha
7,526
2,269
0
4,893
7,679
2,840
0
1,714
5,899
0
58,441
W
10,500
1,216
0
5,612
10,537
8,070
0
87
10,450
45
87,009
L
Athena
2,886
1,028
0
1,445
14,512
11,614
0
3,473
10,813
17,446
0
L
Mercury
PureVictory
Mercury
2,918
627
0
884
13,030
4,894
0
1,916
10,779
0
77,525
L
7,027
238
0
1,232
10,820
3,036
350
5,378
4,995
59,782
0
W
5,163
736
170
3,048
12,366
9,680
0
2,972
9,196
20,959
1,210
W
Hachiman
Teijii
Hachiman
9,111
5,329
0
4,259
8,043
3,059
989
1,781
6,212
0
88,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,255
Gold Earned
49,159
483
Minions Killed
554
0
Camps Cleared
0
1,759,300
Distance Traveled
1,685,354
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,533
471
88
6
0
309,254
4
W
Agni
10,136
634
139
9
0
322,233
6
L
Izanami
8,113
507
139
9
0
307,229
2
W
Ne Zha
9,297
581
85
5
0
422,605
0
W
Mulan
11,325
708
156
10
0
289,105
0
L
Athena
7,177
449
27
2
0
367,984
3
L
Mercury
8,379
524
113
7
0
421,437
0
L
Janus
8,053
503
116
7
0
353,396
2
W
Maui
8,441
528
26
2
0
341,239
0
W
Hachiman
9,960
623
148
9
0
310,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role